/* Copyright 2016 Jack Humbert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "process_tap_dance.h" #include "quantum.h" #include "action_layer.h" #include "action_tapping.h" #include "action_util.h" #include "timer.h" #include "wait.h" static uint16_t active_td; static uint16_t last_tap_time; void tap_dance_pair_on_each_tap(tap_dance_state_t *state, void *user_data) { tap_dance_pair_t *pair = (tap_dance_pair_t *)user_data; if (state->count == 2) { register_code16(pair->kc2); state->finished = true; } } void tap_dance_pair_finished(tap_dance_state_t *state, void *user_data) { tap_dance_pair_t *pair = (tap_dance_pair_t *)user_data; register_code16(pair->kc1); } void tap_dance_pair_reset(tap_dance_state_t *state, void *user_data) { tap_dance_pair_t *pair = (tap_dance_pair_t *)user_data; if (state->count == 1) { wait_ms(TAP_CODE_DELAY); unregister_code16(pair->kc1); } else if (state->count == 2) { unregister_code16(pair->kc2); } } void tap_dance_dual_role_on_each_tap(tap_dance_state_t *state, void *user_data) { tap_dance_dual_role_t *pair = (tap_dance_dual_role_t *)user_data; if (state->count == 2) { layer_move(pair->layer); state->finished = true; } } void tap_dance_dual_role_finished(tap_dance_state_t *state, void *user_data) { tap_dance_dual_role_t *pair = (tap_dance_dual_role_t *)user_data; if (state->count == 1) { register_code16(pair->kc); } else if (state->count == 2) { pair->layer_function(pair->layer); } } void tap_dance_dual_role_reset(tap_dance_state_t *state, void *user_data) { tap_dance_dual_role_t *pair = (tap_dance_dual_role_t *)user_data; if (state->count == 1) { wait_ms(TAP_CODE_DELAY); unregister_code16(pair->kc); } } static inline void _process_tap_dance_action_fn(tap_dance_state_t *state, void *user_data, tap_dance_user_fn_t fn) { if (fn) { fn(state, user_data); } } static inline void process_tap_dance_action_on_each_tap(tap_dance_action_t *action) { action->state.count++; action->state.weak_mods = get_mods(); action->state.weak_mods |= get_weak_mods(); #ifndef NO_ACTION_ONESHOT action->state.oneshot_mods = get_oneshot_mods(); #endif _process_tap_dance_action_fn(&action->state, action->user_data, action->fn.on_each_tap); } static inline void process_tap_dance_action_on_each_release(tap_dance_action_t *action) { _process_tap_dance_action_fn(&action->state, action->user_data, action->fn.on_each_release); } static inline void process_tap_dance_action_on_reset(tap_dance_action_t *action) { _process_tap_dance_action_fn(&action->state, action->user_data, action->fn.on_reset); del_weak_mods(action->state.weak_mods); #ifndef NO_ACTION_ONESHOT del_mods(action->state.oneshot_mods); #endif send_keyboard_report(); action->state = (const tap_dance_state_t){0}; } static inline void process_tap_dance_action_on_dance_finished(tap_dance_action_t *action) { if (!action->state.finished) { action->state.finished = true; add_weak_mods(action->state.weak_mods); #ifndef NO_ACTION_ONESHOT add_mods(action->state.oneshot_mods); #endif send_keyboard_report(); _process_tap_dance_action_fn(&action->state, action->user_data, action->fn.on_dance_finished); } active_td = 0; if (!action->state.pressed) { // There will not be a key release event, so reset now. process_tap_dance_action_on_reset(action); } } bool preprocess_tap_dance(uint16_t keycode, keyrecord_t *record) { tap_dance_action_t *action; if (!record->event.pressed) return false; if (!active_td || keycode == active_td) return false; action = &tap_dance_actions[QK_TAP_DANCE_GET_INDEX(active_td)]; action->state.interrupted = true; action->state.interrupting_keycode = keycode; process_tap_dance_action_on_dance_finished(action); // Tap dance actions can leave some weak mods active (e.g., if the tap dance is mapped to a keycode with // modifiers), but these weak mods should not affect the keypress which interrupted the tap dance. clear_weak_mods(); // Signal that a tap dance has been finished due to being interrupted, // therefore the keymap lookup for the currently processed event needs to // be repeated with the current layer state that might have been updated by // the finished tap dance. return true; } bool process_tap_dance(uint16_t keycode, keyrecord_t *record) { tap_dance_action_t *action; switch (keycode) { case QK_TAP_DANCE ... QK_TAP_DANCE_MAX: action = &tap_dance_actions[QK_TAP_DANCE_GET_INDEX(keycode)]; action->state.pressed = record->event.pressed; if (record->event.pressed) { last_tap_time = timer_read(); process_tap_dance_action_on_each_tap(action); active_td = action->state.finished ? 0 : keycode; } else { process_tap_dance_action_on_each_release(action); if (action->state.finished) { process_tap_dance_action_on_reset(action); if (active_td == keycode) { active_td = 0; } } } break; } return true; } void tap_dance_task(void) { tap_dance_action_t *action; if (!active_td || timer_elapsed(last_tap_time) <= GET_TAPPING_TERM(active_td, &(keyrecord_t){})) return; action = &tap_dance_actions[QK_TAP_DANCE_GET_INDEX(active_td)]; if (!action->state.interrupted) { process_tap_dance_action_on_dance_finished(action); } } void reset_tap_dance(tap_dance_state_t *state) { active_td = 0; process_tap_dance_action_on_reset((tap_dance_action_t *)state); }