/* * License (GPL): This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . * Authors: This QMK keymap file is a combination of the default * keymap, led code original copied/edited from ../jetpacktuxedo, some * copy/paste from QMK documentation code examples (etc). * Remainder: © 2019, 2020, 2021 by Jos Boersema */ // --------------------------------------v--------------------------------------- // Configuration: // --------------------------------------v--------------------------------------- #include "./user_config.h" // Edit this file to set user preference compile options. // --------------------------------------^--------------------------------------- /* Configurable keymap for Minivan layouts 44, 45, 46 keys. * May work for 12×12×12×[11-12] keys as well. * Configuration in ./user_config.h */ /* Overview of the code * * The base layers are in separate files; * process_record_user(), unicode macros are defined in unicode_macros.c; * accented characters are defined in unicode_weurope.h * * Unicode macros facilitate recomputing for re-computing the Dvorak with changed letters * ('descramble'), and exist because space ran out for * UP(…). * * The led color code might be a bit hairy, due to speed/count middle led overlapping layer color. * * Preprocessor indentation: # always in column one, #includes and #defines * are most to the left unless nested, except in the user configuration * block where room is left for a ‛//’. Logical stuff (#if etc) is * indented from column two, and then in each nesting goes 4 more spaces * to the right, so in between the normal code indentations. There should * be a newline above and below logical statements. This makes preprocessor * statements stand out, while giving more information in each statement. * C indentation: trying to follow QMK standard. * */ #include QMK_KEYBOARD_H // Bit masks for the Base layers, to set them as Default, in order to make transparency look back to the right one. #define _DEF_BASE_MASK 0x1 // Some functions take a bit-mask, where layer 0 (zero) is called 0x1 instead. #define _ALT_BASE_MASK 0x2 // Some functions take a bit-mask, where layer 0 (zero) is called 0x1 instead. // Below #defines the internal order of the layers. // Notice this order in layer_state_set_user as well, regarding the led indicators. enum { _DEF_BASE, // Default BASE layer (layer at startup). Typically the letters. # ifndef MINIFAN_SINGLE_LAYOUT _ALT_BASE, // Alternative BASE layer. # endif _DEF_NSY, // numbers and symbols # ifndef MINIFAN_SINGLE_LAYOUT _ALT_NSY, // Alternate version of _DEF_NSY # endif _MOV, // movement arrows and mouse _RAR, // keys RARely used, Unicode config, Power keys, Media keys, alternate mode switch, speed/size count, … # ifndef REMOVE_PAD _PAD, // Numbers pad. These are different versions of the same numbers, that is ‛1’ (_NSY) ≠ ‛1’ (_PAD). # endif # ifndef REMOVE_ACC // Removes this layer entirely, if set. _ACC, // Accented letters # endif # ifndef REMOVE_DRA // Removes this layer entirely, if set. _DRA, // Unusual symbols and whatever else # endif # ifndef REMOVE_BON // Removes this layer entirely, if set. _BON, // Bonus layer with more Unicode symbols # endif _FUN, // function keys, layer switcher, given highest order precedence just in case } ; // The default and alternate base layers needs to have a low order // number, so that the other layers can be accessed on top of it. // Default Layer is set, according to active Base pair. // What BASE layer is active. enum { _NORMAL_, // BASE layer is _DEF_BASE _FULL_, // BASE layer is _ALT_BASE # ifdef DVORAK_DESCRAMBLE // not used with other keymaps _HALF_, // BASE layer is _ALT_BASE For DVORAK_DESCRAMBLE keymap: does *not* re-compute letters in Unicode // This is for different Unicode encodings than “Control+U+HEX” (Linux). It will go through what is set on _RAR # endif }; // The mechanism is about what layer to return to, once needing to go back to the letters layer (BASE). # ifndef STARTUP_ALTERNATE // Startup with in default BASE, normal mode. short alternate = _NORMAL_; # else // Startup with alternate BASE active short alternate = _FULL_; // # endif //* Shift detection bool shift_ison = 0; // keep track of the state of shift (Capslock is ignored). There may be more elegant code for this in // QMK (a function seems to do it?), but this is simple and keeps the issue isolated to this file. # define TRUE 1 # define FALSE 0 bool _fun_stay = FALSE; // for making _FUN layer not return to BASE after pressing an F-key bool leds_on; // toggle leds on/off # ifdef LEDS_OFF_BASE_DEF bool led_middle_on = TRUE; // Set to off later, if startup setting is off. # endif bool isolate_trigger = FALSE; // detects if _FUN layer move was pressed, and no other key (no normal use of Shift). bool capslock; // keeps track of capslock state bool numlock; // keeps track of numlock state //layer_state_t state_recall; // We are calling the function set_led_colors_ from this file as well. // speed measuring bool speed_measure = SPEED_INIT_VALUE; // feature activated or not on startup uint32_t speed_counttime; // counts the time short speed_countdown = SPEED_COUNTDOWN; // countdown to next computation/effects int speed; // we store typing result (keys/second) to make reporting less stressful on user, as it doesn't run away after typing // the value is recorded 10 times higher, to allow another digit of precision, needed to calculate Words-Per-Minute long int speed_batches = 0; // This counts how many batches of SPEED_COUNTDOWN have been added to wordcount_speed_add long int speed_add = 0; // This just adds the speed computed for every batch of SPEED_COUNTDOWN, also times 10 for precision // character and word counting, attempting to count the final text being written bool sizecount_measure = COUNT_INIT_VALUE; // feature activated or not on startup long int sizecount_blanks = 0; // This counts spaces/enters as a means of counting words, with manual substraction key long int sizecount_chars = 0; // This counts characters, substraction for delete/backspace bool sizecount_word; // remember if the last character was whitespace, so a second does not count a word bool sizecount_menu = FALSE; // menu mode for configuring sizecount led color & alert system for maximum size. long int sizecount_max = 0; // the maximum system for count, alert user about relative size/limit bool sizecount_max_type; // is size counting by word or by character #define SIZECOUNT_WORD 0 // The type of text size counting: words #define SIZECOUNT_CHAR 1 // " : characters /* This file contains mostly the Unicode and special macros. It contains the function: process_record_user(...) It has been isolated because the source file got long. */ #include "./unicode_macros.c" // Pre-existing function, run when the keyboard starts up. void keyboard_post_init_user (void) { # ifdef RGBLIGHT_ENABLE // Set side leds on/off startup # ifdef STARTUP_SIDE_LEDS_OFF leds_on = FALSE; # else leds_on = TRUE; # endif // Set up RGB effects on _only_ the first LED rgblight_set_effect_range (1, 1); // Takes a range: 1st arg is start, 2nd how many rgblight_sethsv_noeeprom (HSV_WHITE); // Startup color of keyboard. // Set LED effects to breathing mode rgblight_mode_noeeprom (RGBLIGHT_EFFECT_BREATHING + 2); // Init the first and last LEDs to a static color. setrgb (0, 0, 0, (LED_TYPE *)&led[0]); // Led[0] is led 0 setrgb (0, 0, 0, (LED_TYPE *)&led[2]); // 2nd led // The logic seems to be to establish the effect first, and then toggle it on/off. # ifdef STARTUP_MID_LED_OFF rgblight_disable (); // # ifdef LEDS_OFF_BASE_DEF // This messes with led effect on/off, so we need to track the state of this setting now. led_middle_on = FALSE; # endif # endif isolate_rgblight_set (); # endif //RGBLIGHT_ENABLE // Set startup layer # ifdef STARTUP_ALTERNATE layer_move (_ALT_BASE); # else layer_move (_DEF_BASE); # endif _fun_stay = TRUE; // startup with F-keys not returning to Base after stroke (_FUN) } // Writes a number as if typed on keyboard. Typically to show a speed/text size measurement. // If last argument is TRUE it prints a dot ‛.’ before the last digit int write_number (long int input, short divide10) { long int step10; short digit; short start = FALSE; short printed = 0; char output[2]; output[1] = '\0'; if (0 > input) { // number is negative send_string ("-"); // minus printed++; input *= -1; // turn positive } for (step10 = 1000000000; 0 != step10; step10 /= 10) { // assuming 32 bit, ± 10⁹ digit = input / step10; input = input % step10; if (!start) { // remove leading zeros if ((0 != digit) || (1 == step10)) start = TRUE; // If all zeros, always print last zero. } if (divide10 && (1 == step10)) { // print with a dot before the last digit send_string ("."); printed++; } if (start) { // print output[0] = '0' + digit; send_string (output); printed++; } } return printed; } // This function prevents the middle led from being altered by layer // switching (showing the layer color, that is), when another // functionality takes precedent over the middle led. void middle_led_control (short hsv_h, short hsv_s, short hsv_v ) { # ifdef RGBLIGHT_ENABLE if (FALSE == speed_measure) { // only touch middle led if no speed measuring going on if ( ! ((TRUE == sizecount_measure) && (0 != sizecount_max)) ) { // only touch middle led if no text size // counting set to a maximum is going on. rgblight_sethsv_noeeprom (hsv_h, hsv_s, hsv_v); // set it } } # endif } // Set middle led color for speed system. Needed in various places. void speed_led (int speed) { # ifdef RGBLIGHT_ENABLE speed /= 10; // argument is in 10 times its value if ( ! ((TRUE == sizecount_measure) && (0 != sizecount_max)) ) { // only touch middle led if no text size // counting set to a maximum is going on. rgblight_sethsv_noeeprom (SPEED_HUE_STEP * speed + SPEED_HUE_START, 255, 128); // full saturation, but half lit rgblight_set (); // only center led is altered, no need to go through isolate_rgblight_set() } # endif } // do this in one place to handle left/right leds being off here void isolate_rgblight_set (void) { # ifdef RGBLIGHT_ENABLE if (!leds_on) { // left/right leds are off // overwrite previously colors uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0; uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0; led0r = 0; led0g = 0; led0b = 0; led2r = 0; led2g = 0; led2b = 0; setrgb(led0r, led0g, led0b, (LED_TYPE *)&led[0]); // Led 0 setrgb(led2r, led2g, led2b, (LED_TYPE *)&led[2]); // Led 2 } rgblight_set (); # endif } // _FUN layer leds. void indicate_fun_stay (void) { # ifdef RGBLIGHT_ENABLE uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0; uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0; // See also below under _FUN layer led if (_fun_stay == TRUE) { // normal mode, 0 (100% normal) led0r = 255; // red led2r = 255; // Yellow led2g = 50; }else{ led0r = 255; // Yellow led0g = 50; // led2r = 255; // red } setrgb(led0r, led0g, led0b, (LED_TYPE *)&led[0]); // Led 0 setrgb(led2r, led2g, led2b, (LED_TYPE *)&led[2]); // Led 2 isolate_rgblight_set (); # endif //RGBLIGHT_ENABLE } // _RAR layer leds // It is a function because this is also called when the Base layer OTHER_BASE key is pressed void indicate_base (void) { # ifdef RGBLIGHT_ENABLE uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0; uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0; // See also below under _FUN layer led if (_NORMAL_ == alternate) { // normal mode, 0 (100% normal) led0r = 255; // shine white left led led0g = 255; led0b = 255; rgblight_sethsv_noeeprom (HSV_PURPLE); // This overrides the speed setting. led2r = 100; // purple led2b = 100; } # ifdef DVORAK_DESCRAMBLE // not used with other keymaps else if (_HALF_ == alternate) { // alternate mode, 1 (normal unicode) led0r = 100; // purple led0b = 100; rgblight_sethsv_noeeprom (HSV_WHITE); // shine white middle led (still breathes) led2r = 100; // purple led2b = 100; } # endif else if (_FULL_ == alternate) { // alternate mode, 1 (recomputed unicode for DVORAK_DESCRAMBLE) led0r = 100; // purple led0b = 100; rgblight_sethsv_noeeprom (HSV_PURPLE); led2r = 255;// shine white right led led2g = 255; led2b = 255; } setrgb(led0r, led0g, led0b, (LED_TYPE *)&led[0]); // Led 0 setrgb(led2r, led2g, led2b, (LED_TYPE *)&led[2]); // Led 2 isolate_rgblight_set (); # endif //RGBLIGHT_ENABLE } // Sets led colors for all layers. Including Capslock/Numlock changes. See a computer side activated function for that too: // led_update_user (…) void set_led_colors_ (layer_state_t state) { # ifdef RGBLIGHT_ENABLE uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0; uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0; short color_ddl = 28 ; # ifdef LEDS_OFF_BASE_DEF // Special case of switching centre led effect on/off if (!layer_state_cmp (state, _DEF_BASE)) { // letters //if (rgblight_is_enabled()) if (led_middle_on) { // Follows user setting based on _RAR key. rgblight_enable_noeeprom (); // Would be easier if middle_led_control (…) could set brightness to dark, but seems to not work. } } # endif // The order should be the reverse of the #defines of layer number of the layers on top // because higher layer number is higher priority if activated /* _DEF_BASE 0 _ALT_BASE 1 _DEF_NSY 2 _ALT_NSY 3 _MOV 4 _RAR 5 _PAD 6 _ACC 7 _DRA 8 _BON 9 _FUN 10 */ if (layer_state_cmp (state, _FUN)) { // F-keys, and layer toggles middle_led_control (HSV_RED); // purple indicate_fun_stay (); // Indicates state of _fun_stay, but only when it is being toggled. return ; // indicate_fun_stay function already does it all. } # ifndef REMOVE_BON // Removes this layer entirely, if set. else if (layer_state_cmp (state, _BON)) { // Bonus layer with encircled numbers and more symbols // side leds dark middle_led_control (HSV_YELLOW); } # endif // REMOVE_BON # ifndef REMOVE_DRA // This cuts out the whole _DRA layer else if (layer_state_cmp (state, _DRA)) { // Unicode drawings and unusual things led0r = 255; // gold red led0g = 128; // led2r = 255; // led2g = 128; // middle_led_control( HSV_GOLDENROD ); } # endif // REMOVE_DRA # ifndef REMOVE_ACC // This cuts out the whole _ACC layer. else if (layer_state_cmp (state, _ACC)) { // Accented letters (Unicode input layer) led0g = 150; // With some blue, because it is also a symbol led0b = 100; led2g = 150; led2b = 100; middle_led_control (HSV_TURQUOISE); // cyan } # endif // REMOVE_ACC # ifndef REMOVE_PAD else if (layer_state_cmp (state, _PAD)) { // numbers pad layer if (numlock) { led0b = 255; // Blue for the numbers part led2g = 255; // Green for the navigation part }else{ led0g = 255; // reversed led2b = 255; // } middle_led_control (60, 20, 100); // yellow (low saturation) } # endif // REMOVE_PAD //--- else if (layer_state_cmp (state, _RAR)) { // layer with special keys indicate_base (); // this function already does it all return; // } //--- else if (layer_state_cmp (state, _MOV)) { // movement layer led0g = 255;// movement is green, "go forward" led2g = 255; middle_led_control(HSV_GREEN); } //--- (pair) else if (layer_state_cmp (state, _ALT_NSY)) { // alternate, numbers/symbols led0b = 255; // first led follows the corresponding default layer: _DEF_NSY led2r = color_ddl; // Same as DDL, to which it belongs. led2g = color_ddl; // led2b = color_ddl; // middle_led_control (HSV_BLUE); } else if (layer_state_cmp (state, _DEF_NSY)) { // symbols and numbers led0b = 255; // blue for symbols, like ink (writing) led2b = 255; middle_led_control (HSV_BLUE); } //--- (pair) // Alternate BASE layer (alternate) else if (layer_state_cmp (state, _ALT_BASE)) { # ifdef LEDS_OFF_BASE_ALT // Alternative Base leds off (always) rgblight_disable_noeeprom (); # else // do use leds on Alternative Base layer # if !defined(BASE_NUMPAD__ALT_BASE) // Normal led colors for ‛regular’ base layers like Dvorak, Qwerty. if (capslock) { led2r = 255; // Brighter version to indicate capslock led2g = 255; // led2b = 255; // } else { led2r = color_ddl; // A bit of a white not too bright color on right led2g = color_ddl; // led2b = color_ddl; // } middle_led_control (HSV_TEAL); // seems to be the same as CYAN/AZURE, conflicts with _ACC # else // Numpad configured on Alternate Base, which should show the state of NumLock // This is a copy of the _PAD led colors, but less bright if (numlock) { led0b = 80; // Blue for the numbers part led2g = 80; // Green for the navigation part }else{ led2b = 80; // reversed led0g = 80; // } middle_led_control (60, 20, 100); // light-blue # endif // BASE_NUMPAD__ALT_BASE # endif // LEDS_OFF_BASE_ALT } // Default layer (generally), normal BASE layer else if (layer_state_cmp (state, _DEF_BASE)) { // letters # ifdef LEDS_OFF_BASE_DEF // Default Base leds off (always) rgblight_disable_noeeprom (); # else // Do use leds on Default Base if (capslock) { led0r = 255; // Brighter version to indicate capslock led0g = 255; // led0b = 255; // } else { led0r = 28; // A bit of a weak white color on left led0g = 28; // led0b = 28; // } middle_led_control (HSV_TEAL); # endif // LEDS_OFF_BASE_DEF } //--- // pushes the configuration setrgb (led0r, led0g, led0b, (LED_TYPE *)&led[0]); // Led 0 setrgb (led2r, led2g, led2b, (LED_TYPE *)&led[2]); // Led 2 isolate_rgblight_set (); // Activates the led color change, after on/off check. # endif //RGBLIGHT_ENABLE } // Pre-existing QMK function, called when NumLock/CapsLock key is pressed, including on another keyboard. // This function sets two booleans that keep track of the current capslock/numlock state, for use in layer led colors. bool led_update_user (led_t led_state) { if (led_state.num_lock) { // This doesn't look at the keyboard leds or any other actual leds. It seems to look at whether // or not the computer has numlock in the on/off state. numlock = TRUE; }else{ numlock = FALSE; } if (led_state.caps_lock) { capslock = TRUE; }else{ capslock = FALSE; } //layer_state_set_user set_led_colors_ (state_recall); // Update leds return true ; } // pre-existing function, called when layer changes layer_state_t layer_state_set_user (layer_state_t state) { set_led_colors_ (state); // Update leds state_recall = state; // Recall this, for calling set_led_colors_(…) on Num/Capslock changes in led_update_user(…) return state; } // -------------------------------- layers -------------------------------- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /******************** What base layers to use: **************/ // * Dvorak * # if defined(BASE_DVORAK__DEF_BASE) || defined(BASE_DVORAK__ALT_BASE) # include "./base_dvorak.c" // Regular Dvorak. # endif // * Dvorak descramble * # if defined(BASE_DVORAK_DESCRAMBLE__ALT_BASE) // only for ‛Alternate’ base # include "./base_dvorak_descramble.c" // Dvorak for when computer is already remapping to Dvorak. # endif // * Qwerty * # if defined(BASE_QWERTY__DEF_BASE) || defined(BASE_QWERTY__ALT_BASE) # include "./base_qwerty.c" // Regular Qwerty. # endif // * Qwerty arrows on Base * # if defined(BASE_QWERTY_BASEARROW__DEF_BASE) || defined(BASE_QWERTY_BASEARROW__ALT_BASE) # include "./base_qwerty_basearrow.c" // Qwerty + arrows # endif // * Colemak * # if defined(BASE_COLEMAK__DEF_BASE) || defined(BASE_COLEMAK__ALT_BASE) # include "./base_colemak.c" // Regular Colemak. # endif // * Workman * # if defined(BASE_WORKMAN__DEF_BASE) || defined(BASE_WORKMAN__ALT_BASE) # include "./base_workman.c" // Regular Workman. # endif // * Numpad * # if defined(BASE_NUMPAD__ALT_BASE) # include "./base_numpad.c" // Numbers pad # endif // * Hebrew * # if defined(BASE_HEBREW__DEF_BASE) || defined(BASE_HEBREW__ALT_BASE) # include "./base_hebrew.c" // Hebrew # endif // // ⬇ insert your ./base_YOUR_KEYMAP.c #include here: // * YOUR KEYMAP * // # if defined(BASE_YOUR_KEYMAP__DEF_BASE) || defined(BASE_YOUR_KEYMAP__ALT_BASE) // # include "./base_YOUR_KEYMAP.c" // Your Keymap. // # endif // If your keymap also has a ./base_YOUR_KEYMAP.h configuration/header file, #include it in ./user_config.h // Look for similar inclusions of base header files, similar to the #includes here. // You should be able to just copy what you did here, and only change “.c” into “.h”. // // ⬆ // See the ./bases_*.c file for definition of _DEF_BASE, _DEF_NSY, _ALT_BASE, _ALT_NSY layers, selected in ./user_config.h /* ⬆⬇ (next layer) */ # ifndef BASESFILE_LAYER_MOV // Use a definition of this layer in the ./bases_* file, where this #define can be defined. /* Layer _MOV: Movement layer: mouse and hands on navigation * Also delete/backspace, to navigate and delete together. */ [ _MOV ] = LAYOUT_redefined ( /* Layer _MOV (MOVement, mouse movement on right hand) triangle layout (mouse right hand): index>middl>ring> pinky>pink2> <|>-*- //(toggle) on _FUN BASE PgDn Up PgUp Home Btn3 | xxx WhDn MsUp WhU WhLft Bksp LCtl Left Down Right End Btn1 | Btn1 MsLft MsDn MsRht WhRht RCtl LSht*- xxx Acc2 Acc1 Acc0 Btn2 | Btn2 Btn3 Btn4 Btn5 xxx RSht //(toggle) on BASE ---------------------------------------------------------------------------- LAlt Del Ent ___ | PgUp PgDn LGUI RAlt -*-<|> //(hold) on BASE <1 ± <2 <3 <4 | 4> 3> 2> ± 1> … … triangle layout, 'arrow' additional hardware key, with arrow cluster (difference marked _): index>middl>ring> pinky>pink2> <|>-*- //(toggle) on _FUN BASE PgDn Up PgUp Home Btn3 | xxx WhDn MsUp WhU WhLft Bksp LCtl Left Down Right End Btn1 | Btn1 MsLft MsDn MsRht WhRht RCtl LSht*- xxx Acc2 Acc1 Acc0 Btn2 | Btn2 Btn3 Btn4 Btn5 _Up_ RSht //(toggle) on BASE ---------------------------------------------------------------------------- LAlt Del Ent ___ | PgUp PgDn _Left__Down__Right_ -*-<|> //(hold) on BASE <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1> … triangle layout, 'arrow' additional hardware key, with arrow cluster and navigation keys: index>middl>ring> pinky>pink2> <|>-*- //(toggle) on _FUN BASE PgDn Up PgUp Home _Btn4_ | xxx WhDn MsUp WhU WhLft Bksp LCtl Left Down Right End Btn1 | Btn1 MsLft MsDn MsRht WhRht RCtl LSht*- xxx Acc2 Acc1 Acc0 _Btn5_ | Btn2 Btn3 _Home__PgUp_ _Up_ _PgDn_ //(toggle) on BASE ---------------------------------------------------------------------------- LAlt Del Ent ___ | PgUp _End_ _Left__Down__Right_ -*-<|> //(hold) on BASE <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1> … flat layout (mouse movement on left hand): index>middl>ring> pinky>pink2> <|>-*- //(toggle) on _FUN BASE WLft WDn WUp WRht xxx | Btn3 PgUp Home End PgDn Bksp LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl LSht*- Btn5 Btn4 Btn3 Butn2 xxx | Btn2 Acc0 Acc1 Acc2 xxx RSht //(toggle) on BASE ---------------------------------------------------------------------------- LAlt Del Ent ___ | PgUp PgDn LGUI RAlt -*-<|> //(hold) on BASE <1 ± <2 <3 <4 | 4> 3> 2> ± 1> … flat layout, 'arrow' additional hardware key, with arrow cluster (difference marked _) index>middl>ring> pinky>pink2> <|>-*- //(toggle) on _FUN BASE WLft WDn WUp WRht xxx | Btn3 PgUp Home End PgDn Bksp LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl LSht*- Btn5 Btn4 Btn3 Butn2 xxx | Btn2 Acc0 Acc1 Acc2 xxx RSht //(toggle) on BASE ---------------------------------------------------------------------------- LAlt Del Ent ___ | PgUp _Left_ _Up_ _Down__Right_ -*-<|> //(hold) on BASE <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1> … flat layout, 'arrow' additional hardware key, with arrow cluster and additional navigation keys: index>middl>ring> pinky>pink2> <|>-*- //(toggle) on _FUN BASE WLft WDn WUp WRht xxx |_Acc2_ PgUp Home End PgDn Bksp LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl LSht*- Btn5 Btn4 Btn3 Butn2 xxx |_Acc1_ Acc0 _PgUp__Home__End_ _PgDn_ //(toggle) on BASE ---------------------------------------------------------------------------- LAlt Del Ent ___ | PgUp _Left_ _Up_ _Down__Right_ -*-<|> //(hold) on BASE <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1> … flat layout, 'arrow' additional hardware key, with arrow cluster, additional navigation keys, vi(1) layout: index>middl>ring> pinky>pink2> <|>-*- //(toggle) on _FUN BASE WLft WDn WUp WRht xxx |_Acc2_ PgUp Home End PgDn Bksp LCtl MLft MDn MUp MRht Btn1 | Left Down Up Right Btn1 RCtl LSht*- Btn5 Btn4 Btn3 Butn2 xxx |_Acc1_ Acc0 _PgUp__Home__End_ _PgDn_ //(toggle) on BASE ---------------------------------------------------------------------------- LAlt Del Ent ___ | PgUp _Left_ _Down__Up_ _Right_ -*-<|> //(hold) on BASE <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1> … */ /* Inner default navigation/mouse layout. 11 means row 1, column 1, etc. * Configured for arrows on the right, mouse on the left (BTN* on the left side, that is). */ # ifndef ARROWS_TRIANGLE # define NAVI_11 KC_BTN3 // NAVI for 'navigation cluster', 11 for row 1, column 1, etc. # define NAVI_12 KC_PGUP # define NAVI_13 KC_HOME # define NAVI_14 KC_END # define NAVI_15 KC_PGDN # define NAVI_21 KC_BTN1 # define NAVI_22 KC_LEFT # define NAVI_23 KC_UP # define NAVI_24 KC_DOWN # define NAVI_25 KC_RIGHT # define NAVI_31 KC_BTN2 # define NAVI_32 KC_ACL0 # define NAVI_33 KC_ACL1 # define NAVI_34 KC_ACL2 # define NAVI_35 XXXXXXX //----------------------------------------------------------------------------------- // Configured for left handed mouse, with xxx,BTN* on the right most column. # define MOUS_11 KC_WH_L // MOUS for mouse, etc. # define MOUS_12 KC_WH_D # define MOUS_13 KC_WH_U # define MOUS_14 KC_WH_R # define MOUS_15 XXXXXXX # define MOUS_21 KC_MS_L # define MOUS_22 KC_MS_D # define MOUS_23 KC_MS_U # define MOUS_24 KC_MS_R # define MOUS_25 KC_BTN1 # define MOUS_31 KC_BTN5 # define MOUS_32 KC_BTN4 # define MOUS_33 KC_BTN3 # define MOUS_34 KC_BTN2 # define MOUS_35 XXXXXXX # endif // Alternative navigation/mouse layout: arrows in triangle, and left hand on the left 'wasd' location. // If you want these arrows on the right hand, you may want to edit this, to put right most column left, etc. # ifdef ARROWS_TRIANGLE # define NAVI_11 KC_PGDN # define NAVI_12 KC_UP # define NAVI_13 KC_PGUP # define NAVI_14 KC_HOME # define NAVI_15 KC_BTN3 # define NAVI_21 KC_LEFT # define NAVI_22 KC_DOWN # define NAVI_23 KC_RIGHT # define NAVI_24 KC_END # define NAVI_25 KC_BTN1 # define NAVI_31 XXXXXXX # define NAVI_32 KC_ACL2 # define NAVI_33 KC_ACL1 # define NAVI_34 KC_ACL0 # define NAVI_35 KC_BTN2 //------------------------------------------------------------------------------------ // If switching hands to put mouse left, same as for navigation side: switch outer columns by editing here. # define MOUS_11 XXXXXXX # define MOUS_12 KC_WH_D # define MOUS_13 KC_MS_U # define MOUS_14 KC_WH_U # define MOUS_15 KC_WH_L # define MOUS_21 KC_BTN1 # define MOUS_22 KC_MS_L # define MOUS_23 KC_MS_D # define MOUS_24 KC_MS_R # define MOUS_25 KC_WH_R # define MOUS_31 KC_BTN2 # define MOUS_32 KC_BTN3 # define MOUS_33 KC_BTN4 # define MOUS_34 KC_BTN5 # define MOUS_35 XXXXXXX # endif // Default left/right layout, meaning arrows right and mouse left. # ifndef ARROWS_LEFT # define LEFT_AA MOUS_11 # define LEFT_AB MOUS_12 # define LEFT_AC MOUS_13 # define LEFT_AD MOUS_14 # define LEFT_AE MOUS_15 # define LEFT_BA MOUS_21 # define LEFT_BB MOUS_22 # define LEFT_BC MOUS_23 # define LEFT_BD MOUS_24 # define LEFT_BE MOUS_25 # define LEFT_CA MOUS_31 # define LEFT_CB MOUS_32 # define LEFT_CC MOUS_33 # define LEFT_CD MOUS_34 # define LEFT_CE MOUS_35 # define RGHT_AA NAVI_11 # define RGHT_AB NAVI_12 # define RGHT_AC NAVI_13 # define RGHT_AD NAVI_14 # define RGHT_AE NAVI_15 # define RGHT_BA NAVI_21 # define RGHT_BB NAVI_22 # define RGHT_BC NAVI_23 # define RGHT_BD NAVI_24 # define RGHT_BE NAVI_25 # define RGHT_CA NAVI_31 # define RGHT_CB NAVI_32 # define RGHT_CC NAVI_33 # define RGHT_CD NAVI_34 # define RGHT_CE NAVI_35 # endif # ifdef ARROWS_LEFT # define LEFT_AA NAVI_11 # define LEFT_AB NAVI_12 # define LEFT_AC NAVI_13 # define LEFT_AD NAVI_14 # define LEFT_AE NAVI_15 # define LEFT_BA NAVI_21 # define LEFT_BB NAVI_22 # define LEFT_BC NAVI_23 # define LEFT_BD NAVI_24 # define LEFT_BE NAVI_25 # define LEFT_CA NAVI_31 # define LEFT_CB NAVI_32 # define LEFT_CC NAVI_33 # define LEFT_CD NAVI_34 # define LEFT_CE NAVI_35 # define RGHT_AA MOUS_11 # define RGHT_AB MOUS_12 # define RGHT_AC MOUS_13 # define RGHT_AD MOUS_14 # define RGHT_AE MOUS_15 # define RGHT_BA MOUS_21 # define RGHT_BB MOUS_22 # define RGHT_BC MOUS_23 # define RGHT_BD MOUS_24 # define RGHT_BE MOUS_25 # define RGHT_CA MOUS_31 # define RGHT_CB MOUS_32 # define RGHT_CC MOUS_33 # define RGHT_CD MOUS_34 # define RGHT_CE MOUS_35 # endif /* Definition of the additional arrow cluster with optional navigation keys, for the 'arrow' hardware layout. * * By default what becomes the up-arrow (row 2, 2nd key from right) is a no-action key on this layer, * which can be displaced without worry. * Keys that are displaced for the larger arrow cluster with navigation keys, get moved to the second definition * of KC_BTN2 and KC_BTN3, which is on the non-mouse hand. * * Only the version where the triangle arrows are defined for the left hand, or the version where the flat line * arrows are defined for the right hand, are supported. * * There are several configurations, worked down in order to keep this mess under control. * * v----------------------not-defined-------------v----------------v * !MOREKEY2_ARROW_CLUSTER !MOREKEY2_ADD_NAVIGATION !ARROWS_TRIANGLE !ARROWS_LEFT * defined MOREKEY2_ARROW_CLUSTER ...................... yes yes yes * defined MOREKEY2_ADD_NAVIGATION yes ....................... yes only for flat arrows * defined ARROWS_TRIANGLE yes yes ............... no * defined ARROWS_LEFT yes only for triangle yes ........... * MOREKEY2_ARROW_CLUSTER MOREKEY2_ADD_NAVIGATION ARROWS_TRIANGLE ARROWS_LEFT * ^--------------------------defined-------------^----------------^ * * Definition order: * 0 no arrow cluster (and therefore no additional navigation keys either) * 1 triangle arrows with arrow cluster * 2 '' '' + additional navigation and repositioning displaced keys * 3 flat arrows with arrow cluster * 4 '' '' + additional navigation and repositioning displaced keys */ /* 0 (Nothing special, just the default keys)*/ // Default layout without arrow cluster. (With a little imagination you can visualize the keyboard.) # if !defined(MOREKEY2_ARROW_CLUSTER) // Default # define _MOV_KEY_ROW2_KEY1 KC_RSFT # define _MOV_KEY_ROW2_KEY2 RGHT_CE // Key counting from the right to the left. # define _MOV_KEY_ROW2_KEY3 RGHT_CD # define _MOV_KEY_ROW2_KEY4 RGHT_CC // ------------------------------------------ # define _MOV_KEY_ROW1_KEY1 KC_RALT // '' # define _MOV_KEY_ROW1_KEY2 MORE_key2 // '' # define _MOV_KEY_ROW1_KEY3 KC__YGUI // '' (etc) # define _MOV_KEY_ROW1_KEY4 KC_PGDN // <|,> , , , , // |, 4> , 3> , 2> , ± , 1> // ± is the additional hardware key # endif /* 1 (triangle arrows with arrow cluster) */ // Patch in the arrows for arrow triangle layout # if defined(MOREKEY2_ARROW_CLUSTER) && defined(ARROWS_TRIANGLE) // Arrow cluster # define _MOV_KEY_ROW2_KEY2 KC_UP // ------------------------------------------ # define _MOV_KEY_ROW1_KEY1 KC_RIGHT # define _MOV_KEY_ROW1_KEY2 KC_DOWN # define _MOV_KEY_ROW1_KEY3 KC_LEFT // <|,> , , , , // |, 4> , 3> , 2> , ± , 1> # endif // The default layout around the arrows # if defined(MOREKEY2_ARROW_CLUSTER) && !defined(MOREKEY2_ADD_NAVIGATION) && defined(ARROWS_TRIANGLE) // Default keys # define _MOV_KEY_ROW2_KEY1 KC_RSFT # define _MOV_KEY_ROW2_KEY3 RGHT_CD # define _MOV_KEY_ROW2_KEY4 RGHT_CC // ------------------------------------------ # define _MOV_KEY_ROW1_KEY4 KC_PGDN // <|,> , , , , // |, 4> , 3> , 2> , ± , 1> # endif /* 2 ( '' '' + additional navigation and repositioning displaced keys) */ // Patch in the navigation keys for the arrow in triangle layout. # if defined(MOREKEY2_ADD_NAVIGATION) && defined(ARROWS_TRIANGLE) // Navigation additional keys (arrows implied). # define _MOV_KEY_ROW2_KEY1 KC_PGDN # define _MOV_KEY_ROW2_KEY3 KC_PGUP # define _MOV_KEY_ROW2_KEY4 KC_HOME // ------------------------------------------ # define _MOV_KEY_ROW1_KEY4 KC_END // <|,> , , , , // |, 4> , 3> , 2> , ± , 1> # endif // We have now overwritten the positions of RGHT_CC and RGHT_CD, which could be useful keys. // You don't want to mess with BTN1 on the other hand, because it needs to select together with mouse moving in many applications. # if defined(MOREKEY2_ADD_NAVIGATION) && defined(ARROWS_TRIANGLE) && defined(ARROWS_LEFT) // ARROWS_LEFT because the wider map is edited // // ... spelling this out to keep brain for exploding: // Overwritten (copied from above): // #define RGHT_CC MOUS_33 // #define MOUS_33 KC_BTN4 // #define RGHT_CD MOUS_34 // #define MOUS_34 KC_BTN5 // 'BTN4' and 'BTN5' are overwritten. // Where are KC_BTN2 and KC_BTN3 on the non-mouse hand: // #define NAVI_15 KC_BTN3 // #define LEFT_AE NAVI_15 // #define NAVI_35 KC_BTN2 // #define LEFT_CE NAVI_35 // 'LEFT_AE' and 'LEFT_CE' provide room. // # undef LEFT_AE # define LEFT_AE KC_BTN4 # undef LEFT_CE # define LEFT_CE KC_BTN5 # endif /* 3 (flat arrows with arrow cluster) */ # if defined(MOREKEY2_ARROW_CLUSTER) && !defined(ARROWS_TRIANGLE) // arrow cluster # define _MOV_KEY_ROW1_KEY1 KC_RIGHT # define _MOV_KEY_ROW1_KEY2 KC_DOWN # define _MOV_KEY_ROW1_KEY3 KC_UP # define _MOV_KEY_ROW1_KEY4 KC_LEFT // <|,> , , , , // |, 4> , 3> , 2> , ± , 1> # endif // The default layout around the arrows # if defined(MOREKEY2_ARROW_CLUSTER) && !defined(MOREKEY2_ADD_NAVIGATION) && !defined(ARROWS_TRIANGLE) // Default # define _MOV_KEY_ROW2_KEY1 KC_RSFT # define _MOV_KEY_ROW2_KEY2 RGHT_CE // Key counting from the right to the left. # define _MOV_KEY_ROW2_KEY3 RGHT_CD # define _MOV_KEY_ROW2_KEY4 RGHT_CC // <|,> , , , , // |, 4> , 3> , 2> , ± , 1> # endif /* 4 ( '' '' + additional navigation and repositioning displaced keys) */ // The definitions for the additional navigation keys (HOME, etc) # if defined(MOREKEY2_ADD_NAVIGATION) && !defined(ARROWS_TRIANGLE) // Additional navigation keys: flat # define _MOV_KEY_ROW2_KEY1 KC_PGDN # define _MOV_KEY_ROW2_KEY2 KC_END # define _MOV_KEY_ROW2_KEY3 KC_HOME # define _MOV_KEY_ROW2_KEY4 KC_PGUP // <|,> , , , , // |, 4> , 3> , 2> , ± , 1> # endif // Replace the overwritten key positions: # if defined(MOREKEY2_ADD_NAVIGATION) && !defined(ARROWS_TRIANGLE) && !defined(ARROWS_LEFT) // !ARROWS_LEFT because the wider map is edited // // Overwritten (copied from above): // #define RGHT_CC NAVI_33 // #define NAVI_33 KC_ACL1 // #define RGHT_CD NAVI_34 // #define NAVI_34 KC_ACL2 // 'KC_ACL1' and 'KC_ACL2' are overwritten. // Where are BTN2 and BTN3 on the non-mouse hand: // #define NAVI_11 KC_BTN3 // #define RGHT_AA NAVI_11 // #define NAVI_31 KC_BTN2 // #define RGHT_CA NAVI_31 // 'RGHT_AA' and 'RGHT_CA' provide room. // It seems best to count the acceleration keys from right to left/up on the keyboard. // # undef RGHT_AA # define RGHT_AA KC_ACL2 # undef RGHT_CA # define RGHT_CA KC_ACL1 # endif // Changes the home row on the right hand to become HJKL (as in Qwerty) vi(1) arrow keys, // and causes the arrow block to move one key to the left. The key lost on the left is // put back on the other end (pinky). // Row 3 # if defined(VI_SWITCHERYDOO) && !defined(ARROWS_TRIANGLE) // For all hardware variants // |, indx2> , index> , middl> , ring> , pinky> , pink2> , // <|,> , , , , , , # undef RGHT_BA # define RGHT_BA KC_LEFT # undef RGHT_BB # define RGHT_BB KC_DOWN # undef RGHT_BC # define RGHT_BC KC_UP # undef RGHT_BD # define RGHT_BD KC_RIGHT # undef RGHT_BE # define RGHT_BE KC_BTN1 # endif // Row 1 # if defined(VI_SWITCHERYDOO) && !defined(ARROWS_TRIANGLE) && defined(MOREKEY2_ARROW_CLUSTER) // Only for 'arrow' hardware // arrow cluster # undef _MOV_KEY_ROW1_KEY1 # define _MOV_KEY_ROW1_KEY1 KC_RIGHT # undef _MOV_KEY_ROW1_KEY2 # define _MOV_KEY_ROW1_KEY2 KC_UP # undef _MOV_KEY_ROW1_KEY3 # define _MOV_KEY_ROW1_KEY3 KC_DOWN # undef _MOV_KEY_ROW1_KEY4 # define _MOV_KEY_ROW1_KEY4 KC_LEFT // <|,> , , , , // |, 4> , 3> , 2> , ± , 1> # endif // (If you want to alter something in detail just for your keyboard, it is probably smart to just write in the keycodes (like KC_PGUP) in the final definitions here below.) // // , index> , middl> , ring> , pinky> , pink2> , // , , , -*- , , <|,> , , , , , , CTO_BASE , LEFT_AA , LEFT_AB , LEFT_AC , LEFT_AD , LEFT_AE , RGHT_AA , RGHT_AB , RGHT_AC , RGHT_AD , RGHT_AE , KC_BSPC , KC_LCTL , LEFT_BA , LEFT_BB , LEFT_BC , LEFT_BD , LEFT_BE , RGHT_BA , RGHT_BB , RGHT_BC , RGHT_BD , RGHT_BE , KC_RCTL , KC_LSFT , LEFT_CA , LEFT_CB , LEFT_CC , LEFT_CD , LEFT_CE , RGHT_CA , RGHT_CB , _MOV_KEY_ROW2_KEY4 , _MOV_KEY_ROW2_KEY3 , _MOV_KEY_ROW2_KEY2 , _MOV_KEY_ROW2_KEY1 , // -------------------------------------------------------------------------------------------------------------------------------------------------------------------- KC_LALT # ifdef TRANSMINIVAN_LEFTSIDE , TRANS_LEFT # endif # ifdef MORE_KEY__COMMAND , MORE_key1 # endif , KC_DEL , KC_ENT # ifndef SPACE_LEFT__ENTER_RIGHT // standard, layer switch on Base , _______ # else // reversed , KC_PGUP # endif # ifdef TRANSMINIVAN_MIDLEFT , TRANS_MIDLEFT # endif # ifndef SPACE_LEFT__ENTER_RIGHT // standard , KC_PGUP # else // reversed, layer switch on Base , _______ # endif # ifdef TRANSMINIVAN_RIGHTSIDE , TRANS_RIGHT # endif , _MOV_KEY_ROW1_KEY4 , _MOV_KEY_ROW1_KEY3 # ifdef MORE_KEY__ARROW , _MOV_KEY_ROW1_KEY2 # endif , _MOV_KEY_ROW1_KEY1 // , , , -*- <|,> , , , // <1 ±± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1> ), # endif // BASESFILE_LAYER_MOV /* ⬆⬇ */ # ifndef BASESFILE_LAYER_RAR // Use a definition of this layer in the ./bases_* file, where this #define can be defined. /* Layer _RAR: Various special keys. * - The key which switches between Default and Alternate base layer. * - Power keys * The power keys have to be pressed with Shift, as a safety guard. * Without shift they write their name, as if someone typed it. * - Media keys * - Brightness for screen keys (depends on computer system if it works) * - Leds of keyboard on/off * - Unicode input mode * ☑ precedes the Unicode input modes, as memory aid and tester * Note that ☑ has no letters in its Unicode, but press with Shift for 🗹 * which does. This matters when testing ‛descramble’ Dvorak mode. * - Capslock is on its normal position * - Insert * - APP (whatever it is) fakes being next to right GUI (though other layer). * - The traditional obsolete button like ScrLk/PrtSc are also included, in * case some program needs them. * - Speed measuring * - Text size measuring * - Some unused spots remaining. */ [ _RAR ] = LAYOUT_redefined ( /* _RAR (RARe keys. Power keys, Unicode mode, Alternate BASE, Media, Brightness, Speed, leds, …) index>middl>ring> pinky> pink2> <|> -*- //(toggle) on _FUN BASE Cnt/Mx Cnull CWmin CRprt Speed | SRprt Play Next Prev Stop RSht(•) CapsL Power• Wake• Sleep• Pause• ScrLk | PrtSc xxx Vol+ Vol- Mute Insert // • requires Shift ☑ uLNX uBSD uOSX uWIN uWNC | xxx xxx Bri+ Bri- xxx APP // Ü(nicode) tester ---------------------------------------------------------------------------- SLed MLeds RGUI xxx | !Alter xxx LGUI ___ // Middle-led, Side-leds, ! 'alternate' <|> -*- // (Hold) on BASE <1 ± <2 ± <3 <4 | 4> 3> 2> ± 1> … … */ // // , index> , middl> , ring> , pinky> , pink2> , // , , , , -*- , <|,> , , , , , , CTO_BASE , COUNT_TOG , COUNT_NULL , COUNT_WORDMIN , COUNT_REPORT , SPEED_TOG , SPEED_REPORT , KC_MPLY , KC_MNXT , KC_MPRV , KC_MSTP , KC_RSFT , KC_CAPS , C_KC_PWR , C_KC_WAKE , C_KC_SLEP , C_KC_PAUS , KC_SCRL , KC_PSCR , XXXXXXX , KC_VOLU , KC_VOLD , KC_MUTE , KC_INS , XP_DRA_CG , UC_LINX , UC_BSD , UC_MAC , UC_WIN , UC_WINC , XXXXXXX , XXXXXXX , KC_BRIGHTNESS_UP , KC_BRIGHTNESS_DOWN , XXXXXXX , KC_APP , // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- LEDS_ON # ifdef TRANSMINIVAN_LEFTSIDE , TRANS_LEFT # endif # ifdef MORE_KEY__COMMAND , MORE_key1 # endif # ifdef LEDS_OFF_BASE_DEF // This messes with led effect on/off, so we need to track the state of this setting now. , RGBTOG_ # else // Here we don't mess with led effect on/off, so we can use QMK key blindly. , RGB_TOG # endif , KC__XGUI , XXXXXXX # ifdef TRANSMINIVAN_MIDLEFT , TRANS_MIDLEFT # endif , OTHER_BASE , XXXXXXX # ifdef TRANSMINIVAN_RIGHTSIDE , TRANS_RIGHT # endif , KC__YGUI # ifdef MORE_KEY__ARROW , MORE_key2 # endif , _______ // , , , <|,> , , , // <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1> ), # endif // BASESFILE_LAYER_RAR /* ⬆⬇ */ # ifndef REMOVE_PAD // This removes all references to _PAD in the code, therefore is not functionally the same as BASESFILE_LAYER_PAD # ifndef BASESFILE_LAYER_PAD // Use a definition of this layer in the ./bases_* file, where this #define can be defined. # ifndef NUMPAD_COMMON_SQUARE // Use default _PAD layer, where numbers are aligned as they are on _NSY. // Conversely, if this is defined, this layer will resembel a numeric keypad. // See also base_numpad.c /* Layer _PAD: Numbers pad, for numbers pad version of numbers (computer programs can see the difference). * Number pad navigation will be more or less useless, but there is a repetition of the Numpad * keys 4,2,8,6 row 4 for arrows, and 3,1,7,9 row 2 for navigation, to make it a little easier to find. */ [ _PAD ] = LAYOUT_redefined ( /* Layer _PAD Numbers Pad (special symbol versions; regular '1' is not the same as this numpad '1', etc) index>middl>ring> pinky>pink2> -*- <|> //(toggle) on _FUN BASE xxx xxx .DEL 4LEFT 2DOWN | 8UP 6RGHT * xxx xxx Bksp LCtl 1END 2DOWN 3PGDN 4LEFT 5 | 6RGHT 7HOME 8UP 9PGUP 0INS - LSht xxx xxx / xxx = | + 3PGDN 1END 7HOME 9PGUP RSht -*---------------------------------------------------------------------------- //-*- toggle on BASE LAlt Del Tab ENT | NUML xxx LGUI RAlt <|> <1 ± <2 <3 <4 | 4> 3> 2> ± 1> … … */ // // , index> , middl> , ring> , pinky> , pink2> , // , , , , , -*- <|,> , , , , , , CTO_BASE , XXXXXXX , XXXXXXX , KC_KP_DOT , KC_KP_4 , KC_KP_2 , KC_KP_8 , KC_KP_6 , KC_KP_ASTERISK , XXXXXXX , XXXXXXX , KC_BSPC , KC_LCTL , KC_KP_1 , KC_KP_2 , KC_KP_3 , KC_KP_4 , KC_KP_5 , KC_KP_6 , KC_KP_7 , KC_KP_8 , KC_KP_9 , KC_KP_0 , KC_KP_MINUS , KC_LSFT , XXXXXXX , XXXXXXX , KC_KP_SLASH , XXXXXXX , KC_KP_EQUAL , KC_KP_PLUS , KC_KP_3 , KC_KP_1 , KC_KP_7 , KC_KP_9 , KC_RSFT , // ---------------------------------------------------------------------------------------------------------------------------------------------- KC_LALT # ifdef TRANSMINIVAN_LEFTSIDE , _______ // On Base layers this key typically defaults to MO ( _PAD ) # endif # ifdef MORE_KEY__COMMAND , MORE_key1 # endif , KC_DEL , KC_TAB , KC_KP_ENTER # ifdef TRANSMINIVAN_MIDLEFT , TRANS_MIDLEFT # endif , KC_NUM , XXXXXXX , KC__YGUI # ifdef TRANSMINIVAN_RIGHTSIDE , TRANS_RIGHT # endif # ifdef MORE_KEY__ARROW , MORE_key2 # endif , KC_RALT // , , , <|,> , , , // <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1> ), # else // NUMPAD_COMMON_SQUARE [ _PAD ] = LAYOUT_redefined ( /* * Layer _PAD: Option for a different _PAD layer in the common layers system. * This variety resembles the square layout of a numerical keyboard. * It is different from one of the Numpad Base layer compile options, in that * it only has a number pad for the right hand. It is also different in featuring * modifiers, and the overall layout is sligthly different (Enter, = symbol). * * ‛Tab’ on key 3 left hand is the same as the other _PAD layer option (with the * numbers in a line, equal to the _NSY layer), to retain the same ability to * type Control-Tab. It seems better to have RAlt in its usual place, Enter in * its usual place, than to strictly follow a standard numeric keyboard layout * (which puts Enter somewhere on the right, row 1). It seems easy enough to * type Enter on this key as well, even with the right hand. Numlock is also * in its usual place. Note that ‛Del’ on the left, row 1, is not a numbers pad * Delete/Dot key, but standard Delete, also in the usual place. * * This is probably the better one of the square layout numpads, unless you have a use * for the two hands version. This is also available on ‛Base’ Numpad. * Layer _PAD (Number pad, with NumLock on) index>middl>ring>pin>pink2> <|> BASE xxx xxx xxx xxx xxx | = 7 8 9 - Bspc LCtl xxx xxx xxx xxx xxx | * 4 5 6 + RCtl LSht xxx xxx xxx xxx xxx | / 1 2 3 , RSht ------------------------------------------------------------------------ LAlt Del Tab Ent | NumL 0 . RAlt <|> <1 ± <2 <3 <4 | 4> 3> 2> ± 1> … | … Layer _PAD (Number pad, with NumLock off) index>middl>ring >pin>pink2> <|> BASE xxx xxx xxx xxx xxx | = Home Up PgUp - Bspc LCtl xxx xxx xxx xxx xxx | * Left 5 Right + RCtl LSht xxx xxx xxx xxx xxx | / End Down PgDn , RSht ------------------------------------------------------------------------- LAlt Del Tab Ent | NumL Ins Del RAlt <|> <1 ± <2 <3 <4 | 4> 3> 2> ± 1> … | … */ // // , index> , middl> , ring> , pinky> , pink2> , // , , , , , -*- <|,> , , , , , , CTO_BASE , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_EQUAL , KC_KP_7 , KC_KP_8 , KC_KP_9 , KC_KP_MINUS , KC_BSPC , KC_LCTL , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_ASTERISK , KC_KP_4 , KC_KP_5 , KC_KP_6 , KC_KP_PLUS , KC_RCTL , KC_LSFT , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_SLASH , KC_KP_1 , KC_KP_2 , KC_KP_3 , KC_KP_COMMA , KC_RSFT , // ----------------------------------------------------------------------------------------------------------------------------------- KC_LALT # ifdef TRANSMINIVAN_LEFTSIDE , TRANS_LEFT # endif # ifdef MORE_KEY__COMMAND , MORE_key1 # endif , KC_DEL , KC_TAB , KC_KP_ENTER # ifdef TRANSMINIVAN_MIDLEFT , TRANS_MIDLEFT # endif , KC_NUM , KC_KP_0 // See comment in ./base_numpad.c on the first layout (double handed Base layer), about the next few keys: // This layer follows that layout Base Numpad. // ---⬇ # ifdef TRANSMINIVAN_RIGHTSIDE , TRANS_RIGHT # endif # ifdef MORE_KEY__ARROW //, MORE_key2 , KC__YGUI # endif // ---⬆ , KC_KP_DOT , KC_RALT // , , , <|,> , , , // <1 ± ± , <2 , <3 , <4 |, 4> , 3> ± ± , 2> , 1> ), # endif // NUMPAD_COMMON_SQUARE # endif // BASESFILE_LAYER_PAD # endif // REMOVE_PAD /* ⬆⬇ */ # ifndef REMOVE_ACC // This cuts out the whole _ACC layer. # ifndef BASESFILE_LAYER_ACC // Use a definition of this layer in the ./bases_* file, where this #define can be defined. /* Layer _ACC: Accented and other unusual characters. It seems this would * cover Dutch, German, French, Scandinavia, Italy and Spain. * It should helps with remembering what keys are where, if one * knows the logic behind it (however flawed it might be). * This layer has the uncluttered Tab key (whoohoo!). * * The logic is ... Versions of the vowels with accents are * widened vertically on the board, from their * normal position. * Grave is a line going up, thus on upper row. é * Acute is a line going down, thus on lower row. è * Diaereses is dots going horizontal, thus middle. ë * Diareses is umlaut which is most frequent if * including German, thus home row. ë * There is no room for Caret on the left, thus it is * on the right, following same-finger logic (O * is ring finger, etc). * Caret is on the lower row to make room for versions * of 'n' and 'c' near their normal position. * There is no room for ÿŸ on the normal y, because * íÍ is on it, which is more important, and to * keep the logic of that block, therefore it is * as close to it as can be. * øØ and åÅ follow the same-finger logic (a is left * hand pinky, etc), and are on remaining spots. * œŒ and æÆ are also no remaining spots, both close * to êÊ for the e in there, the œŒ being further * to the left to follow the same finger logic on * that right hand side: a on the right, o on the left. * ¡ and ¿ had no more room on this layer, therefore, * and because they are unusual, they are on the * _DRA(wings) layer. They are located under the keys * that also have ! and ?, respectively. * */ [ _ACC ] = LAYOUT_redefined ( /* Layer _ACC (ACCented characters, see _RAR layer for input modes) index>middl>ring> pinky>pink2> -*- <|> //(toggle) on _FUN BASE áÁ óÓ éÉ úÚ íÍ | ýÝ ijIJ çÇ øØ åÅ Bksp RCTL(Tab) äÄ öÖ ëË üÜ ïÏ | ÿŸ œŒ æÆ ñÑ ß μ LSht àÀ òÒ èÈ ùÙ ìÌ | îÎ ûÛ êÊ ôÔ â RSht ---------------------------------------------------------------------------- LAlt ___ ___ Ent | Spc ___ ___ RAlt -*- <|> //(hold) on BASE <1 ± <2 <3 <4 | 4> 3> 2> ± 1> … … */ // // , index> , middl> , ring> , pinky> , pink2> , // , , , , , <|,>-*- , , , , , , CTO_BASE , XP_ACC_AA , XP_ACC_AB , XP_ACC_AC , XP_ACC_AD , XP_ACC_AE , XP_ACC_AF , XP_ACC_AG , XP_ACC_AH , XP_ACC_AI , XP_ACC_AJ , KC_BSPC , LCTL ( KC_TAB ) , XP_ACC_BA , XP_ACC_BB , XP_ACC_BC , XP_ACC_BD , XP_ACC_BE , XP_ACC_BF , XP_ACC_BG , XP_ACC_BH , XP_ACC_BI , XP_ACC_BJ , XP_ACC_BK , KC_LSFT , XP_ACC_CA , XP_ACC_CB , XP_ACC_CC , XP_ACC_CD , XP_ACC_CE , XP_ACC_CF , XP_ACC_CG , XP_ACC_CH , XP_ACC_CI , XP_ACC_CJ , KC_RSFT , // ---------------------------------------------------------------------------------------------------------------------------------------------- KC_LALT # ifdef TRANSMINIVAN_LEFTSIDE , TRANS_LEFT # endif # ifdef MORE_KEY__COMMAND , MORE_key1 # endif , _______ , _______ , KC_ENT # ifdef TRANSMINIVAN_MIDLEFT , TRANS_MIDLEFT # endif , KC_SPC , _______ , _______ # ifdef TRANSMINIVAN_RIGHTSIDE , TRANS_RIGHT # endif # ifdef MORE_KEY__ARROW , MORE_key2 # endif , KC_RALT // , -*- , , <|,> , , , // <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1> ), # endif // BASESFILE_LAYER_ACC # endif // REMOVE_ACC /* ⬆⬇ */ # ifndef REMOVE_DRA // This cuts out the whole _DRA layer # ifndef BASESFILE_LAYER_DRA // Use a definition of this layer in the ./bases_* file, where this #define can be defined. /* Layer _DRA: Drawings, like various Unicode symbols. * */ [ _DRA ] = LAYOUT_redefined ( /* Layer _DRA (DRAwings, whatever else (rendering width varies in different applications)) index>middl>ring> pinky>pink2> -*- <|> //(toggle) on _FUN BASE “„ ”≤ £≥ ∅ ¢ ±ƒ | ❦♥ 🙂🙁 👍👎 ⁽₍ ⁾₎ Bksp Tab ¹₁ ²₂ ³₃ ⁴₄ ⁵₅ | ⁶₆ ⁷₇ ⁸₈ ⁹₉ ⁰₀ RCTL LSht 「━ 」─ °〇 •§ …· | ⮘⮙ ⮚⮛ ¿¡ 《┄ 》┅ RSht ------------------------------------------------------------------------- LAlt ___ ___ Ent | Spc ___ ___ RAlt -*- <|> -*- //(hold) on BASE <1 ± <2 <3 <4 | 4> 3> 2> ± 1> … … */ // // , index> , middl> , ring> , pinky> , pink2> , // , , , , , <|,> , -*- , , , , , CTO_BASE , XP_DRA_AA , XP_DRA_AB , XP_DRA_AC , XP_DRA_AD , XP_DRA_AE , XP_DRA_AF , XP_DRA_AG , XP_DRA_AH , XP_DRA_AI , XP_DRA_AJ , KC_BSPC , KC_TAB , XP_DRA_BA , XP_DRA_BB , XP_DRA_BC , XP_DRA_BD , XP_DRA_BE , XP_DRA_BF , XP_DRA_BG , XP_DRA_BH , XP_DRA_BI , XP_DRA_BJ , KC_RCTL , KC_LSFT , XP_DRA_CA , XP_DRA_CB , XP_DRA_CC , XP_DRA_CD , XP_DRA_CE , XP_DRA_CF , XP_DRA_CG , XP_DRA_CH , XP_DRA_CI , XP_DRA_CJ , KC_RSFT , // -------------------------------------------------------------------------------------------------------------------------------------------- KC_LALT # ifdef TRANSMINIVAN_LEFTSIDE , TRANS_LEFT # endif # ifdef MORE_KEY__COMMAND , MORE_key1 # endif , _______ , _______ , KC_ENT # ifdef TRANSMINIVAN_MIDLEFT , TRANS_MIDLEFT # endif , KC_SPC , _______ , _______ # ifdef TRANSMINIVAN_RIGHTSIDE , TRANS_RIGHT # endif # ifdef MORE_KEY__ARROW , MORE_key2 # endif , KC_RALT // , , , <|,> , , , // <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1> ), # endif // BASESFILE_LAYER_RAR # endif // REMOVE_DRA /* ⬆⬇ */ # ifndef REMOVE_BON // Removes this layer entirely, if set. # ifndef BASESFILE_LAYER_BON // Use a definition of this layer in the ./bases_* file, where this #define can be defined. /* * Bonus layer: Enumeration numbers, some general purpose / mathematical symbols * ⁻ is an exponential minus sign (the center-dot · can be used in exponents too) * × is multiplication * ‰ is promille, ‱ is pro-tenthousandth * */ [ _BON ] = LAYOUT_redefined ( /* Layer _BON (Bonus layer, a variety of more stuffs.) index>middl>ring> pinky>pink2> -*- <|> BASE ‛ 🛠 ’ ⬆ ¤ 🄯 ∑ © ‰ ‱ | ★ ٭ 😊 ⍨ × ⃰ √ ⁻ ⁺ Bksp `~ ① ⬅ ② ⬇ ③ ➡ ④ ┏ ⑤ ┓ | ⑥ ┃ ⑦ ┇ ⑧ ╋ ⑨ ⓪ ∞ — ≈ // — is a dash (larger), not hyphen LSht ‹ › ÷ ☞ ┗ ≠ ┛ | ✗ ┣ ✓ ┫ ⚠ « » RSht ------------------------------------------------------------------------- Left ___ ___ Ent | Spc ___ ___ Right -*- -*- <|> -*- // Activation on BASE <1 ± <2 <3 <4 | 4> 3> 2> ± 1> … … */ // // , index> , middl> , ring> , pinky> , pink2> , // , , , , , <|,> , , , , , , CTO_BASE , XP_BON_AA , XP_BON_AB , XP_BON_AC , XP_BON_AD , XP_BON_AE , XP_BON_AF , XP_BON_AG , XP_BON_AH , XP_BON_AI , XP_BON_AJ , KC_BSPC , KC_GRV , XP_BON_BA , XP_BON_BB , XP_BON_BC , XP_BON_BD , XP_BON_BE , XP_BON_BF , XP_BON_BG , XP_BON_BH , XP_BON_BI , XP_BON_BJ , XP_BON_BK , KC_LSFT , XP_BON_CA , XP_BON_CB , XP_BON_CC , XP_BON_CD , XP_BON_CE , XP_BON_CF , XP_BON_CG , XP_BON_CH , XP_BON_CI , XP_BON_CJ , KC_RSFT , // ------------------------------------------------------------------------------------------------------------------------------------------------- KC_LEFT # ifdef TRANSMINIVAN_LEFTSIDE , TRANS_LEFT # endif # ifdef MORE_KEY__COMMAND , MORE_key1 # endif , _______ , _______ , KC_ENT # ifdef TRANSMINIVAN_MIDLEFT , TRANS_MIDLEFT # endif , KC_SPC , _______ , _______ # ifdef TRANSMINIVAN_RIGHTSIDE , TRANS_RIGHT # endif # ifdef MORE_KEY__ARROW , MORE_key2 # endif , KC_RIGHT // , , , <|,> , , , // <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1> ), # endif // BASESFILE_LAYER_BON # endif // REMOVE_BON /* ⬆⬇ */ # ifndef BASESFILE_LAYER_FUN // Use a definition of this layer in the ./bases_* file, where this #define can be defined. /* Layer _FUN: Function keys until F20. Some combo modifiers control/alt/shift * Toward any layer by toggle. Layer can be set to return to BASE after one F-key press (FUN<, row 1) */ [ _FUN ] = LAYOUT_redefined ( /* Layer _FUN (F-keys, Layer access, Set BASE key direction) index>middl>ring> pinky>pink2> toggl toggl set toggl toggl toggl | toggl toggl // Type of layer switch <|> BASE: NUMS: _PAD _ACC _DRA _BON | _MOV _RAR xxx xxx xxx Bksp //':' are dynamic ... LCtl F1 F2 F3 F4 F5 | F6 F7 F8 F9 F10 RCtl LSht F11 F12 F13 F14 F15 | F16 F17 F18 F19 F20 RSht ----------------------------------------------------------------------*-- //-*- toggle on BASE LAlt LCtl& LCtl& LSht& | FUN< +LCtl&LSht LGUI RAlt //... < toggle 'stay' LSht LAlt LAlt | &LAlt +xxx +xxx +xxx | +xxx <|> <1 ± <2 <3 <4 | 4> 3> 2> ± 1> … … */ // // , index> , middl> , ring> , pinky> , pink2> , // , , -*- , , , <|,> , , , , , , CTO_BASE , CTO_NUMS , TO ( _PAD ) , CTO_ACCE , CTO_DRAW , TO ( _BON ), TO ( _MOV ) , TO ( _RAR ) , XXXXXXX , XXXXXXX , XXXXXXX , KC_BSPC , KC_LCTL , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_RCTL , KC_LSFT , KC_F11 , KC_F12 , KC_F13 , KC_F14 , KC_F15 , KC_F16 , KC_F17 , KC_F18 , KC_F19 , KC_F20 , KC_RSFT , // ------------------------------------------------------------------------------------------------------------------------------------------ KC_LALT # ifdef TRANSMINIVAN_LEFTSIDE , TRANS_LEFT # endif # ifdef MORE_KEY__COMMAND , MORE_key1 # endif , MT ( MOD_LCTL | MOD_LSFT, XXXXXXX ) , MT ( MOD_LCTL | MOD_LALT , XXXXXXX ) , MT ( MOD_LSFT | MOD_LALT , XXXXXXX ) # ifdef TRANSMINIVAN_MIDLEFT , TRANS_MIDLEFT # endif , _FUN_STAY , MT ( MOD_LCTL | MOD_LSFT | MOD_LALT , XXXXXXX ) , KC__YGUI # ifdef TRANSMINIVAN_RIGHTSIDE , _______ // On Base layers this key typically defaults to MO ( _FUN ) # endif # ifdef MORE_KEY__ARROW , MORE_key2 # endif , KC_RALT // , , , <|,> , , , // <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1> ), # endif // BASESFILE_LAYER_FUN /* ⬆ */ /* * New layer template. Includes left/right movement arrows, deletion, modifiers. * If you want a new layer, in the logic of this layout you would add a toggle on the * _FUN layer top row on the first free key to it, and optionally alter the hold * layer switch keys on the base layers. (Check if a new layer will fit on the chip.) * [ _??? ] = LAYOUT_redefined ( // index>middl>ring> pinky>pink2> // <|> // BASE xxx xxx xxx xxx xxx | xxx xxx xxx xxx xxx Bksp // LCtl xxx xxx xxx xxx xxx | xxx xxx xxx xxx xxx RCtl // LSht xxx xxx xxx xxx xxx | xxx xxx xxx xxx xxx RSht // ------------------------------------------------------------------------- // LAlt+Left Del ___ Ent | Spc ___ ___ RAlt+Right // <|> // <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // … … // // // , index> , middl> , ring> , pinky> , pink2> , // , , , , , <|,> , , , , , , CTO_BASE , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_BSPC , KC_LCTL , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_RCTL , KC_LSFT , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_RSFT , // ------------------------------------------------------------------------------------------------------------------------ LALT_T ( KC_LEFT ) # ifdef TRANSMINIVAN_LEFTSIDE , TRANS_LEFT # endif # ifdef MORE_KEY__COMMAND , MORE_key1 # endif , KC_DEL , XXXXXXX , KC_ENT # ifdef TRANSMINIVAN_MIDLEFT , TRANS_MIDLEFT # endif , KC_SPC , XXXXXXX , XXXXXXX # ifdef TRANSMINIVAN_RIGHTSIDE , TRANS_RIGHT # endif # ifdef MORE_KEY__ARROW , MORE_key2 # endif , RALT_T ( KC_RIGHT ) // , , , <|,> , , , // <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1> ), */ };