/* Copyright 2022 Bastien Baloup * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include QMK_KEYBOARD_H enum custom_keycodes { // CL_ keycodes are here for charaters that need capslock on to be inputed. CL_AGRV = SAFE_RANGE, // À CL_EACU, // É CL_EGRV, // È // UC_ keycodes uses (ctrl+shift+u)+code+enter to input unicode. // I do not use the qmk unicode implementation because it does not uses the right keycodes to input numbers in a french layout. UC_PI , // π UC_ELIP // … }; // Following keymaps are made for the french ISO keyboard layout const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* * LOWERcase * ,-----------------------------------------. ,-----------------------------------------. * | ² | & | é | " | ' | ^ | | ¨ | è | % | ç | à | TG3 | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | ESC | a | z | e | r | t | | y | u | i | o | p | Bspc | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Tab | q | s | d | f | g |-------. ,-------| h | j | k | l | m | ù | * |------+------+------+------+------+------| | | Mute |------+------+------+------+------+------| * | MO1 | w | x | c | v | b |-------| |-------| n | , | ; | : | ! | MO1 | * `-----------------------------------------/ / \ \-----------------------------------------' * | LGUI | LAlt | LCTR | MO2 | /Enter / \Space \ | MO3 | RCTR | RAlt | HYPER| * | | | | |/ / \ \ | | | | | * `-----------------------------------' '------''---------------------------' */ [0] = LAYOUT( KC_GRV , KC_1 , KC_2 , KC_3 , KC_4 , KC_LBRC, S(KC_LBRC), KC_7 , S(KC_QUOT), KC_9 , KC_0 , TG(3) , KC_ESC , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_BSPC, KC_TAB , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN, KC_QUOT, MO(1) , KC_Z , KC_X , KC_C , KC_V , KC_B , XXXXXXX, KC_MUTE, KC_N , KC_M , KC_COMM , KC_DOT , KC_SLSH, MO(1) , KC_LGUI, KC_LALT, KC_LCTL, MO(2) , KC_ENT, KC_SPC, MO(3) , KC_RCTL, KC_RALT, KC_HYPR ), // I use a uppercase layer instead of using the Shift key because I find it easier to change the effect of shift+key chords this way. /* * UPPERcase * ,-----------------------------------------. ,-----------------------------------------. * | | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | TG3 | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | ESC | A | Z | E | R | T | | Y | U | I | O | P | Bspc | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | TAB | Q | S | D | F | G |-------. ,-------| H | J | K | L | M | µ | * |------+------+------+------+------+------| | | Mute |------+------+------+------+------+------| * | MO1 | W | X | C | V | B |-------| |-------| N | ? | . | / | § | MO1 | * `-----------------------------------------/ / \ \-----------------------------------------' * | LGUI | LAlt | LCTR | MO2 | /Enter / \Space \ | MO3 | RCTR | RAlt | HYPER| * | | | | |/ / \ \ | | | | | * `-----------------------------------' '------''---------------------------' */ [1] = LAYOUT( _______, S(KC_1), S(KC_2), S(KC_3), S(KC_4), S(KC_5), S(KC_6) , S(KC_7), S(KC_8) , S(KC_9) , S(KC_0) , _______ , _______, S(KC_Q), S(KC_W), S(KC_E), S(KC_R), S(KC_T), S(KC_Y) , S(KC_U), S(KC_I) , S(KC_O) , S(KC_P) , _______ , _______, S(KC_A), S(KC_S), S(KC_D), S(KC_F), S(KC_G), S(KC_H) , S(KC_J), S(KC_K) , S(KC_L) , S(KC_SCLN), S(KC_NUHS), _______, S(KC_Z), S(KC_X), S(KC_C), S(KC_V), S(KC_B), _______, _______, S(KC_N) , S(KC_M), S(KC_COMM), S(KC_DOT), S(KC_SLSH), _______ , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), // I replaced MO1 with the Shift key in the next layers to be able to use it for some shortcuts. /* SYMBOLS * ,-----------------------------------------. ,-----------------------------------------. * | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | ESC | À | È | É | ( | ) | | = | | | \ | · | @ | Bspc | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Tab | ` | ~ | # | < | > |-------. ,-------| + | - | / | * | ° | … | * |------+------+------+------+------+------| | | Play |------+------+------+------+------+------| * | Shift| ¤ | [ | ] | { | } |-------| |-------| π | _ | € | $ | £ | Shift| * `-----------------------------------------/ / \ \-----------------------------------------' * | LGUI | LAlt | LCTR | MO2 | /Enter / \Space \ | MO3 | RCTR | RAlt | HYPER|~ * | | | | |/ / \ \ | | | | | * `-----------------------------------' '------''---------------------------' */ [2] = LAYOUT( KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , KC_F12 , _______, CL_AGRV , CL_EGRV , CL_EACU , KC_5 , KC_MINS , KC_EQL , ALGR(KC_6), ALGR(KC_8), ALGR(KC_COMM), ALGR(KC_0), _______, _______, ALGR(KC_7) , ALGR(KC_2), ALGR(KC_3) , KC_NUBS , S(KC_NUBS) , S(KC_EQL), KC_6 , S(KC_DOT) , KC_NUHS , S(KC_MINS), UC_ELIP, KC_LSFT, ALGR(KC_RBRC), ALGR(KC_5), ALGR(KC_MINS), ALGR(KC_4), ALGR(KC_EQL), _______, KC_MPLY, UC_PI , KC_8 , ALGR(KC_E), KC_RBRC , S(KC_RBRC), KC_RSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), /* UTILS * ,----------------------------------------. ,-----------------------------------------. * | | & | é | " | ( | ^ | | CLock|PScr |ScLock| Pause| Ins | TG3 | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Esc | a | z | e | r | t | | PgUp | Home | Up | End | Del | Bspc | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Tab | q | s | d | f | g |-------. ,-------| PgDo | Left | Down | Rigth|CALeft|CARigt| * |------+------+------+------+------+------| | | Play |------+------+------+------+------+------| * |Shift | w | x | c | v | b |-------| |-------| | PWrd | | NWrd | Menu | Shift| * `-----------------------------------------/ / \ \-----------------------------------------' * | LGUI | LAlt | LCTR | MO2 | /Enter / \Space \ | MO3 | RCTR | RAlt | HYPER| * | | | | |/ / \ \ | | | | | * `----------------------------------' '------''---------------------------' */ [3] = LAYOUT( _______, _______, _______, _______, _______, _______, KC_CAPS, KC_PSCR , KC_SCRL, KC_PAUS , KC_INS , _______ , _______, _______, _______, _______, _______, _______, KC_PGUP, KC_HOME , KC_UP , KC_END , KC_DEL , _______ , _______, _______, _______, _______, _______, _______, KC_PGDN, KC_LEFT , KC_DOWN, KC_RGHT , C(A(KC_LEFT)), C(A(KC_RGHT)), KC_LSFT, _______, _______, _______, _______, _______, _______, KC_MPLY, XXXXXXX, C(KC_LEFT), XXXXXXX, C(KC_RGHT), KC_MENU , KC_RSFT , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ) }; // Custom keycode handling. bool process_record_user(uint16_t keycode, keyrecord_t *record) { // handling this once instead of in each keycode uses less program memory. if (record->event.pressed) { switch (keycode) { case CL_AGRV: // capsLockOn à capsLockOff SEND_STRING(SS_TAP(X_CAPS)"0"SS_TAP(X_CAPS)); break; case CL_EACU: // capsLockOn é capsLockOff SEND_STRING(SS_TAP(X_CAPS)"2"SS_TAP(X_CAPS)); break; case CL_EGRV: // capsLockOn è capsLockOff SEND_STRING(SS_TAP(X_CAPS)"7"SS_TAP(X_CAPS)); break; case UC_PI: // Ctrl+Shift+u 3CO Enter tap_code16(LCTL(LSFT(KC_U))); tap_code16(S(KC_3)); tap_code16(KC_C); tap_code16(S(KC_0)); tap_code16(KC_ENT); break; case UC_ELIP: // Ctrl+Shift+u 2026 Enter tap_code16(LCTL(LSFT(KC_U))); tap_code16(S(KC_2)); tap_code16(S(KC_0)); tap_code16(S(KC_2)); tap_code16(S(KC_6)); tap_code16(KC_ENT); break; } } // this uses less memory than returning in each case. return keycode < SAFE_RANGE; }; #if defined(ENCODER_ENABLE) && defined(ENCODER_MAP_ENABLE) // This section is like the keymap matrix, but for rotary encoders // My left encoder is currently not working, so I'm using Layers instead const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = { [0] = { ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(KC_VOLU, KC_VOLD)}, [1] = { ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(KC_VOLU, KC_VOLD)}, [2] = { ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(KC_MNXT, KC_MPRV)}, [3] = { ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(KC_MNXT, KC_MPRV)}, }; #endif #ifdef RGBLIGHT_ENABLE // This section define RGB_Lighting overrides by layers const rgblight_segment_t PROGMEM rgb_layer_1[] = RGBLIGHT_LAYER_SEGMENTS( {30, 6, HSV_TURQUOISE}, {38, 6, HSV_TURQUOISE} ); const rgblight_segment_t PROGMEM rgb_layer_2[] = RGBLIGHT_LAYER_SEGMENTS( {30, 6, HSV_TEAL}, {38, 6, HSV_TEAL} ); const rgblight_segment_t PROGMEM rgb_layer_3[] = RGBLIGHT_LAYER_SEGMENTS( {38, 6, HSV_PURPLE} ); const rgblight_segment_t* const PROGMEM rgb_layers[] = RGBLIGHT_LAYERS_LIST( rgb_layer_1, // Overrides for layer 1 rgb_layer_2, // Overrides for layer 2 rgb_layer_3 // Overrides for layer 3 ); // Enable the LED layers void keyboard_post_init_user(void) { rgblight_layers = rgb_layers; } // Set activation conditions for each LED layers layer_state_t layer_state_set_user(layer_state_t state) { rgblight_set_layer_state(0, layer_state_cmp(state, 1)); rgblight_set_layer_state(1, layer_state_cmp(state, 2)); rgblight_set_layer_state(2, layer_state_cmp(state, 3)); return state; } #endif