// Copyright 2021 @wekey (@@wekey) // SPDX-License-Identifier: GPL-2.0-or-later #pragma once /* key matrix size */ #define MATRIX_ROWS 10 #define MATRIX_COLS 8 /* * Keyboard Matrix Assignments * * Change this to how you wired your keyboard * COLS: AVR pins used for columns, left to right * ROWS: AVR pins used for rows, top to bottom * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) * */ #define MATRIX_ROW_PINS { F0, E6, D0, D1, C6, F7, F6, F5, F4, F1 } #define MATRIX_COL_PINS { C7, B6, B5, B4, D7, D6, D4, D5 } /* COL2ROW, ROW2COL */ #define DIODE_DIRECTION COL2ROW #ifdef ENCODER_ENABLE #define ENCODERS_PAD_A { D3 } #define ENCODERS_PAD_B { D2 } #define ENCODER_RESOLUTION 2 #define ENCODERS 1 #define ENCODERS_CW_KEY { { 4, 7 } } #define ENCODERS_CCW_KEY { { 4, 6 } } #endif #define LED_CAPS_LOCK_PIN B3 //#define LED_NUM_LOCK_PIN B0 //#define LED_CAPS_LOCK_PIN B1 //#define LED_SCROLL_LOCK_PIN B2 //#define LED_COMPOSE_PIN B3 //#define LED_KANA_PIN B4 //#define RGB_DI_PIN E2 //#ifdef RGB_DI_PIN //# define RGBLED_NUM 16 //# define RGBLIGHT_HUE_STEP 8 //# define RGBLIGHT_SAT_STEP 8 //# define RGBLIGHT_VAL_STEP 8 //# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */ //# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ /*== customize breathing effect ==*/ /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/ //# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64 /*==== use exp() and sin() ====*/ //# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7 //# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255 //#endif /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ #define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ #define LOCKING_RESYNC_ENABLE /* * Feature disable options * These options are also useful to firmware size reduction. */ /* disable debug print */ //#define NO_DEBUG /* disable print */ //#define NO_PRINT /* disable action features */ //#define NO_ACTION_LAYER //#define NO_ACTION_TAPPING //#define NO_ACTION_ONESHOT