# encg's Keymap ## What is this? A simple slot machine emulator for the [2% Milk Keyboard](https://github.com/Spaceman/SpaceboardsHardware/tree/master/Keyboards/2%25%20Milk). This idea is based on the [implementation by /u/ln8r on /r/mechanicalkeyboards](https://www.reddit.com/r/MechanicalKeyboards/comments/hcw21b/2_milk_slot_machine/). ## How does it work? The top button outputs all possible winning emoji combinations followed by a corresponding "score." Emojis are output one-by-one with a short delay to simulate the "slots" feel. ![IMG](https://i.imgur.com/rUc3IOn.gif) The bottom button outputs 3 random emojis one by one. The random function takes `timer_read()` as its seed value [(referenced here)](https://beta.docs.qmk.fm/developing-qmk/qmk-reference/ref_functions#software-timers). ![IMG](https://i.imgur.com/4EREsIq.png) ## Unicode Setup This keymap's default unicode input mode is `UC_WINC` which requires [WinCompose](https://github.com/samhocevar/wincompose). For other OSes, see [QMK documentation on unicode input modes](https://docs.qmk.fm/#/feature_unicode?id=input-modes). ## Ideas for the future - [ ] Factor in emoji hierarchy into RNG algorithm - [ ] Random/Wildcard emoji - [ ] Keep a count for winng combinations - [ ] Implement tap dance for easily switching unicode input types