// Step 1. // Declare custom effects using the RGB_MATRIX_EFFECT macro // (note the lack of semicolon after the macro!) RGB_MATRIX_EFFECT(test_mode) // Step 2. // Define effects inside the `RGB_MATRIX_CUSTOM_EFFECT_IMPLS` ifdef block #ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS // e.g: A simple effect, self-contained within a single method static bool test_mode(effect_params_t* params) { uint8_t factor = 9; switch ((g_rgb_timer & (0b11 << factor)) >> factor) { case 0: { rgb_matrix_set_color_all(150, 0, 0); break; } case 1: { rgb_matrix_set_color_all(0, 150, 0); break; } case 2: { rgb_matrix_set_color_all(0, 0, 150); break; } case 3: { rgb_matrix_set_color_all(150, 150, 150); break; } } return false; } #endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS