#include QMK_KEYBOARD_H #include "custom_shift_keys.h" #include "achordion.h" // Based on: // https://github.com/getreuer/qmk-keymap/blob/main/keymap.c enum layers { GR, // Graphite DV, // Dvorak QW, // Qwerty (intended for typing in dvorak mode) GAMING, LOW, RAISE, NAV, FN, GAMELOW, }; #define HL_1(kc) LGUI_T(kc) #define HL_2(kc) LALT_T(kc) #define HL_3(kc) LCTL_T(kc) #define HL_4(kc) LSFT_T(kc) #define HR_1(kc) LGUI_T(kc) #define HR_2(kc) LALT_T(kc) #define HR_3(kc) LCTL_T(kc) #define HR_4(kc) LSFT_T(kc) const uint16_t PROGMEM combo_z[] = {KC_X, KC_M, COMBO_END}; combo_t key_combos[] = { COMBO(combo_z, KC_Z), }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [GR] = LAYOUT_LR( KC_B, KC_L, KC_D, KC_W, KC_COMMA, HL_1(KC_N), HL_2(KC_R), HL_3(KC_T), HL_4(KC_S), KC_G, KC_Q, KC_X, KC_M, KC_C, KC_V, TL_LOWR, LT(NAV, KC_SPC), KC_QUOT, KC_F, KC_O, KC_U, KC_J, KC_Y, HR_4(KC_H), HR_3(KC_A), HR_2(KC_E), HR_1(KC_I), KC_K, KC_P, KC_DOT, KC_MINUS, KC_SLASH, KC_LSFT, TL_UPPR ), [DV] = LAYOUT_LR( KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, HL_1(KC_A), HL_2(KC_O), HL_3(KC_E), HL_4(KC_U), KC_I, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_TRNS, KC_TRNS, KC_F, KC_G, KC_C, KC_R, KC_L, KC_D, HR_4(KC_H), HR_3(KC_T), HR_2(KC_N), HR_1(KC_S), KC_B, KC_M, KC_W, KC_V, KC_Z, KC_TRNS, KC_TRNS ), [QW] = LAYOUT_LR( KC_Q, KC_W, KC_E, KC_R, KC_T, HL_1(KC_A), HL_2(KC_S), HL_3(KC_D), HL_4(KC_F), KC_G, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_TRNS, KC_TRNS, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_H, HR_4(KC_J), HR_3(KC_K), HR_2(KC_L), HR_1(KC_SCLN), KC_N, KC_M, KC_COMMA, KC_DOT, KC_SLASH, KC_TRNS, KC_TRNS ), [GAMING] = LAYOUT_LR( KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_LSFT, KC_LALT, KC_X, KC_C, KC_V, MO(GAMELOW), KC_SPC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_N, KC_M, KC_COMMA, KC_DOT, KC_SLASH, KC_TRNS, TO(GR) ), [LOW] = LAYOUT_LR( KC_EXLM, KC_AT, KC_HASH, KC_DOLLAR, KC_PERCENT, KC_LGUI, KC_LALT, KC_LCTL, KC_LSFT, KC_BACKSLASH, KC_GRAVE, KC_TILDE, KC_TAB, KC_ESC, KC_PIPE, KC_TRNS, KC_TRNS, KC_CIRC, KC_AMPERSAND, KC_ASTERISK, KC_LPRN, KC_RPRN, KC_SLASH, KC_UNDERSCORE, KC_PLUS, KC_LCBR, KC_RCBR, KC_QUESTION, KC_MINUS, KC_EQUAL, KC_LBRC, KC_RBRC, KC_TRNS, KC_TRNS ), [RAISE] = LAYOUT_LR( KC_1, KC_2, KC_3, KC_4, KC_5, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, KC_LSFT, KC_LCTL, KC_LALT, KC_LGUI, KC_DEL, KC_ENTER, KC_COMMA, KC_SEMICOLON, KC_COLON, KC_TRNS, KC_TRNS ), [FN] = LAYOUT_LR( KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_TRNS, TO(GR), TO(DV), TO(QW), TO(GAMING), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, QK_BOOT, KC_TRNS, KC_TRNS ), [NAV] = LAYOUT_LR( KC_BTN4, KC_BTN3, KC_UP, KC_BTN1, KC_BTN2, KC_TRNS, KC_LEFT, KC_DOWN, KC_RIGHT, KC_PGUP, KC_HOME, KC_WH_D, KC_WH_U, KC_END, KC_PGDN, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS ), [GAMELOW] = LAYOUT_LR( KC_ESC, KC_7, KC_8, KC_9, KC_TRNS, KC_TRNS, KC_4, KC_5, KC_6, KC_TRNS, KC_TRNS, KC_1, KC_2, KC_3, KC_0, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS ), }; const custom_shift_key_t custom_shift_keys[] = { {KC_DOT , KC_GT}, {KC_SLASH, KC_LT}, {KC_MINS, KC_DOUBLE_QUOTE}, {KC_QUOTE, KC_UNDERSCORE}, {KC_COMMA, KC_QUESTION}, }; uint8_t NUM_CUSTOM_SHIFT_KEYS = sizeof(custom_shift_keys) / sizeof(custom_shift_key_t); bool process_record_user(uint16_t keycode, keyrecord_t* record) { if (!process_achordion(keycode, record)) { return false; } const bool use_custom_shift = !IS_LAYER_ON(DV) && !IS_LAYER_ON(QW) && !IS_LAYER_ON(GAMING); if (use_custom_shift && !process_custom_shift_keys(keycode, record)) { return false; } return true; } void matrix_scan_user(void) { achordion_task(); } bool achordion_chord(uint16_t tap_hold_keycode, keyrecord_t* tap_hold_record, uint16_t other_keycode, keyrecord_t* other_record) { // Also allow same-hand holds when the other key is in the rows below the // alphas. I need the `% (MATRIX_ROWS / 2)` because my keyboard is split. if (other_record->event.key.row % (MATRIX_ROWS / 2) >= 2) { return true; } if (tap_hold_record->event.key.row % (MATRIX_ROWS / 2) >= 2) { return true; } // Otherwise, follow the opposite hands rule. return achordion_opposite_hands(tap_hold_record, other_record); } bool achordion_eager_mod(uint8_t mod) { switch (mod) { case MOD_LSFT: case MOD_RSFT: case MOD_LCTL: case MOD_RCTL: case MOD_LALT: case MOD_RALT: case MOD_LGUI: case MOD_RGUI: return true; // Eagerly apply mods. default: return false; } }