#include #include #include #include #include "musical_notes.h" #ifndef AUDIO_H #define AUDIO_H typedef union { uint8_t raw; struct { bool enable :1; uint8_t level :7; }; } audio_config_t; void audio_toggle(void); void audio_on(void); void audio_off(void); void play_sample(uint8_t * s, uint16_t l, bool r); void play_note(double freq, int vol); void stop_note(double freq); void stop_all_notes(void); void init_notes(void); void play_notes(float (*np)[][2], uint8_t n_count, bool n_repeat, float n_rest); void set_timbre(float timbre); void set_tempo(float tempo); void increase_tempo(uint8_t tempo_change); void decrease_tempo(uint8_t tempo_change); // These macros are used to allow play_notes to play an array of indeterminate // length. This works around the limitation of C's sizeof operation on pointers. // The global float array for the song must be used here. #define NOTE_ARRAY_SIZE(x) ((int)(sizeof(x) / (sizeof(x[0])))) #define PLAY_NOTE_ARRAY(note_array, note_repeat, note_rest_style) play_notes(¬e_array, NOTE_ARRAY_SIZE((note_array)), (note_repeat), (note_rest_style)); #endif