#pragma once /* key matrix size */ #define MATRIX_ROWS 4 #define MATRIX_COLS 14 /* key matrix pins */ #define MATRIX_ROW_PINS { B5, B4, D7, D6 } #define MATRIX_COL_PINS { E6, F0, F1, C7, C6, B6, D4, D5, D3, D2, D1, D0, B7, B0 } /* COL2ROW, ROW2COL*/ #define DIODE_DIRECTION COL2ROW #define RGB_DI_PIN F7 #ifdef RGB_DI_PIN #define RGBLIGHT_EFFECT_BREATHING #define RGBLIGHT_EFFECT_RAINBOW_MOOD #define RGBLIGHT_EFFECT_RAINBOW_SWIRL #define RGBLIGHT_EFFECT_SNAKE #define RGBLIGHT_EFFECT_KNIGHT #define RGBLIGHT_EFFECT_CHRISTMAS #define RGBLIGHT_EFFECT_STATIC_GRADIENT #define RGBLIGHT_EFFECT_RGB_TEST #define RGBLIGHT_EFFECT_ALTERNATING #define RGBLIGHT_EFFECT_TWINKLE #define RGBLED_NUM 10 #define RGBLIGHT_HUE_STEP 8 #define RGBLIGHT_SAT_STEP 8 #define RGBLIGHT_VAL_STEP 8 #endif /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ #define DEBOUNCE 5 /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ #define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ #define LOCKING_RESYNC_ENABLE /* If defined, GRAVE_ESC will always act as ESC when CTRL is held. * This is userful for the Windows task manager shortcut (ctrl+shift+esc). */ #define GRAVE_ESC_CTRL_OVERRIDE