#include QMK_KEYBOARD_H #include "muse.h" enum planck_layers { _QWERTY, _COLEMAK, _DVORAK, _LOWER, _RAISE, _PLOVER, _ADJUST, _FN1, _DPAD, _DPADNUM }; enum planck_keycodes { QWERTY = SAFE_RANGE, COLEMAK, DVORAK, PLOVER, BACKLIT, EXT_PLV, DP_ON, DP_OFF }; #define LOWER MO(_LOWER) #define RAISE MO(_RAISE) #define SPACEFN LT(_FN1, KC_SPC) #define DPADNUM MO(_DPADNUM) // Homerow mods #define MD_A LALT_T(KC_A) #define MD_S LGUI_T(KC_S) #define MD_D LCTL_T(KC_D) #define MD_F LSFT_T(KC_F) #define MD_J RSFT_T(KC_J) #define MD_K RCTL_T(KC_K) #define MD_L RGUI_T(KC_L) #define MD_SCLN RALT_T(KC_SCLN) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_QWERTY] = LAYOUT_ortho_4x12( KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, KC_TAB, MD_A, MD_S, MD_D, MD_F, KC_G, KC_H, MD_J, MD_K, MD_L, MD_SCLN, KC_QUOT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , _______, KC_LCTL, KC_LGUI, KC_LALT, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT ), [_COLEMAK] = LAYOUT_ortho_4x12( KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, KC_TAB, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , _______, KC_LCTL, KC_LGUI, KC_LALT, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT ), [_DVORAK] = LAYOUT_ortho_4x12( KC_ESC, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_QUOT, KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT , _______, KC_LCTL, KC_LGUI, KC_LALT, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT ), [_LOWER] = LAYOUT_ortho_4x12( KC_TILD, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_DLR, KC_PERC, KC_CIRC, KC_UNDS, KC_PIPE, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_EXLM, KC_AT, KC_HASH, KC_PLUS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MPLY ), [_RAISE] = LAYOUT_ortho_4x12( KC_GRV, _______, _______, KC_LBRC, KC_RBRC, _______, _______, KC_7, KC_8, KC_9, KC_0, _______, _______, _______, _______, KC_LCBR, KC_RCBR, _______, _______, KC_4, KC_5, KC_6, KC_MINUS, KC_BSLS, _______, _______, _______, _______, _______, _______, _______, KC_1, KC_2, KC_3, KC_EQUAL, KC_ENT, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MPLY ), [_PLOVER] = LAYOUT_ortho_4x12( KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 , XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX ), [_ADJUST] = LAYOUT_ortho_4x12( _______, QK_BOOT, DB_TOGG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL , _______, AG_NORM, MU_NEXT, AU_ON, AU_OFF, CG_NORM, CG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______, _______, AU_PREV, AU_NEXT, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), [_FN1] = LAYOUT_ortho_4x12( KC_APP, DP_ON, KC_PGDN, KC_UP, KC_PGUP, KC_INS, KC_CAPS, KC_PGUP, KC_UP, KC_PGDN, KC_PSCR, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_DEL , _______, _______, _______, _______, _______, KC_END, KC_END, _______, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, _______, _______, _______, _______, _______, _______, _______, DP_ON, _______, _______, _______ ), // Slightly modified layer with inverted T-shaped directional pad [_DPAD] = LAYOUT_ortho_4x12( KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_ENT , XXXXXXX, KC_LCTL, KC_LGUI, KC_LALT, DPADNUM, KC_SPC, KC_SPC, DPADNUM, DP_OFF, KC_LEFT, KC_DOWN, KC_RGHT ), // Extended numeric layer for FPS weapon switching and StarCraft group control [_DPADNUM] = LAYOUT_ortho_4x12( KC_LGUI, KC_1, KC_2, KC_3, KC_4, KC_5, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, DP_OFF, XXXXXXX, KC_LCTL, _______, KC_6, KC_7, KC_8, KC_9, KC_0, XXXXXXX, KC_F10, KC_F11, KC_F12, XXXXXXX, KC_LSFT, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_SLSH, XXXXXXX, _______, _______, _______, _______, DPADNUM, XXXXXXX, XXXXXXX, DPADNUM, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX ) }; #ifdef AUDIO_ENABLE float plover_song[][2] = SONG(PLOVER_SOUND); float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND); float caps_song_on[][2] = SONG(NUM_LOCK_ON_SOUND); float caps_song_off[][2] = SONG(SCROLL_LOCK_ON_SOUND); // Custom songs for DPAD layer status float dpad_song_on[][2] = { HD_NOTE(_A4), HD_NOTE(_A4), HD_NOTE(_A4), QD_NOTE(_F4), QD_NOTE(_C5), HD_NOTE(_A4), QD_NOTE(_F4), QD_NOTE(_C5), WD_NOTE(_A4) }; float dpad_song_off[][2] = { ED_NOTE(_C6), ED_NOTE(_C6), ED_NOTE(_C6), ED_NOTE(_C6), W__NOTE(_REST), QD_NOTE(_GS5), QD_NOTE(_AS5), Q__NOTE(_C6), Q__NOTE(_AS5), Q__NOTE(_C6) }; #endif #ifndef BACKLIGHT_ENABLE layer_state_t layer_state_set_user(layer_state_t state) { return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); } #else layer_state_t layer_state_set_user(layer_state_t state) { // LED control, lighting up when Fn layer is activated state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); switch (get_highest_layer(state)) { case _QWERTY: backlight_set(0); break; case _FN1: backlight_set(3); break; case _DPAD: backlight_set(3); break; } return state; } #endif bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case QWERTY: if (record->event.pressed) { print("mode just switched to qwerty and this is a huge string\n"); set_single_persistent_default_layer(_QWERTY); } return false; break; case COLEMAK: if (record->event.pressed) { set_single_persistent_default_layer(_COLEMAK); } return false; break; case DVORAK: if (record->event.pressed) { set_single_persistent_default_layer(_DVORAK); } return false; break; case BACKLIT: if (record->event.pressed) { register_code(KC_RSFT); #ifdef BACKLIGHT_ENABLE backlight_step(); #endif #ifdef KEYBOARD_planck_rev5 writePinLow(E6); #endif } else { unregister_code(KC_RSFT); #ifdef KEYBOARD_planck_rev5 writePinHigh(E6); #endif } return false; break; case PLOVER: if (record->event.pressed) { #ifdef AUDIO_ENABLE stop_all_notes(); PLAY_SONG(plover_song); #endif layer_off(_RAISE); layer_off(_LOWER); layer_off(_ADJUST); layer_on(_PLOVER); if (!eeconfig_is_enabled()) { eeconfig_init(); } keymap_config.raw = eeconfig_read_keymap(); keymap_config.nkro = 1; eeconfig_update_keymap(keymap_config.raw); } return false; break; case EXT_PLV: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_SONG(plover_gb_song); #endif layer_off(_PLOVER); } return false; break; // Play audio upon switching Caps Lock and custom layers case KC_CAPS: if (record->event.pressed) { #ifdef AUDIO_ENABLE if (host_keyboard_led_state().caps_lock) { PLAY_SONG(caps_song_off); } else { PLAY_SONG(caps_song_on); } #endif } return true; case DP_ON: if (record->event.pressed) { } else { // only actived upon key release #ifdef AUDIO_ENABLE PLAY_SONG(dpad_song_on); #endif layer_off(_FN1); layer_on(_DPAD); } case DP_OFF: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_SONG(dpad_song_off); #endif layer_off(_DPAD); } } return true; } bool muse_mode = false; uint8_t last_muse_note = 0; uint16_t muse_counter = 0; uint8_t muse_offset = 70; uint16_t muse_tempo = 50; bool encoder_update_user(uint8_t index, bool clockwise) { if (muse_mode) { if (IS_LAYER_ON(_RAISE)) { if (clockwise) { muse_offset++; } else { muse_offset--; } } else { if (clockwise) { muse_tempo += 1; } else { muse_tempo -= 1; } } } else { if (clockwise) { tap_code(KC_PGDN); } else { tap_code(KC_PGUP); } } return true; } bool dip_switch_update_user(uint8_t index, bool active) { switch (index) { case 0: if (active) { #ifdef AUDIO_ENABLE PLAY_SONG(plover_song); #endif layer_on(_ADJUST); } else { #ifdef AUDIO_ENABLE PLAY_SONG(plover_gb_song); #endif layer_off(_ADJUST); } break; case 1: if (active) { muse_mode = true; } else { muse_mode = false; #ifdef AUDIO_ENABLE stop_all_notes(); #endif } } return true; } void matrix_scan_user(void) { #ifdef AUDIO_ENABLE if (muse_mode) { if (muse_counter == 0) { uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()]; if (muse_note != last_muse_note) { stop_note(compute_freq_for_midi_note(last_muse_note)); play_note(compute_freq_for_midi_note(muse_note), 0xF); last_muse_note = muse_note; } } muse_counter = (muse_counter + 1) % muse_tempo; } #endif } bool music_mask_user(uint16_t keycode) { switch (keycode) { case RAISE: case LOWER: return false; default: return true; } }