// Copyright 2021 Nick Brassel (@tzarc) // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "qp_internal.h" #include "qp_stream.h" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Quantum Painter utility functions // Global variable used for native pixel data streaming. extern uint8_t qp_internal_global_pixdata_buffer[QUANTUM_PAINTER_PIXDATA_BUFFER_SIZE]; // Check if the supplied bpp is capable of being rendered bool qp_internal_bpp_capable(uint8_t bits_per_pixel); // Returns the number of pixels that can fit in the pixdata buffer uint32_t qp_internal_num_pixels_in_buffer(painter_device_t device); // Fills the supplied buffer with equivalent native pixels matching the supplied HSV void qp_internal_fill_pixdata(painter_device_t device, uint32_t num_pixels, uint8_t hue, uint8_t sat, uint8_t val); // qp_setpixel internal implementation, but uses the global pixdata buffer with pre-converted native pixel. Only the first pixel is used. bool qp_internal_setpixel_impl(painter_device_t device, uint16_t x, uint16_t y); // qp_rect internal implementation, but uses the global pixdata buffer with pre-converted native pixels. bool qp_internal_fillrect_helper_impl(painter_device_t device, uint16_t l, uint16_t t, uint16_t r, uint16_t b); // Convert from input pixel data + palette to equivalent pixels typedef int16_t (*qp_internal_byte_input_callback)(void* cb_arg); typedef bool (*qp_internal_pixel_output_callback)(qp_pixel_t* palette, uint8_t index, void* cb_arg); typedef bool (*qp_internal_byte_output_callback)(uint8_t byte, void* cb_arg); bool qp_internal_decode_palette(painter_device_t device, uint32_t pixel_count, uint8_t bits_per_pixel, qp_internal_byte_input_callback input_callback, void* input_arg, qp_pixel_t* palette, qp_internal_pixel_output_callback output_callback, void* output_arg); bool qp_internal_decode_grayscale(painter_device_t device, uint32_t pixel_count, uint8_t bits_per_pixel, qp_internal_byte_input_callback input_callback, void* input_arg, qp_internal_pixel_output_callback output_callback, void* output_arg); bool qp_internal_decode_recolor(painter_device_t device, uint32_t pixel_count, uint8_t bits_per_pixel, qp_internal_byte_input_callback input_callback, void* input_arg, qp_pixel_t fg_hsv888, qp_pixel_t bg_hsv888, qp_internal_pixel_output_callback output_callback, void* output_arg); bool qp_internal_send_bytes(painter_device_t device, uint32_t byte_count, qp_internal_byte_input_callback input_callback, void* input_arg, qp_internal_byte_output_callback output_callback, void* output_arg); // Global variable used for interpolated pixel lookup table. #if QUANTUM_PAINTER_SUPPORTS_256_PALETTE extern qp_pixel_t qp_internal_global_pixel_lookup_table[256]; #else extern qp_pixel_t qp_internal_global_pixel_lookup_table[16]; #endif // Generates a color-interpolated lookup table based off the number of items, from foreground to background, for use with monochrome image rendering. // Returns true if a palette was created, false if the palette is reused. // As this uses a global, this may present a problem if using the same parameters but a different screen converts pixels -- use qp_internal_invalidate_palette() below to reset. bool qp_internal_interpolate_palette(qp_pixel_t fg_hsv888, qp_pixel_t bg_hsv888, int16_t steps); // Resets the global palette so that it can be regenerated. Only needed if the colors are identical, but a different display is used with a different internal pixel format. void qp_internal_invalidate_palette(void); // Helper shared between image and font rendering -- sets up the global palette to match the palette block specified in the asset. Expects the stream to be positioned at the start of the block header. bool qp_internal_load_qgf_palette(qp_stream_t* stream, uint8_t bpp); //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Quantum Painter codec functions enum qp_internal_rle_mode_t { MARKER_BYTE, REPEATING_RUN, NON_REPEATING_RUN, }; typedef struct qp_internal_byte_input_state_t { painter_device_t device; qp_stream_t* src_stream; int16_t curr; union { // RLE-specific struct { enum qp_internal_rle_mode_t mode; uint8_t remain; // number of bytes remaining in the current mode } rle; }; } qp_internal_byte_input_state_t; typedef struct qp_internal_pixel_output_state_t { painter_device_t device; uint32_t pixel_write_pos; uint32_t max_pixels; } qp_internal_pixel_output_state_t; bool qp_internal_pixel_appender(qp_pixel_t* palette, uint8_t index, void* cb_arg); typedef struct qp_internal_byte_output_state_t { painter_device_t device; uint32_t byte_write_pos; uint32_t max_bytes; } qp_internal_byte_output_state_t; bool qp_internal_byte_appender(uint8_t byteval, void* cb_arg); // Helper shared between image and font rendering, sends pixels to the display using: // - qp_internal_decode_palette + qp_internal_pixel_appender (bpp <= 8) // - qp_internal_send_bytes (bpp > 8) bool qp_internal_appender(painter_device_t device, uint8_t bpp, uint32_t pixel_count, qp_internal_byte_input_callback input_callback, void* input_state); qp_internal_byte_input_callback qp_internal_prepare_input_state(qp_internal_byte_input_state_t* input_state, painter_compression_t compression);