#pragma once /* Copyright 2018 Eric Gebhart This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "keycodes.h" /*********************************************************************/ /* Non-Base Layer Definitions. */ /* */ /* Keypads, sympads, funcpads, symbols, RGB, Layers, Controls, etc. */ /* Qwerty and Bepo versions exist as needed. */ /* */ /* This file defines every auxillary layer I use on every keyboard */ /* Ergodox, keebio/viterbi, xd75, rebound, crkbd, morpho, dactyl,.. */ /*********************************************************************/ /********************************************************************************/ /* The following Transient/Non-Base Layers are provided within. */ /* Each layer is named with the size of Keymatrix it has entries for. */ /* 3x10 are usual for these. I had 3x12's but I didn't need the edges really. */ /* It was an attempt to accommodate Bepo which is 13 columns wide. */ /* Even in a 3x12 Bepo is wonky. So I gave up on it. I also gave up on 4 row */ /* layers, I really want my keys in that 3x5 space. Everything on the edges can */ /* stay as it is. Splitting is managed in the macros as */ /* needed. BP indicates the Bepo equivalent to the Qwerty layer when needed. */ /********************************************************************************/ /* */ /* Explore below to see what they all are. */ /* Naming gives the sizes of things, a prefix number is the length. */ /* BP is the bepo version of things. */ /* BKL is the beakl 15 version of a layout or chunk. */ /* C on the end of a name means its a compact version of something. */ /* Compact meaning for use on a 3 row layout. */ /* */ /* TOPROWS - numbers, symbols, functions, all on one layer. */ /* ___TOPROWS_3x10___ */ /* ___TOPROWS_BP_3x10___ */ /* */ /* KEYPADS/FUNCPADS. */ /* ___KP_C_3x10___ */ /* ___KP_C_BP_3x10___ */ /* ___KP_C_BKL_FUNC_3x10___ -- BEAKL key/func pads. */ /* ___KP_C_BKL_FUNC_BP_3x10___ */ /* */ /* SYMBOLS -Beakl or Beakl extended */ /* ___SYMB_BEAKL_3x10___ */ /* ___SYMB_BEAKL_BP_3x10___ */ /* */ /* Beakl extended symbol layer with additional corner symbols. */ /* For use with non-beakl base layers. */ /* ___SYMB_BEAKLA_3x10___ */ /* ___SYMB_BEAKLA_BP_3x10___ */ /* For use with vi bindings optimized */ /* ___SYMB_BEAKLB_3x10___ */ /* ___SYMB_BEAKLB_BP_3x10___ */ /* */ /* NAVIGATION */ /* ___NAV_3x10___ */ /* */ /* CONTROLS */ /* ___RGB_3x10___ */ /* ___ADJUST_3x10___ */ /* ___LAYERS_3x10___ */ /********************************************************************************/ /*********************************************************************/ /* XXXXXX Layer chunk -- These are the final layers. */ /* */ /* Each section defines the necessary pieces to create a layer. */ /* It builds them up into consistently shaped lists for the layout */ /* wrapper. */ /* */ /* Each Section ends with a _Layer Chunk_. This is so the */ /* layer can be easily given to the Layout Wrapper macros which */ /* takes a list of keys in lengths of 2x3x5, 2x3x6, 2x4x5, or 2x4x6. */ /* */ /* All of my keyboard definitions use these same chunks with similar */ /* macros. The differences between keyboards are all managed in the */ /* macro. Here we just have nice rectangular sets of keys to */ /* complete a layout. */ /*********************************************************************/ // these are needed so that groups of defined keys will unravel // into their values. The Base layers don't need them becuse the // keys are explicit in their passing. Here, chunks are made for // convenience and reuse. They don't unravel unless we wrap these // in var args. #define CHUNK_LANG_MAP(...) LANG_MAP(__VA_ARGS__) #define CHUNK_LANG_ROW(...) LANG_ROW(__VA_ARGS__) // 5 wide, with the two shot control. #define ___OS_MODS_L___ OS_LGUI, OS_LALT, OS_LCTL, OS_LSFT, TS_LCTL #define ___OS_MODS_R___ TS_RCTL, OS_RSFT, OS_RCTL, OS_RALT, OS_RGUI // 4 wide. #define ___SML_MODS_L___ SMLM_LGUI, SMLM_LALT, SMLM_LCTL, SMLM_LSFT #define ___SML_MODS_R___ SMLM_RSFT, SMLM_RCTL, SMLM_RALT, SMLM_RGUI #include "keypads.h" #include "nav.h" #include "symbols.h" #include "toprows.h" #include "utility.h"