// Copyright 2022 Ulrich Spörlein (@uqs) // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #ifdef RGBLIGHT_ENABLE # define RGBLIGHT_SLEEP # define RGBLIGHT_LAYERS # define RGBLIGHT_MAX_LAYERS 8 // default is 16 # define RGBLIGHT_DISABLE_KEYCODES // RGB_foo keys no longer work, saves 600 bytes # define RGBLIGHT_DEFAULT_HUE 15 #endif #define DYNAMIC_KEYMAP_LAYER_COUNT 6 // default is 4 for VIA builds #define TAPPING_TOGGLE 2 // number of taps for a toggle-on-tap #define TAPPING_TERM 170 // ms to trigger tap // https://precondition.github.io/home-row-mods #define QUICK_TAP_TERM 0 // make tap-then-hold _not_ do key auto repeat #define PERMISSIVE_HOLD // I don't think this works for me, hence I rolled my own implementation. #define LEADER_TIMEOUT 400 #define LEADER_PER_KEY_TIMING #define UNICODE_SELECTED_MODES UNICODE_MODE_LINUX // make KC_ACL0 et al work when held. #define MK_COMBINED #define MOUSEKEY_WHEEL_INTERVAL 40 // default is 50, lower means more scroll events, 40 works ok. // From https://michael.stapelberg.ch/posts/2021-05-08-keyboard-input-latency-qmk-kinesis/ #define USB_POLLING_INTERVAL_MS 1 #ifdef KEYBOARD_preonic_rev3 // Some games seem to not register Esc otherwise when tapped, maybe try with this delay? # define TAP_CODE_DELAY 30 #else # define TAP_CODE_DELAY 10 #endif