/* Copyright 2021 Batuhan Başerdem * @bbaserdem * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "bb-rgb.h" #include "color.h" #define X_DIV 224/2 /* Code relating to per-key RGB LED stuff */ // Allow hooking into the RGB matrix indications using keymap code // Modulates the brightness of indicator RGB helper_dimmer(uint8_t r, uint8_t g, uint8_t b) { RGB output; output.r = r / 2; output.g = g / 2; output.b = b / 2; return output; } // x range from 0-left to 224-right // y range from 0-top to 64-bottom void helper_painter(uint8_t led_min, uint8_t led_max, RGB col, uint8_t side) { if (side == 1) { // Left for(uint8_t i = led_min; i <= led_max; i++) { if((g_led_config.point[i].x < X_DIV) && (g_led_config.flags[i] & LED_FLAG_INDICATOR)) { rgb_matrix_set_color(i, col.r, col.g, col.b); } } } else if (side == 2) { // Right for(uint8_t i = led_min; i <= led_max; i++) { if((g_led_config.point[i].x > X_DIV) && (g_led_config.flags[i] & LED_FLAG_INDICATOR)) { rgb_matrix_set_color(i, col.r, col.g, col.b); } } } else if (side == 0) { // Both for(uint8_t i = led_min; i <= led_max; i++) { if(g_led_config.flags[i] & LED_FLAG_INDICATOR) { rgb_matrix_set_color(i, col.r, col.g, col.b); } } } } // Allow to turn off global handling __attribute__ ((weak)) bool rgb_matrix_indicators_advanced_keymap(uint8_t led_min, uint8_t led_max) { return false; } // Set RGB state depending on layer void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { uint8_t thisInd = 3; RGB thisCol; // Load keymap hooks if(rgb_matrix_indicators_advanced_keymap(led_min, led_max)) { return; } // Grab color info switch (get_highest_layer(layer_state)) { case _GAME: // Set left side as purple thisCol = helper_dimmer(RGB_PURPLE); thisInd = 1; break; case _CHAR: // Set full board as gold thisCol = helper_dimmer(RGB_GOLD); thisInd = 0; break; case _MEDI: // Set right side as pink thisCol = helper_dimmer(RGB_MAGENTA); thisInd = 2; break; case _NAVI: // Set right side as green thisCol = helper_dimmer(RGB_GREEN); thisInd = 2; break; case _SYMB: // Set right side as yellow thisCol = helper_dimmer(RGB_YELLOW); thisInd = 2; break; case _NUMB: // Set left side as blue thisCol = helper_dimmer(RGB_BLUE); thisInd = 1; break; case _FUNC: // Set left side as red thisCol = helper_dimmer(RGB_RED); thisInd = 1; break; case _MOUS: // Set left side as blue-green thisCol = helper_dimmer(RGB_SPRINGGREEN); thisInd = 1; break; case _MUSI: // Set full board as orange thisCol = helper_dimmer(RGB_ORANGE); thisInd = 0; break; } helper_painter(led_min, led_max, thisCol, thisInd); } // Hook into shutdown code to make all perkey LED's red on hitting reset void shutdown_rgb(void) { // Flash all the key LED's red on shutdown uint16_t timer_start = timer_read(); rgb_matrix_set_color_all(RGB_CORAL); // Delay until this registers while(timer_elapsed(timer_start) < 250) {wait_ms(1);} } // Hook into suspend code void suspend_power_down_rgb(void) { rgb_matrix_set_suspend_state(true); } void suspend_wakeup_init_rgb(void) { rgb_matrix_set_suspend_state(false); }