/* Copyright 2021 Yonatan Zunger * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include QMK_KEYBOARD_H #include // This keymap is designed to make it easy to type in a wide variety of languages, as well as // generate mathematical symbols (à la Space Cadet), without relying on the host OS to do // key mappings or handle accents. Why? Because different OS's do this in radically different // ways, and don't support all of the features one often needs. // // LAYER MAGIC (aka, typing in many alphabets) // // This keyboard has three sets of "polyglot" layers: GREEK, CADET, and YIDDISH. Each of these // is actually a pair of layers, FOO and SHIFTFOO, which are full of Unicode points that let you // type in them. (The Greek and Yiddish keymaps selected here are very canted towards use on a // QWERTY layout, rather than the "standard" layouts often used for those languages in monolingual // environments. This is useful if your keyboard doesn't have legends for all of them, which in // most cases it won't. Of course, you could easily add more.) // // These each have their own layer select key, which can act as a held modifier key (GREEK+s to // produce sigma, etc). There's also a "layer lock" key; layer lock + modifier switches you into // that layer until you hit "layer lock" again to bounce back to QWERTY. // // ACCENT MAGIC // // We want to support easy typing of diacriticals, again without relying on the host OS. (On // MacOS, if you want Unicode to work you have to lose all the normal accent combining keys, and // if you're in a multi-OS world, each OS has a totally different input method) // // The real nuance comes from the three different ways Unicode represents these. Many common // accent + letter combinations like é have their own dedicated code points (the combined // normal form). One can also place a "combining accent mark" after the letter's code point to // form the decomposed normal form (NFKD); this often renders the same as the combined form, but // many less-sophisticated apps won't realize it's the same thing as the combined form (thus messing // up string matching), and if you backspace you need to backspace *twice* to remove the character, // because it's literally two characters. Finally, if you want to render just the accent mark as a // symbol of its own, that's a *third* code point. If you're simply typing, you don't want to think // about any of this! // // We thus have a bunch of special keycodes for "accent requests," which live on the FUNCTION // layer. Accent requests don't do anything immediate, but when the *next* non-modifier key is hit, // we generate a combined code point (if possible), two uncombined points (in cases where combined // points don't exist), or the isolated accent followed by the next character typed (in cases where // what you typed next isn't a letterform at all, e.g. you hit the space bar). You can also hit // shift- to just generate the uncombined accent on its own. // // The current accent request codes are modeled on the ones in MacOS. // // fn+` Grave accent (`) // fn+e Acute accent (´) // fn+i Circumflex (^) // fn+u Diaresis / umlaut / trema (¨) // fn+c Cedilla (¸) // fn+n Tilde (˜) // // Together, these functions make for a nice "polyglot" keyboard: one that can easily type in a wide // variety of languages, which is very useful for people who, well, need to type in a bunch of // languages. // // The major TODOs are: // - Add accent support for Hebrew accents. // - Factor the code below so that the data layers are more clearly separated from the code logic, // so that other users of this keymap can easily add whichever alphabets they need without // having to deeply understand the implementation. Probably something similar to // users/drashna/keyrecords/unicode.c, but I want to see if I can do some preprocessor magic // so that we can actually have the rendered *character* sitting in the code instead of just the // hex code point! // // PLATFORM MAGIC (aka, working well on both Mac and Windows) // // Finally, this keyboard can switch between Mac and Windows modes, changing various macro // combinations, the Unicode mode, and the position of the ALT and GUI keys. enum custom_keycodes { // We provide special layer management keys: // GREEK triggers the Greek (aka "Front") layer, or the SHIFTGREEK layer when shift is held. // (Because we use Unicode, we need to implement shift-handling at the firmware level, // rather than the OS level like we do in the QWERTY layer) // CADET or GREEK+ALT triggers the Cadet (aka "Top") layer, or the SHIFTCADET layer when // shift is held. // YIDDISH triggers a keymap designed for easy Hebrew and Yiddish, based loosely on QWERTY // layouts. // LAYER_LOCK locks the "base" layer (i.e., QWERTY, GREEK, or CADET) to the value which is // pressed at the moment that it is being released. When a layer lock is set, the // analogous layer modifier key is reversed; e.g., if you lock the GREEK layer, then the // GREEK button bounces you back to QWERTY. // // We also parse the shift, alt, and caps lock keys to provide management of those which is // compatible with these various layers. KC_GREEK = SAFE_RANGE, KC_CADET, KC_YIDDISH, KC_LAYER_LOCK, KC_PLATFORM, // Platform select // OS-dependent macros KC_VC_MUTE, // Video conference mute KC_VC_HAND, // Video conference hand-raise KC_SCRNSHT, // Screenshot (gui-shift-S on Windows, gui-shift-4 on Mac) // These are the keycodes generated by the various "accent request" keystrokes. KC_ACCENT_START, KC_CGRV = KC_ACCENT_START, // Grave accent KC_CAGU, // Acute accent KC_CDIA, // Diaresis / umlaut / trema KC_CCIR, // Circumflex KC_CCED, // Cedilla KC_CTIL, // Tilde KC_ACCENT_END, }; enum layers_keymap { _QWERTY = 0, _FIRST_LANGUAGE_LAYER, _YIDDISH = _FIRST_LANGUAGE_LAYER, _SHIFTYIDDISH, _GREEK, _SHIFTGREEK, _CADET, _SHIFTCADET, _LAST_LANGUAGE_LAYER, // Function goes last. _FUNCTION = _LAST_LANGUAGE_LAYER, }; // We manage our OS mode internally, and store it in a static, rather than EEPROM, bit. That's // because it changes as we flip machines, and there's no good reason to wear out the memory. enum os_modes { _WINDOWS = 0, _MAC = 1, _OS_MODES_MAX = 2, }; static uint8_t os_mode = _MAC; // Key types matter for accent handling. If there's a pending accent request and another key is // pressed: // - If it's a normal key, we trigger all our magic accent handling. // - If it's a modifier key, we do nothing and let the accent request hold until the next keypress. // - If it's a special key, we drop the accent request but don't handle it. enum key_types { _NORMAL_KEY, _MODIFIER_KEY, _SPECIAL_KEY, }; // msec to hold the platform key to trigger a switch #define PLATFORM_HOLD_DURATION 750 // This is so that H(xxxx) has the same width as _______, which makes the grids more legible. #define H(x) UC(0x##x) #define MO_FN MO(_FUNCTION) #define KC_LLCK KC_LAYER_LOCK // Values for our OS-dependent keys, as arrays keyed by OS mode. Use Meet shortcuts on Mac, Teams on Windows const char *VC_MUTE_VALUES[_OS_MODES_MAX] = {SS_LCTL(SS_LSFT("m")), SS_LCMD("d")}; const char *VC_HAND_VALUES[_OS_MODES_MAX] = {SS_LCTL(SS_LSFT("k")), SS_LCTL(SS_LCMD("h"))}; const char *SCRNSHT_VALUES[_OS_MODES_MAX] = {SS_LGUI(SS_LSFT("s")), SS_LCMD(SS_LSFT("4"))}; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_QWERTY] = LAYOUT_65_xt_ansi_blocker_tsangan( KC_ESC, KC_LLCK, KC_GRAVE,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME, KC_PLATFORM, KC_MPLY, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP, KC_SCRNSHT, KC_YIDDISH, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN, KC_GREEK, KC_CADET, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END, KC_VC_HAND, KC_VC_MUTE, KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, MO_FN, KC_LEFT, KC_DOWN, KC_RGHT), /* The Greek and Cadet layers. Tab, backspace, the nav and modifier keys, and the control block * are always transparent. * * QWERTY GREEK SGREEK CADET SCADET YID SYID * ` ׳ 05f3 ״ 05f4 * 1 ₁ 2081 ¹ 00b9 ¡ 00a1 ¿ 00bf [transparent] * 2 ₂ 2082 ² 00b2 « 00ab » 00bb [transparent] * 3 ₃ 2083 ³ 00b3 £ 00a3 € 20ac [transparent] * 4 ₄ 2084 ⁴ 2074 [transparent] * 5 ₅ 2085 ⁵ 2075 [transparent] * 6 ₆ 2086 ⁶ 2076 [transparent] * 7 ₇ 2087 ⁷ 2077 [transparent] * 8 ₈ 2088 ⁸ 2078 ° 00b0 ⊗ 2297 [transparent] * 9 ₉ 2089 ⁹ 2079 [transparent] * 0 ₀ 2080 ⁰ 2070 ∅ 2205 [transparent] * - ₋ 208b ⁻ 207b ¬ 00ac ⊖ 2296 [transparent] * = ₊ 208a ₋ 208b ≠ 2260 ⊕ 2295 [transparent] * q θ 03b8 Θ 0398 ℚ 211a ק 05e7 * w ω 03c9 Ω 03a9 ש 05e9 * e ε 03b5 Ε 0395 ∃ 2203 ∄ 2204 ע 05e2 * r ρ 03c1 Ρ 03a1 ℝ 211d ר 05e8 * t τ 03c4 Τ 03a4 ט 05d8 תּ fb4a * y ψ 03c8 Ψ 03a8 ∨ 2228 ∧ 2227 ײ 05f2 ײַ fb1f * u υ 03c5 Υ 03a5 ∪ 222a ∩ 2229 ו 05d5 ױ 05f1 * i ι 03b9 Ι 0399 ∞ 221e ℵ 2135 י 05d9 * o ο 03bf Ο 039f ו 05d5 אָ fb2f * p π 03c0 Π 03a0 ≡ 2261 ≢ 2262 פ 05e4 ף 05e3 * [ ± 00b1 ∓ 2213 * ] ≈ 2248 ≉ 2249 * \ ∼ 223c ≁ 2241 * a α 03b1 Α 0391 ∀ 2200 Å 212b א 05d0 אַ fb2e * s σ 03c3 Σ 03a3 ∈ 2208 ∉ 2209 ס 05e1 ת 05ea * d δ 03b4 Δ 0394 ⊂ 2282 ⊄ 2284 ד 05d3 * f φ 03c6 Φ 03a6 ⊆ 2286 ⊈ 2288 פֿ fb4e * g γ 03b3 Γ 0393 ⊇ 2287 ⊉ 2289 ג 05d2 * h η 03b7 Η 0397 ← 2190 ⇐ 21d0 ה 05d4 * j ϑ 03d1 ↓ 2193 ⇓ 21d3 ח 05d7 כֿ fb4d * k κ 03ba Κ 039a ↑ 2191 ⇑ 21d1 כ 05db ך 05da * l λ 03bb Λ 039b → 2192 ⇒ 21d2 ל 05dc * ; … 2026 ⋯ 22ef ↔ 2194 ⇔ 21d4 * ' · 00b7 • 2022 ∴ 2234 ⊙ 2299 * z ζ 03b6 Ζ 0396 ℤ 2124 ז 05d6 * x ξ 03be Ξ 039e ✘ 2718 צ 05e6 ץ 05e5 * c χ 03c7 Χ 03a7 ℂ 2102 כ 05db ך 05da * v ς 03c2 ✔ 2714 √ 221a װ 05f0 בֿ fb4c * b β 03b2 Β 0392 ב 05d1 * n ν 03bd Ν 039d ℕ 2115 נ 05e0 ן 05df * m μ 03bc Μ 039c מ 05de ם 05dd * , ≪ 226a ≫ 226b ∂ 2202 ∫ 222b * . ≲ 2272 ≳ 2273 ≰ 2270 ≱ 2271 * / ⊘ 2298 */ [_YIDDISH] = LAYOUT_65_xt_ansi_blocker_tsangan( KC_TRNS, KC_TRNS, H(05f3), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, H(05e7), H(05e9), H(05e2), H(05e8), H(05d8), H(05f2), H(05d5), H(05d9), H(05d5), H(05e4), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, H(05d0), H(05e1), H(05d3), H(fb4e), H(05d2), H(05d4), H(05d7), H(05db), H(05dc), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, H(05d6), H(05e6), H(05db), H(05f0), H(05d1), H(05e0), H(05de), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS), [_SHIFTYIDDISH] = LAYOUT_65_xt_ansi_blocker_tsangan( KC_TRNS, KC_TRNS, H(05f4), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, H(fb4a), H(fb1f), H(05f1), KC_TRNS, H(fb2f), H(05e3), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, H(fb2e), H(05ea), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, H(fb4d), H(05da), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, H(05e5), H(05da), H(fb4c), KC_TRNS, H(05df), H(05dd), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS), [_GREEK] = LAYOUT_65_xt_ansi_blocker_tsangan( KC_TRNS, KC_TRNS, XXXXXXX, H(2081), H(2082), H(2083), H(2084), H(2085), H(2086), H(2087), H(2088), H(2089), H(2080), H(208b), H(208a), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, H(03b8), H(03c9), H(03b5), H(03c1), H(03c4), H(03c8), H(03c5), H(03b9), H(03bf), H(03c0), XXXXXXX, XXXXXXX, XXXXXXX, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, H(03b1), H(03c3), H(03b4), H(03c6), H(03b3), H(03b7), XXXXXXX, H(03ba), H(03bb), H(2026), H(00b7), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, H(03b6), H(03be), H(03c7), XXXXXXX, H(03b2), H(03bd), H(03bc), H(226a), H(2272), XXXXXXX, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS), [_SHIFTGREEK] = LAYOUT_65_xt_ansi_blocker_tsangan( KC_TRNS, KC_TRNS, XXXXXXX, H(00b9), H(00b2), H(00b3), H(2074), H(2075), H(2076), H(2077), H(2078), H(2079), H(2070), H(207b), H(208b), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, H(0398), H(03a9), H(0395), H(03a1), H(03a4), H(03a8), H(03a5), H(0399), H(039f), H(03a0), XXXXXXX, XXXXXXX, XXXXXXX, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, H(0391), H(03a3), H(0394), H(03a6), H(0393), H(0397), H(03d1), H(039a), H(039b), H(22ef), H(2022), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, H(0396), H(039e), H(03a7), H(03c2), H(0392), H(039d), H(039c), H(226b), H(2273), XXXXXXX, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS), [_CADET] = LAYOUT_65_xt_ansi_blocker_tsangan( KC_TRNS, KC_TRNS, XXXXXXX, H(00a1), H(00ab), H(00a3), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, H(00b0), XXXXXXX, H(2205), H(00ac), H(2260), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, H(211a), XXXXXXX, H(2203), H(211d), XXXXXXX, H(2228), H(222a), H(221e), XXXXXXX, H(2261), H(00b1), H(2248), H(223c), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, H(2200), H(2208), H(2282), H(2286), H(2287), H(2190), H(2193), H(2191), H(2192), H(2194), H(2234), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, H(2124), H(2718), H(2102), H(2714), XXXXXXX, H(2115), XXXXXXX, H(2202), H(2270), XXXXXXX, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS), [_SHIFTCADET] = LAYOUT_65_xt_ansi_blocker_tsangan( KC_TRNS, KC_TRNS, XXXXXXX, H(00bf), H(00bb), H(20ac), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, H(2297), XXXXXXX, XXXXXXX, H(2296), H(2295), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, XXXXXXX, XXXXXXX, H(2204), XXXXXXX, XXXXXXX, H(2227), H(2229), H(2135), XXXXXXX, H(2262), H(2213), H(2249), H(2241), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, H(212b), H(2209), H(2284), H(2288), H(2289), H(21d0), H(21d3), H(21d1), H(21d2), H(21d4), H(2299), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, XXXXXXX, XXXXXXX, XXXXXXX, H(221a), XXXXXXX, XXXXXXX, XXXXXXX, H(222b), H(2271), H(2298), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS), // The function layer mostly contains the accent marks, but also has a few meta-control // operations. The accent marks are placed by analogy with Mac OS. [_FUNCTION] = LAYOUT_65_xt_ansi_blocker_tsangan( QK_BOOT, KC_TRNS, KC_CGRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, XXXXXXX, KC_TRNS, KC_TRNS, KC_TRNS, XXXXXXX, XXXXXXX, KC_CAGU, XXXXXXX, XXXXXXX, XXXXXXX, KC_CDIA, KC_CCIR, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_TRNS, KC_TRNS, KC_TRNS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_TRNS, KC_TRNS, KC_TRNS, XXXXXXX, XXXXXXX, KC_CCED, XXXXXXX, XXXXXXX, KC_CTIL, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_TRNS, XXXXXXX, XXXXXXX, KC_TRNS, KC_TRNS, KC_RCTL, KC_RGUI, KC_RALT, KC_TRNS, KC_TRNS, XXXXXXX, XXXXXXX, XXXXXXX), }; //////////////////////////////////////////////////////////////////////////////////////////////////// // Accent implementation // // In the body of process_record_user, we store an "accent_request", which is the accent keycode if // one was just selected, or zero otherwise. When the *next* key is hit, we look up whether the // accent request plus that next keycode (plus the state of the shift key) together amount to an // interesting combined (NFKC) character, and if so, emit it; otherwise, we emit the accent as a // separate character and then process the next key normally. The resulting UI behavior is similar // to that of the combining accent keys in MacOS. // // We store two arrays, depending on whether shift is or isn't held. Each is two-dimensional, with // its outer key by the next keycode struck, and the inner key by the accent requested. The outer // array has KC_Z + 1 as its upper bound, so that we can save memory by only coding alphabetic keys. // The contents are either Unicode code points, or zero to indicate that we don't have a point for // this combination. #define KC_NUM_ACCENTS (KC_ACCENT_END - KC_ACCENT_START) #define KC_NUM_SLOTS (KC_Z + 1) const uint16_t PROGMEM unshifted_accents[KC_NUM_SLOTS][KC_NUM_ACCENTS] = { // KC_CGRV, KC_CAGU, KC_CDIA, KC_CCIR, KC_CCED, KC_CTIL [KC_A] = { 0x00e0, 0x00e1, 0x00e4, 0x00e2, 0, 0x00e3 }, [KC_E] = { 0x00e8, 0x00e9, 0x00eb, 0x00ea, 0, 0 }, [KC_I] = { 0x00ec, 0x00ed, 0x00ef, 0x00ee, 0, 0 }, [KC_O] = { 0x00f2, 0x00f3, 0x00f6, 0x00f4, 0, 0x00f5 }, [KC_U] = { 0x00f9, 0x00fa, 0x00fc, 0x00fb, 0, 0 }, [KC_Y] = { 0, 0, 0x00ff, 0, 0, 0 }, [KC_N] = { 0, 0, 0, 0, 0, 0x00f1 }, [KC_C] = { 0, 0, 0, 0, 0x00e7, 0 }, }; const uint16_t PROGMEM shifted_accents[KC_NUM_SLOTS][KC_NUM_ACCENTS] = { // KC_CGRV, KC_CAGU, KC_CDIA, KC_CCIR, KC_CCED, KC_CTIL [KC_A] = { 0x00c0, 0x00c1, 0x00c4, 0x00c2, 0, 0x00c3 }, [KC_E] = { 0x00c8, 0x00c9, 0x00cb, 0x00ca, 0, 0 }, [KC_I] = { 0x00cc, 0x00cd, 0x00cf, 0x00ce, 0, 0 }, [KC_O] = { 0x00d2, 0x00d3, 0x00d6, 0x00d4, 0, 0x00d5 }, [KC_U] = { 0x00d9, 0x00da, 0x00dc, 0x00db, 0, 0 }, [KC_Y] = { 0, 0, 0x00df, 0, 0, 0 }, [KC_N] = { 0, 0, 0, 0, 0, 0x00d1 }, [KC_C] = { 0, 0, 0, 0, 0x00c7, 0 }, }; // The uncombined and combined forms of the accents, for when we want to emit them as single // characters. const uint16_t PROGMEM uncombined_accents[KC_NUM_ACCENTS] = { [KC_CGRV - KC_ACCENT_START] = 0x0060, [KC_CAGU - KC_ACCENT_START] = 0x00b4, [KC_CDIA - KC_ACCENT_START] = 0x00a8, [KC_CCIR - KC_ACCENT_START] = 0x005e, [KC_CCED - KC_ACCENT_START] = 0x00b8, [KC_CTIL - KC_ACCENT_START] = 0x02dc, }; const uint16_t PROGMEM combined_accents[KC_NUM_ACCENTS] = { [KC_CGRV - KC_ACCENT_START] = 0x0300, [KC_CAGU - KC_ACCENT_START] = 0x0301, [KC_CDIA - KC_ACCENT_START] = 0x0308, [KC_CCIR - KC_ACCENT_START] = 0x0302, [KC_CCED - KC_ACCENT_START] = 0x0327, [KC_CTIL - KC_ACCENT_START] = 0x0303, }; // This function manages keypresses that happen after an accent has been selected by an earlier // keypress. // Args: // accent_key: The accent key which was earlier selected. This must be in the range // [KC_ACCENT_START, KC_ACCENT_END). // keycode: The keycode which was just pressed. // is_shifted: The current shift state (as set by a combination of shift and caps lock) // // Returns true if the keycode has been completely handled by this function (and so should not be // processed further by process_record_user) or false otherwise. bool process_key_after_accent( uint16_t accent_key, uint16_t keycode, bool is_shifted ) { assert(accent_key >= KC_ACCENT_START); assert(accent_key < KC_ACCENT_END); const int accent_index = accent_key - KC_ACCENT_START; // If the keycode is outside A..Z, we know we shouldn't even bother with a table lookup. if (keycode <= KC_Z) { // Pick the correct array. Because this is progmem, we're going to need to do the // two-dimensional array indexing by hand, and so we just cast it to a single-dimensional array. const uint16_t *points = (const uint16_t*)(is_shifted ? shifted_accents : unshifted_accents); const uint16_t code_point = pgm_read_word(points + KC_NUM_ACCENTS * keycode + accent_index); if (code_point) { register_unicode(code_point); return true; } } // If we get here, there was no accent match. Emit the accent as its own character (i.e. a // Unicode combining accent mark) and return false so that process_record_user also registers // whatever is appropriate for the keycode after that. The host can figure out what to do with // combining Unicode. register_unicode(pgm_read_word(uncombined_accents + accent_index)); return false; } // This is a bitmask which selects the activation bits for layers *other* than our language // selectors. #define NON_LANGUAGE_LAYERS ~(((1UL << _LAST_LANGUAGE_LAYER) - 1) - ((1UL << _FIRST_LANGUAGE_LAYER) - 1)) // Update the current layer state and return the layer we're in. uint8_t update_layer( uint8_t layer_lock, uint8_t layer_select_held, bool shifted ) { uint8_t current_layer = layer_lock; layer_state_t language_layers = 0; // If there's a layer select being held right now, then it updates the current layer. // (If it's the layer select for the currently locked layer, then instead it's a toggle // back to _QWERTY!) if (layer_select_held != _QWERTY) { current_layer = (layer_lock == layer_select_held ? _QWERTY : layer_select_held); } language_layers |= (1UL << current_layer); // If we're shifted (with either shift or caps lock), and we're in one of our special // layers, bump up to the SHIFTED version of that layer. We don't do this for QWERTY; // there we just emit USB HID codes and let the host deal with shift. if (shifted && current_layer != _QWERTY) { ++current_layer; language_layers |= (1UL << current_layer); } // Update the QMK layer state by stomping just the language layer bits. const layer_state_t new_layer_state = (layer_state & NON_LANGUAGE_LAYERS) | language_layers; if (new_layer_state != layer_state) { layer_state_set(new_layer_state); } return current_layer; } void set_os_mode(uint8_t new_mode) { os_mode = new_mode; // NB: We set unicode_config.input_mode directly, rather than calling // set_unicode_input_mode, because we don't want to persist this and so we shouldn't put // extra load on the EEPROMs. unicode_config.input_mode = (os_mode == _MAC ? UNICODE_MODE_MACOS : UNICODE_MODE_WINCOMPOSE); // Swap LALT and LGUI depending on Mac/Windows. keymap_config.swap_lalt_lgui = (os_mode == _MAC); // This would be a great moment for some auditory or visual feedback, but this keyboard // doesn't support it. :( } void toggle_os_mode(void) { set_os_mode((os_mode + 1) % _OS_MODES_MAX); } void keyboard_post_init_user(void) { set_os_mode(_WINDOWS); } bool process_record_user(uint16_t keycode, keyrecord_t *record) { // We track these persistent globals and manage them on our own, rather than trying to rely on // get_mods or the like, because this function is called *before* that's updated! static bool shift_held = false; static bool alt_held = false; static bool ctrl_held = false; static bool super_held = false; // These are where we remember the values of lock states. static bool shift_lock = false; static uint8_t layer_lock = _QWERTY; // The currently locked layer static uint8_t next_layer_lock = _QWERTY; // Used when layer_lock is held // Which layer select key is currently being held down. _QWERTY is equivalent to "none." static uint8_t layer_select_held = _QWERTY; // When the hold on the platform key started static uint16_t platform_hold_start = 0; // The accent request, or zero if there isn't one. static uint16_t accent_request = 0; // What kind of key we're striking right now, so that we know what to do if any accent requests // are hanging around. uint8_t key_type = _NORMAL_KEY; // The layer selection and locking logic is: // * By default, the current layer is given by saved value layer_lock. // * If a layer select key is held down, we update the current layer to that value. // (But special thing: If the current layer lock is and you hit the select key // for , it instead toggles the current layer back to _QWERTY! That way you can // insert some QWERTY keys in the midst of other-layer text.) // * If the KC_LAYER_LOCK key is held down and a layer select key gets pressed, we update // next_layer_lock to that selected layer. When KC_LAYER_LOCK is released, we update // layer_lock to next_layer_lock. Note that that simply tapping KC_LAYER_LOCK resets // layer_lock to _QWERTY. // * After all of this is done, we check if shift is held (via either shift or caps lock); // if it is, and our current layer isn't _QWERTY, then we bump the current layer ID by 1 // to get the shifted layer. // Step 1: Process various interesting keycodes, especially ones that update our running // state variables. switch (keycode) { // Monitoring the modifier keys, because we'll need them for our logic! case KC_LSFT: case KC_RSFT: shift_held = record->event.pressed; key_type = _MODIFIER_KEY; break; case KC_CAPS: // If we're in QWERTY mode, caps lock is already going to be managed by the host OS, but by // tracking it ourselves we can also usefully apply it to the GREEK and CADET layers. shift_lock = !shift_lock; key_type = _MODIFIER_KEY; break; case KC_LALT: case KC_RALT: alt_held = record->event.pressed; key_type = _MODIFIER_KEY; break; case KC_LCTL: case KC_RCTL: ctrl_held = record->event.pressed; key_type = _MODIFIER_KEY; break; case KC_LGUI: case KC_RGUI: super_held = record->event.pressed; key_type = _MODIFIER_KEY; break; case KC_LAYER_LOCK: if (record->event.pressed) { // On press, get ready for a layer selection. next_layer_lock = _QWERTY; } else { // On release, propagate next_layer_lock to layer_lock. layer_lock = next_layer_lock; } key_type = _MODIFIER_KEY; break; // Layer selectors case KC_GREEK: if (record->event.pressed) { layer_select_held = _GREEK; next_layer_lock = _GREEK; } else { layer_select_held = _QWERTY; } key_type = _MODIFIER_KEY; break; case KC_CADET: if (record->event.pressed) { layer_select_held = _CADET; next_layer_lock = _CADET; } else { layer_select_held = _QWERTY; } key_type = _MODIFIER_KEY; break; case KC_YIDDISH: if (record->event.pressed) { layer_select_held = _YIDDISH; next_layer_lock = _YIDDISH; } else { layer_select_held = _QWERTY; } key_type = _MODIFIER_KEY; break; // Accent selectors case KC_CGRV: case KC_CAGU: case KC_CDIA: case KC_CCIR: case KC_CCED: case KC_CTIL: // The accent request keys normally update accent_request (whose effect will trigger the next // time we see a "normal" key pressed). However, shift+accent request will instead immediately // generate the Unicode combining accent symbol instead. if (shift_held) { register_unicode(pgm_read_word(combined_accents + keycode - KC_ACCENT_START)); return false; } else { accent_request = keycode; } key_type = _MODIFIER_KEY; break; // Our special keycodes case KC_PLATFORM: if (record->event.pressed) { platform_hold_start = record->event.time; } else if (platform_hold_start != 0 && record->event.time - platform_hold_start > PLATFORM_HOLD_DURATION) { toggle_os_mode(); } key_type = _SPECIAL_KEY; return true; case KC_VC_MUTE: if (record->event.pressed) { send_string(VC_MUTE_VALUES[os_mode]); return true; } key_type = _SPECIAL_KEY; break; case KC_VC_HAND: if (record->event.pressed) { send_string(VC_HAND_VALUES[os_mode]); return true; } key_type = _SPECIAL_KEY; break; case KC_SCRNSHT: if (record->event.pressed) { send_string(SCRNSHT_VALUES[os_mode]); return true; } key_type = _SPECIAL_KEY; break; case QK_BOOT: key_type = _SPECIAL_KEY; break; } // Step 2: Finalize current_layer and update the QMK layer state. const bool shifted = (shift_held != shift_lock); const uint8_t current_layer = update_layer(layer_lock, layer_select_held, shifted); // Step 3: Handle accents. bool handled = false; if (accent_request && record->event.pressed) { // If we're in any layer other than _QWERTY, or a modifier key is being held down, // then we're actually generating a special key, not a normal one. if (key_type == _NORMAL_KEY && (current_layer != _QWERTY || ctrl_held || super_held || alt_held)) { key_type = _SPECIAL_KEY; } switch (key_type) { case _NORMAL_KEY: handled = process_key_after_accent(accent_request, keycode, shifted); accent_request = 0; break; case _SPECIAL_KEY: accent_request = 0; break; case _MODIFIER_KEY: break; } } return !handled; }