#include QMK_KEYBOARD_H #ifdef PROTOCOL_LUFA #include "lufa.h" #include "split_util.h" #endif extern keymap_config_t keymap_config; #ifdef RGBLIGHT_ENABLE //Following line allows macro to read current RGB settings extern rgblight_config_t rgblight_config; #endif extern uint8_t is_master; // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. enum layer_number { _QWERTY = 0, _MACROPAD, _FN, _ADJ }; enum custom_keycodes { QWERTY = SAFE_RANGE, MACROPAD, FN, ADJ, BACKLIT, RGBRST }; enum macro_keycodes { KC_SAMPLEMACRO, }; #define FN_ESC LT(_FN, KC_ESC) #define FN_CAPS LT(_FN, KC_CAPS) // Define your non-alpha grouping in this define's LAYOUT, and all your BASE_LAYERS will share the same mod/macro columns #define BASE_LAYOUT( \ _00, _01, _02, _03, _04, \ _10, _11, _12, _13, _14, \ _20, _21, _22, _23, _24, \ _30, _31, _32, _33, _34 \ ) \ LAYOUT_ortho_5x6( \ QK_GESC, _00, _01, _02, _03, _04, \ KC_TAB, _10, _11, _12, _13, _14, \ FN_CAPS, _20, _21, _22, _23, _24, \ KC_LSFT, _30, _31, _32, _33, _34, \ KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJ, KC_SPC \ ) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_QWERTY] = BASE_LAYOUT( KC_1, KC_2, KC_3, KC_4, KC_5, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_A, KC_S, KC_D, KC_F, KC_G, KC_Z, KC_X, KC_C, KC_V, KC_B ), [_MACROPAD] = BASE_LAYOUT( KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_A, KC_S, KC_D, KC_F, KC_G, KC_Z, KC_X, KC_C, KC_V, KC_B ), [_FN] = LAYOUT_ortho_5x6( KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, KC_PGDN, KC_UP, KC_PGUP, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_MOD, _______, _______ ), [_ADJ] = LAYOUT_ortho_5x6( KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, RGB_SAD, RGB_VAI, RGB_SAI, QK_BOOT, _______, _______, RGB_HUD, RGB_VAD, RGB_HUI, RGBRST, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_MOD, _______, _______ ) }; // define variables for reactive RGB bool TOG_STATUS = false; int RGB_current_mode; // Setting ADJ layer RGB back to default void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) { if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) { #ifdef RGBLIGHT_ENABLE //rgblight_mode(RGB_current_mode); #endif layer_on(layer3); } else { layer_off(layer3); } } bool process_record_user(uint16_t keycode, keyrecord_t *record) { //uint8_t shifted = get_mods() & (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT)); switch (keycode) { case QWERTY: if (record->event.pressed) { set_single_persistent_default_layer(_QWERTY); } return false; break; case MACROPAD: if(record->event.pressed) { set_single_persistent_default_layer(_MACROPAD); } return false; break; case FN: if (record->event.pressed) { //not sure how to have keyboard check mode and set it to a variable, so my work around //uses another variable that would be set to true after the first time a reactive key is pressed. if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false } else { TOG_STATUS = !TOG_STATUS; #ifdef RGBLIGHT_ENABLE //rgblight_mode(15); #endif } layer_on(_FN); } else { #ifdef RGBLIGHT_ENABLE //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change #endif layer_off(_FN); TOG_STATUS = false; } return false; break; case ADJ: if (record->event.pressed) { layer_on(_ADJ); } else { layer_off(_ADJ); } return false; break; //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released case RGBRST: #ifdef RGBLIGHT_ENABLE if (record->event.pressed) { eeconfig_update_rgblight_default(); rgblight_enable(); RGB_current_mode = rgblight_config.mode; } #endif break; } return true; } void matrix_init_user(void) { #ifdef RGBLIGHT_ENABLE RGB_current_mode = rgblight_config.mode; #endif }