// Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #define AUDIO_CLICKY #define AUDIO_CLICKY_FREQ_RANDOMNESS 1.5f #if __has_include("user_song_list.h") # include "user_song_list.h" #endif #ifdef USER_SONG_LIST # define STARTUP_SONG SONG(RICK_ROLL) # define GOODBYE_SONG SONG(SONIC_RING) # define DEFAULT_LAYER_SONGS \ { SONG(QWERTY_SOUND), SONG(COLEMAK_SOUND), SONG(DVORAK_SOUND), SONG(OVERWATCH_THEME) } # define UNICODE_SONG_MAC SONG(MARIO_THEME) # define UNICODE_SONG_LNX SONG(MARIO_POWERUP) # define UNICODE_SONG_WIN SONG(MARIO_ONEUP) # define UNICODE_SONG_BSD SONG(RICK_ROLL) # define UNICODE_SONG_WINC SONG(RICK_ROLL) #else # define STARTUP_SONG SONG(STARTUP_SOUND) # define GOODBYE_SONG SONG(GOODBYE_SOUND) # define DEFAULT_LAYER_SONGS \ { SONG(QWERTY_SOUND), SONG(COLEMAK_SOUND), SONG(DVORAK_SOUND), SONG(WORKMAN_SOUND) } # define UNICODE_SONG_MAC SONG(QWERTY_SOUND) # define UNICODE_SONG_LNX SONG(COLEMAK_SOUND) # define UNICODE_SONG_WIN SONG(DVORAK_SOUND) # define UNICODE_SONG_BSD SONG(WORKMAN_SOUND) # define UNICODE_SONG_WINC SONG(PLOVER_GOODBYE_SOUND) #endif