// Copyright 2022 Sergey Vlasov (@sigprof)
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once

// clang-format on

// RGB Matrix configuration.
#ifdef RGB_MATRIX_ENABLE
#    define RGB_MATRIX_LED_COUNT 27
#    define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150

#    define RGB_MATRIX_CENTER \
        { 35, 35 }

#    define RGB_MATRIX_SLEEP

// This option is required for the TYPING_HEATMAP and DIGITAL_RAIN effects,
// both of which are disabled below, so the common support for those effects is
// disabled too.
#    undef RGB_MATRIX_FRAMEBUFFER_EFFECTS

// This option is required for reactive effects; disabling this option will
// implicitly disable all of them.
#    define RGB_MATRIX_KEYPRESSES

#    define ENABLE_RGB_MATRIX_ALPHAS_MODS
#    define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#    define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#    define ENABLE_RGB_MATRIX_BREATHING
#    define ENABLE_RGB_MATRIX_BAND_SAT
#    define ENABLE_RGB_MATRIX_BAND_VAL
#    define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#    define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
#    define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#    define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#    define ENABLE_RGB_MATRIX_CYCLE_ALL
#    define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#    define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#    define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#    define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
#    define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#    define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#    define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
#    define ENABLE_RGB_MATRIX_DUAL_BEACON
#    define ENABLE_RGB_MATRIX_RAINBOW_BEACON
#    define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#    define ENABLE_RGB_MATRIX_RAINDROPS
#    define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#    define ENABLE_RGB_MATRIX_HUE_BREATHING
#    define ENABLE_RGB_MATRIX_HUE_PENDULUM
#    define ENABLE_RGB_MATRIX_HUE_WAVE
#    define ENABLE_RGB_MATRIX_PIXEL_RAIN
// The PIXEL_FRACTAL effect does not work properly when the matrix layout is
// different from the physical layout; it also has problems when underglow
// LEDs are present, or when multiple LEDs are associated with the same key.
#    undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL

// Framebuffer effects; can be enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS
// is defined.  Both of these effects currently don't work properly when the
// key matrix does not match the physical layout, so they are disabled.
#    undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
#    undef ENABLE_RGB_MATRIX_DIGITAL_RAIN

// Reactive effects; can be enabled only if at least one of
// RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined.
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#    define ENABLE_RGB_MATRIX_SPLASH
#    define ENABLE_RGB_MATRIX_MULTISPLASH
#    define ENABLE_RGB_MATRIX_SOLID_SPLASH
#    define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH

#endif