// Copyright 2022 takashicompany (@takashicompany) // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "quantum.h" #define XXX KC_NO /* This is a shortcut to help you visually see your layout. * * The first section contains all of the arguments representing the physical * layout of the board and position of the keys. * * The second converts the arguments into a two-dimensional array which * represents the switch matrix. */ #define LAYOUT( \ k00, k01, k02, k03, k04, k05, k06, k10, k11, k12, \ k13, k14, k15, k16, k20, k21, k22, k23, k24, k25, \ k26, k30, k31, k32, k33, k34, k35, k36, k40, k41, \ k42, k43, k44, k45, k46, k50, k51, k52 \ ) { \ { k00, k01, k02, k03, k04, k05, k06 }, \ { k10, k11, k12, k13, k14, k15, k16 }, \ { k20, k21, k22, k23, k24, k25, k26 }, \ { k30, k31, k32, k33, k34, k35, k36 }, \ { k40, k41, k42, k43, k44, k45, k46 }, \ { k50, k51, k52, XXX, XXX, XXX, XXX } \ }