/* * License (GPL): This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . * Author: © 2020 by Jos Boersema * */ #pragma once // --------------------------------------v--------------------------------------- // Configuration: // --------------------------------------v--------------------------------------- /* ➡ Number pad Configuration ⬅ * * This concerns this Base layer in the shape of a numerical key pad, not the numerical * key pad layer which is part of the common layer system, which is defined and configured * elsewhere (see ./user_config.h). * * _Activate_ the below to have a single keypad definition on this layer, for the right * hand. Modifiers are also defined. * _Remove_ the below to have two keypad definitions on this Base layer, one for each hand. * * In both cases, you can reach the accompanying number pad layer with the super-/sub-script * numbers. For either option, there is a matching * super-/sub-script layer, which is * automatically compiled with it. */ #define NUMPAD_BASE_SINGLE // _Activate_ to resemble a one handed numerical keyboard, for right hand. // _Remove_ to have two numerical key pads, side by side, one for each hand. // /* Tip: When in doubt it might be best to choose the single handed layer, because it * resembles a regular keyboard more, and has modifier combinations. */ /* ➡ Removing the numbers pad _PAD layer ⬅ * * You may have no use for this common layer, if you have a numerical * keypad on the Alternate Base already. * * While _PAD layer gives quick uncluttered access to Control, Shift and Alt * to modify your pointer device input, the _MOV layer does the same. You * end up with the same functionality, with or without _PAD, in this matter. * * This does precisely the same as REMOVE_PAD in ./user_config.h, but this * setting here overrides any setting in ./user_config.h */ //#define REMOVES_PAD // _Activate_ to strip out the _PAD layer, _remove_ to have the _PAD layer. // --------------------------------------^--------------------------------------- // Below here no more comfortable configuration options..... // --------------------------------------^--------------------------------------- /* Redefine a layer in this file * * _Activate_ one or more of the below BASESFILE_LAYER_..., to redefine the layer * in this file. The version in ./keymap.c will be ignored. Keep in mind to use * transparent keys (_______) for “hold” layer switch keys on the BASE map, for * your new layer. */ // #define BASESFILE_LAYER_ACC // #define BASESFILE_LAYER_DRA // #define BASESFILE_LAYER_BON // #define BASESFILE_LAYER_PAD // #define BASESFILE_LAYER_MOV // #define BASESFILE_LAYER_RAR // #define BASESFILE_LAYER_FUN // The below sets some things up based on the above #defines. // Stripping out _PAD layer, sets the #define used global configuration file ./user_config.h # ifdef REMOVES_PAD // this file # ifndef REMOVE_PAD // user_config.h # define REMOVE_PAD // removes _PAD layer # endif # endif // Inserting the _PAD layer, even if stripped in ./user_config.h # ifndef REMOVES_PAD // this file # ifdef REMOVE_PAD // user_config.h # undef REMOVE_PAD // activtaes _PAD layer # endif # endif