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package com.orbekk;
import java.util.ArrayList;
import java.util.List;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import com.orbekk.same.SameInterface;
import com.orbekk.same.StateChangedListener;
import com.orbekk.same.UpdateConflict;
import android.graphics.Paint;
public class GameController implements StateChangedListener {
private Logger logger = LoggerFactory.getLogger(getClass());
private List<Player> remotePlayers = new ArrayList<Player>();
private Player localPlayer;
private ChangeListener changeListener = null;
private SameInterface same;
public static class Player {
public Paint color;
public float posX;
public float posY;
}
public interface ChangeListener {
void playerStatesChanged();
}
public static Player newPlayer() {
Player player = new Player();
player.color = new Paint();
player.color.setARGB(255, 255, 0, 0);
player.posX = 0.5f;
player.posY = 0.5f;
return player;
}
public static GameController create(Player localPlayer,
SameInterface same) {
GameController controller = new GameController(localPlayer, same);
same.addStateChangedListener(controller);
return controller;
}
GameController(Player localPlayer, SameInterface same) {
this.localPlayer = localPlayer;
this.same = same;
}
public void setMyPosition(float x, float y) {
this.localPlayer.posX = x;
this.localPlayer.posY = y;
changeListener.playerStatesChanged();
try {
same.set("position", x + "," + y);
} catch (UpdateConflict e) {
logger.warn("Update failed.", e);
}
}
public Player getLocalPlayer() {
return localPlayer;
}
public List<Player> getRemotePlayers() {
return remotePlayers;
}
public void setChangeListener(ChangeListener listener) {
this.changeListener = listener;
}
@Override
public void stateChanged(String id, String data) {
logger.info("StateChanged({}, {})", id, data);
}
}
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