#pragma once /* Copyright 2022 Eric Gebhart This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "ericgebhart.h" // Stuff we need for locale and layer switching // there can be more but we need to know where they start and end. // remember there's limitations on layers. // Our locales. so it's easy to switch between them. const uint16_t base_layer_count = BASE_NAME_COUNT - 1; const uint16_t locale_layers[][2] = { [LOCALE_DEFAULT] = {0, base_layer_count}, #ifdef SECOND_LOCALE [LOCALE_TWO] = {BASE_NAME_COUNT, BASE_NAME_COUNT + base_layer_count}, #endif }; uint32_t current_locale = LOCALE_DEFAULT; #define LOCALE_LAYER_RANGE locale_layers[current_locale] bool process_locales(uint16_t keycode, keyrecord_t *record); #define PROCESS_LOCALES \ if (!process_locales(keycode, record)) { return false; }