/* Copyright 2018-2022 Eric Gebhart This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ /********************************************************************************/ /* MEDIA - Mute, Vol, play, pause, stop, next, prev, etc. */ /********************************************************************************/ #define ___PRV_PLAY_NXT_STOP___ KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP #define ___VDN_MUTE_VUP___ KC_VOLD, KC_MUTE, KC_VOLU #define ___PRV_VDN_VUP_NXT___ KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT #define ___STOP_PLAY_MUTE___ KC_MSTP, KC_MPLY, KC_MUTE #define ___MUTE_PRV_PLAY_NXT_STOP___ KC_MUTE, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP #define ___MUTE_PLAY_STOP___ KC_MUTE, KC_MPLY, KC_MSTP #define CARTE_MEDIA \ carte_de_map(" ", \ " < vdn vup >", \ " stp play mute") // miryoku, to be used with stop play mute on thumbs. - MEDIA thumbs. #define ___MEDIA_3x10___ \ ___5___, ___5___, \ ___5___, ___, ___PRV_VDN_VUP_NXT___, \ ___5___, ___5___ /********************************************************************************/ /* RGB - Control those lights. */ /* ___, HUE SAT_INT MOD (UP), | */ /* ___, HUE SAT INT MOD (DOWN), RGB_TOG | P_B_R_SW_SN___, ___ */ /* ___6___, | ___, ___RGB_KXGT___, ___ */ /********************************************************************************/ // RGB FUNCTION Keysets // RGB row for the _FN layer from the redo of the default keymap.c #define ___RGB_HUE_SAT_INT_UP___ RGB_HUI, RGB_SAI, RGB_VAI, RGB_RMOD #define ___RGB_HUE_SAT_INT_DN___ RGB_HUD, RGB_SAD, RGB_VAD, RGB_MOD #define ___RGB_MODE_PRV_NXT___ RGB_RMOD, RGB_MOD #define ___RGB_TOGGLE___ RGB_TOG #define ___RGB_P_B_R_SW_SN___ RGB_M_P, RGB_M_B, RGB_M_R, RGB_M_SW, RGB_M_SN #define ___RGB_KXGT___ RGB_M_K, RGB_M_X, RGB_M_G, RGB_M_T /// An RGB Layer #define ___10_RGB_1___ ___RGB_HUE_SAT_INT_UP___, ___, ___5___ #define ___10_RGB_2___ ___RGB_HUE_SAT_INT_DN___, RGB_TOG, ___RGB_P_B_R_SW_SN___ #define ___10_RGB_3___ ___5___, ___, ___RGB_KXGT___ /********************************************************************************/ /* The RGB LAYER Chunk */ /********************************************************************************/ #define ___RGB_3x10___ ___10_RGB_1___, ___10_RGB_2___, ___10_RGB_3___ /********************************************************************************/ /* ADJUST - Miscellaneous Melange. */ /********************************************************************************/ // For an Adjust layer. Like RBB with audio, flash, etc. #define ___ADJUST_L1___ ___RGB_HUE_SAT_INT_UP___, RGB_TOG #define ___ADJUST_L2___ MU_TOGG, CK_TOGG, AU_ON, AU_OFF, CG_NORM #define ___ADJUST_L3___ ___RGB_HUE_SAT_INT_DN___, KC_RGB_T #define ___ADJUST_R1___ ___, KC_MAKE, VRSN, MG_NKRO, KC_RESET #define ___ADJUST_R2___ EE_CLR, ___PRV_PLAY_NXT_STOP___, #define ___ADJUST_R3___ MG_NKRO, ___VDN_MUTE_VUP___, RGB_IDL /********************************************************************************/ /* The Adjust LAYER Chunks */ /********************************************************************************/ #define ___ADJUST_3x10___ ___ADJUST_L1___, ___ADJUST_R1___, \ ___ADJUST_L2___, ___ADJUST_R2___, \ ___ADJUST_L3___, ___ADJUST_R3___ /********************************************************************************/ /* LAYERS - Define a base layer, switch to any layer. Get around. Experiment. */ /* */ /* Base Layers on the left hand, */ /* transient layers on the right. Centered on the home region. */ /* A good place to attach an experimental layer. */ /* */ /********************************************************************************/ // Base Layers // this was kc_dvorak et al. But since its configurable as to who would be here // that no longer makes sense. So next keys for locale and base layer. and a set to // make it permanent. Cycling of layers is based on current locale. #define ___BASE_LAYERS___ ___, KC_SET_BASE, KC_NEXT_BASE_LAYER, KC_NEXT_LOCALE, ___ // transient layers. #define ___5_LAYERS_T___ ___, MO(_NAV), MO_SYMB, MO_KEYPAD, MO_TOPROWS #ifdef SECOND_LOCALE #undef LANG_IS #define LANG_IS SECOND_LOCALE #define ___5_LAYERS_T_BP___ ___, MO(_NAV), MO_SYMB, MO_KEYPAD, MO_TOPROWS #undef LANG_IS #define LANG_IS DEFAULT_LANG #else #define ___5_LAYERS_T_BP___ ___, MO(_NAV), ___3___ #endif #define ___5_LAYERS_T_CTL___ ___, MO_RGB, ___, ___, MO_ADJUST #define CARTE_LAYERS \ carte_de_map(" |Nv S K TR", \ " EE Bs Ln|Nv S K TR", \ " ") /// A Layers Layer #define ___LAYERS_3x10___ \ ___5___, ___5_LAYERS_T_BP___, \ ___BASE_LAYERS___, ___5_LAYERS_T___, \ ___5___, ___5_LAYERS_T_CTL___