/* Copyright 2021 Terry Mathews This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once #include "config_common.h" /* key matrix size */ #define MATRIX_ROWS 6 #define MATRIX_COLS 15 #define MATRIX_ROW_PINS \ { B0, E6, F0, F1, D3, D2 } #define MATRIX_COL_PINS \ { F4, F5, F6, F7, C7, C6, B6, B5, B4, D7, D6, D4, D5, B3, B7 } /*Rotary Encoder Pins*/ #define ENCODERS_PAD_A \ { B1 } #define ENCODERS_PAD_B \ { B2 } /*Sets the number of pulses per increment*/ #define ENCODER_RESOLUTION 2 /* COL2ROW, ROW2COL*/ #define DIODE_DIRECTION COL2ROW #ifdef RGB_MATRIX_ENABLE # define RGB_MATRIX_LED_PROCESS_LIMIT 4 # define RGB_MATRIX_LED_FLUSH_LIMIT 26 # define DEBOUNCE 3 # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_KEYPRESSES // RGB Matrix Animation modes. Explicitly enabled // For full list of effects, see: // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects # define ENABLE_RGB_MATRIX_ALPHAS_MODS // # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT # define ENABLE_RGB_MATRIX_BREATHING // # define ENABLE_RGB_MATRIX_BAND_SAT # define ENABLE_RGB_MATRIX_BAND_VAL // # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL # define ENABLE_RGB_MATRIX_CYCLE_ALL # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL # define ENABLE_RGB_MATRIX_DUAL_BEACON # define ENABLE_RGB_MATRIX_RAINBOW_BEACON # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS # define ENABLE_RGB_MATRIX_RAINDROPS # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS # define ENABLE_RGB_MATRIX_HUE_BREATHING # define ENABLE_RGB_MATRIX_HUE_PENDULUM # define ENABLE_RGB_MATRIX_HUE_WAVE # define ENABLE_RGB_MATRIX_PIXEL_RAIN # define ENABLE_RGB_MATRIX_PIXEL_FLOW # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined # define ENABLE_RGB_MATRIX_TYPING_HEATMAP // # define ENABLE_RGB_MATRIX_DIGITAL_RAIN // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // # define ENABLE_RGB_MATRIX_SPLASH // # define ENABLE_RGB_MATRIX_MULTISPLASH // # define ENABLE_RGB_MATRIX_SOLID_SPLASH // # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 # define DRIVER_ADDR_1 0b0110000 # define DRIVER_COUNT 1 # define DRIVER_1_LED_TOTAL 98 # define RGB_MATRIX_LED_COUNT DRIVER_1_LED_TOTAL # define DRIVER_INDICATOR_LED_TOTAL 0 #else // WT_RGB IS31FL3741 driver code # define DRIVER_COUNT 1 # define RGB_MATRIX_LED_COUNT 98 # define RGB_BACKLIGHT_ENABLED 1 // This conditionally compiles the backlight code for Portico75 specifics # define RGB_BACKLIGHT_PORTICO75 // disable backlight when USB suspended (PC sleep/hibernate/shutdown) # define RGB_BACKLIGHT_DISABLE_WHEN_USB_SUSPENDED 1 // disable backlight after timeout in minutes, 0 = no timeout # define RGB_BACKLIGHT_DISABLE_AFTER_TIMEOUT 0 // the default brightness # define RGB_BACKLIGHT_BRIGHTNESS 255 // the default effect (RGB test) # define RGB_BACKLIGHT_EFFECT 255 // the default effect speed (0-3) # define RGB_BACKLIGHT_EFFECT_SPEED 0 // the default color1 and color2 # define RGB_BACKLIGHT_COLOR_1 \ { .h = 0, .s = 255 } # define RGB_BACKLIGHT_COLOR_2 \ { .h = 127, .s = 255 } # define RGB_BACKLIGHT_USE_SPLIT_BACKSPACE 0 # define RGB_BACKLIGHT_USE_SPLIT_LEFT_SHIFT 0 # define RGB_BACKLIGHT_USE_SPLIT_RIGHT_SHIFT 0 # define RGB_BACKLIGHT_USE_7U_SPACEBAR 0 # define RGB_BACKLIGHT_USE_ISO_ENTER 0 # define RGB_BACKLIGHT_DISABLE_HHKB_BLOCKER_LEDS 0 # define RGB_BACKLIGHT_CAPS_LOCK_INDICATOR \ { .color = {.h = 0, .s = 0}, .index = 255 } # define RGB_BACKLIGHT_LAYER_1_INDICATOR \ { .color = {.h = 0, .s = 0}, .index = 255 } # define RGB_BACKLIGHT_LAYER_2_INDICATOR \ { .color = {.h = 0, .s = 0}, .index = 255 } # define RGB_BACKLIGHT_LAYER_3_INDICATOR \ { .color = {.h = 0, .s = 0}, .index = 255 } // These define which keys in the matrix are alphas/mods // Used for backlight effects so colors are different for // alphas vs. mods // Each value is for a row, bit 0 is column 0 // Alpha=0 Mod=1 # define RGB_BACKLIGHT_ALPHAS_MODS_ROW_0 0b0110000000000001 # define RGB_BACKLIGHT_ALPHAS_MODS_ROW_1 0b0110000000000001 # define RGB_BACKLIGHT_ALPHAS_MODS_ROW_2 0b0111000000000001 # define RGB_BACKLIGHT_ALPHAS_MODS_ROW_3 0b0111100000000001 # define RGB_BACKLIGHT_ALPHAS_MODS_ROW_4 0b1111111111111111 // Backlight config starts after VIA's EEPROM usage, // dynamic keymaps start after this. # define VIA_EEPROM_CUSTOM_CONFIG_SIZE 31 // VIA lighting is handled by the keyboard-level code # define VIA_CUSTOM_LIGHTING_ENABLE #endif