/* Copyright 2022 HorrorTroll * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "led/flower_blooming/flower_blooming.h" static HSV FLOWER_BLOOMING_math(HSV hsv, uint8_t i, uint8_t time) { if (g_led_config.point[i].y > k_rgb_matrix_center.y) hsv.h = g_led_config.point[i].x * 3 - g_led_config.point[i].y * 3 + time; else hsv.h = g_led_config.point[i].x * 3 - g_led_config.point[i].y * 3 - time; return hsv; } bool FLOWER_BLOOMING(effect_params_t* params) { return effect_runner_bloom(params, &FLOWER_BLOOMING_math); }