/* Copyright 2018-2022 Eric Gebhart This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ /**********************************************_**********************************/ /* KEYPADS. Mostly all in Bepo and Qwerty versions */ /* 4 row Pads: */ /* * The BEAKL 15,19 Number pad, for the left hand. */ /* * The BEAKL Wi hex pad, Number pad. */ /* * Regular Number pad, for the right hand. */ /* * 12 Function pad. */ /* 3 row pads: */ /* keypad */ /* function pad - 3x4, 12 function keys. */ /* */ /* LAYERS: */ /* 4 Row: */ /* * BEAKL with a compact FuncPad on the right. */ /* * Funcpad on the left, keypad on the right. */ /* 3 Row: */ /* * Funcpad on the left, keypad on the right. */ /* * BEAKL with a compact FuncPad on the right. */ /* */ /********************************************************************************/ // BEAKL 15 (numpad layer): /* +=* ^%~ */ /* ↹523: */ /* - 7.104 */ /* /698, */ /* BEAKL27 (numpad layer): */ /* ↹+/\*= yxz */ /* -523: ~FED */ /* 7.104 {CBA} */ /* ,698⏎ []% */ // Keypads #define ___KEYPAD_BEAKL_L1___ ___, _PLUS, _SLSH, _ASTR, _EQL #define ___KEYPAD_BEAKL_L2___ _MINS, _5, _2, _3, _COLN #define ___KEYPAD_BEAKL_L3___ _7, _DOT, _1, _0, _4 #define ___KEYPAD_BEAKL_L4___ _COMM, _6, _9, _8, _COMM #define ___6KEYPAD_BEAKL_L1___ ___, KEYPAD_BEAKL_L1 #define ___6KEYPAD_BEAKL_L2___ ___, KEYPAD_BEAKL_L2 #define ___6KEYPAD_BEAKL_L3___ KC_MINS, KEYPAD_BEAKL_L3 #define ___6KEYPAD_BEAKL_L4___ ___, KEYPAD_BEAKL_L4 // if there's room. the top row on the right. #define ___KEYPAD_BEAKL_R1___ ___, KC_CIRC, KC_PERC, KC_TILD, ___ /// parts is parts. #define ___KP_BKL_WI_L1___ _X_, HEX_A, HEX_B, HEX_C, _X_ #define ___KP_BKL_WI_L2___ _X_, HEX_D, HEX_E, HEX_F, _X_ #define ___KP_BKL_WI_L3___ _X_, L_BRKT, R_BRKT, DELIM, _X_ #define ___KP_BKL_WI_R1___ _SLSH, _4, _5, _9, _ASTR #define ___KP_BKL_WI_R2___ _DOT , _1, _2, _3, _MINS #define ___KP_BKL_WI_R3___ _COMM, _8, _6, _7, _PLUS #define ___KEYPAD_1___ ___, _7, _8, _9, _PSLS #define ___KEYPAD_2___ _DOT, _4, _5, _6, _PAST #define ___KEYPAD_3___ _0, _1, _2, _3, _PMNS #define ___KEYPAD_miryoku_1___ _LBRC, _7, _8, _9, _RBRC, ____5_ #define ___KEYPAD_miryoku_2___ _SCLN, _4, _5, _6, _EQUAL, ____5_ #define ___KEYPAD_miryoku_3___ _GRV, _1, _2, _3, _BSLS, ____5_ // 4 Row keypads #define ___5KEYPAD_1___ _X_, ___KEYPAD_1___ #define ___5KEYPAD_2___ _X_, ___KEYPAD_2___ #define ___5KEYPAD_3___ _X_, ___KEYPAD_3___ #define ___5KEYPAD_4___ _X_, _0, _DOT, _PEQL, _PPLS // Function pad. Same idea as above, but for function keys. // Funcpads are a bit weird. THey are KC values, so for // this to work, there are BP_ versions of the F keys. // I don't really use this, so maybe it'll go away in favor // of something more useful. // 4x3 and 3x4 funcpads. // Only 4 columns, so the fifth can be added to either end. #define ___4_FUNCPAD_1___ _F9, _F10, _F11, _F12 #define ___4_FUNCPAD_2___ _F5, _F6, _F7, _F8 #define ___4_FUNCPAD_3___ _F1, _F2, _F3, _F4 #define ___FUNCPAD_miryoku_1___ KC_F12, KC_F7, KC_F8, KC_F9, KC_PRINT_SCREEN #define ___FUNCPAD_miryoku_2___ KC_F11, KC_F4, KC_F5, KC_F6, KC_SCROLL_LOCK #define ___FUNCPAD_miryoku_3___ KC_F10, KC_F1, KC_F2, KC_F3, KC_PAUSE // For the left or right side. #define ___5x4_FUNCPAD_T___ _TRNS, _F10, _F11, _F12, _TRNS #define ___5x4_FUNCPAD_1___ _TRNS, _F7, _F8, _F9, _TRNS #define ___5x4_FUNCPAD_2___ _TRNS, _F4, _F5, _F6, _TRNS #define ___5x4_FUNCPAD_3___ _TRNS, _F1, _F2, _F3, _TRNS /********************************************************************************/ /* FUNCPAD and Keypad Layer chunks */ /********************************************************************************/ // beakl wi is a hexpad numpad. /* Beakle Wi, Hexpad and keypad - needs a zero somewhere.*/ #define CARTE_KP_BKL_WI \ carte_de_map( " ABC /459* ", \ " DEF .123- ", \ " {}| ,867+ ") #define ___KP_BKL_WI_3x10___ \ CHUNK_LANG_MAP(___KP_BKL_WI_L1___, ___KP_BKL_WI_R1___, \ ___KP_BKL_WI_L2___, ___KP_BKL_WI_R2___, \ ___KP_BKL_WI_L3___, ___KP_BKL_WI_R3___) // BEAKL 15 and a f1-f12 funcpad #define CARTE_KP_BKL_FUNC \ carte_de_map(" 523: F9-12", \ " -7.104 F5-8", \ " /798, F1-4") #define ___KP_BKL_FUNC_3x10___ \ CHUNK_LANG_MAP(___KEYPAD_BEAKL_L2___, _TRNS, ___4_FUNCPAD_1___, \ ___KEYPAD_BEAKL_L3___, _TRNS, ___4_FUNCPAD_2___, \ ___KEYPAD_BEAKL_L4___, _TRNS, ___4_FUNCPAD_3___) // BEAKL 15 and mods. #define CARTE_KP_BKL_MODS \ carte_de_map(" 523: SL Mods", \ " -7.104 OS Mods", \ " /798, Enter") #define ___KP_BKL_MODS_3x10___ \ CHUNK_LANG_MAP(___KEYPAD_BEAKL_L2___, _TRNS, ___SML_MODS_R___, \ ___KEYPAD_BEAKL_L3___, ___OS_MODS_R___, \ ___KEYPAD_BEAKL_L4___, _TRNS, _ENT, _ENT, _ENT, _TRNS) // 4 rows, BEAKL 15 and a f1-f12 funcpad #define ___KP_BKL_FUNC_4x10___ \ CHUNK_LANG_ROW(___KEYPAD_BEAKL_L1___, ___KEYPAD_BEAKL_R1___), \ CHUNK_LANG_MAP(___KP_BKL_FUNC_3x10___) // 4 rows, funcpad, regular keypad on right. #define ___FP_KP_4x10___ \ CHUNK_LANG_ROW(___5x4_FUNCPAD_T___, ___5KEYPAD_1___), \ CHUNK_LANG_MAP(___5x4_FUNCPAD_1___, ___5KEYPAD_2___, \ ___5x4_FUNCPAD_2___, ___5KEYPAD_3___, \ ___5x4_FUNCPAD_3___, ___5KEYPAD_4___) #define CARTE_FP_KP \ carte_de_map(" F9-12 789+", \ " F5-8 .456*", \ " F1-4 0123-") // funcpad, regular keypad on right. #define ___FP_KP_3x10___ \ CHUNK_LANG_MAP(___4_FUNCPAD_1___, ___, ___5KEYPAD_1___, \ ___4_FUNCPAD_2___, ___, ___5KEYPAD_2___, \ ___4_FUNCPAD_3___, ___, ___5KEYPAD_3___) #define CARTE_KP_FP \ carte_de_map(" 789+ F9-12", \ " .456* F5-8", \ " 0123- F1-4") // regular keypad on left. #define ___KP_FP_3x10___ \ CHUNK_LANG_MAP(___5KEYPAD_1___, ___, ___4_FUNCPAD_1___, \ ___5KEYPAD_2___, ___, ___4_FUNCPAD_2___, \ ___5KEYPAD_3___, ___, ___4_FUNCPAD_3___) #define CARTE_MODS_KP \ carte_de_map(" SMods 789+", \ " OSMods .456*", \ " F1-4 0123-") // funcpad, regular keypad on right. #define ___MODS_KP_3x10___ \ CHUNK_LANG_MAP(___SML_MODS_L___, ___, ___5KEYPAD_1___, \ ___OS_MODS_L___, ___5KEYPAD_2___, \ ___5___, ___5KEYPAD_3___) #define CARTE_KP_MODS \ carte_de_map(" 789+ SMods", \ " .456* OSMods", \ " 0123- ") // regular keypad on left. #define ___KP_MODS_3x10___ \ CHUNK_LANG_MAP(___5KEYPAD_1___, ___, ___SML_MODS_R___, \ ___5KEYPAD_2___, ___OS_MODS_L___, \ ___5KEYPAD_3___, ___, ___4___) #define CARTE_FUN \ carte_de_map(" F9-F12 SMods", \ " F5-F8 OSMods", \ " F1-F4 ") #define ___FUN_3x10___ \ CHUNK_LANG_MAP(___4_FUNCPAD_1___, ___, ___, ___SML_MODS_R___, \ ___4_FUNCPAD_2___, ___, ___OS_MODS_R___, \ ___4_FUNCPAD_3___, ___, ___5___) #define CARTE_FUN_MIRYOKU \ carte_de_map("F12 F7-F9 prt SMods", \ "F11 F4-F6 scr OSMods", \ "F10 F1-F3 pse ") #define ___FP_MIRYOKU_3x10___ \ ___FUNCPAD_miryoku_1___, ___, ___SML_MODS_R___, \ ___FUNCPAD_miryoku_2___, ___OS_MODS_R___, \ ___FUNCPAD_miryoku_3___, ___5___ // wants . and 0 on left thumb. #define CARTE_KP_MIRYOKU \ carte_de_map(" [789]", \ " ;456=", \ " `123\\") #define ___KP_MIRYOKU_3x10___ \ CHUNK_LANG_MAP(___KEYPAD_miryoku_1___, \ ___KEYPAD_miryoku_2___, \ ___KEYPAD_miryoku_3___)