#include QMK_KEYBOARD_H #ifdef PROTOCOL_LUFA #include "lufa.h" #include "split_util.h" #endif extern keymap_config_t keymap_config; #ifdef RGBLIGHT_ENABLE //Following line allows macro to read current RGB settings extern rgblight_config_t rgblight_config; #endif // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. enum layer_number { _QWERTY = 0, _FN, _ADJ }; enum custom_keycodes { QWERTY = SAFE_RANGE, FN, ADJ, RGBRST }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* QWERTY * ,------------------------------------------------. ,------------------------------------------------. * | ` | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | Bspc | * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| * | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \ | * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| * | Esc | A | S | D | F | G | | | | H | J | K | L | ; | ' | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | Shift| Z | X | C | V | B | | | | N | M | , | . | / | Shift| * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | Ctrl | Alt | FN | LGui | RGB | Spc | Del | | Bspc | Spc | Adj | LGui | FN | Alt | Ctrl | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | Spc | Ent | | Ent | Spc | * `-------------' `-------------' */ [_QWERTY] = LAYOUT( \ //,--------+--------+--------+--------+--------+--------+--+--------+. ,--------+--+--------+--------+--------+--------+--------+--------+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, _______, _______, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| SC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SC_RSPC, //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| KC_LCTL, KC_LALT, FN, KC_LGUI, RGB_MOD, KC_SPC, KC_DEL, KC_BSPC, KC_SPC, ADJ, KC_LGUI, FN, KC_LALT, KC_LCTL, //|--------+--------+--------+--------+--------+--+--------+--------| |--------+--+--------+--------+--------+--------+--------+--------| KC_SPC, KC_ENT, KC_ENT, KC_SPC // |--------+--------| |--------+-----------+ ), /* FN * ,------------------------------------------------. ,------------------------------------------------. * | F1 | F2 | F3 | F4 | F5 | F6 | | | | F7 | F8 | F9 | F10 | F11 | F12 | * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| * | | | | Up | | | | | | | | | | | | * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| * | | | Left | Down | Right| | | | | Play | Next | Mute | V-Up |V-Down| | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | | | | | | | | | | | | | | | | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | | | | | | | | | | | | | | | | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | | | | | | * `-------------' `-------------' */ [_FN] = LAYOUT( \ //,--------+--------+--------+--------+--------+--------+--+--------+. ,--------+--+--------+--------+--------+--------+--------+--------+ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| _______, _______, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, _______, //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, //|--------+--------+--------+--------+--------+--+--------+--------| |--------+--+--------+--------+--------+--------+--------+--------| _______, _______, _______, _______ // |--------+--------| |--------+-----------+ ), /* ADJ * ,------------------------------------------------. ,------------------------------------------------. * | | | | | | | | | | | | | | | | * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| * | | Sat+ | Val+ | Hue+ |Speed+|Toggle| | | | | | | | | | * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| * | | Sat- | Val- | Hue- |Speed-|Reset | | | | |QWERTY| COLE | | | | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | | | | | | | | | | | | | | | | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | | | | | | | | | | | | | | | | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | | | | | | * `-------------' `-------------' */ [_ADJ] = LAYOUT( \ //,--------+--------+--------+--------+--------+--------+--+--------+. ,--------+--+--------+--------+--------+--------+--------+--------+ QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, \ //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| _______, RGB_SAI, RGB_VAI, RGB_HUI, RGB_SPI, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, \ //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| _______, RGB_SAD, RGB_VAD, RGB_HUD, RGB_SPD, RGBRST, _______, _______, _______, _______, _______, _______, _______, _______, \ //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ //|--------+--------+--------+--------+--------+--+--------+--------| |--------+--------+--+--------+--------+--------+--------+--------| _______, _______, _______, _______ \ // |--------+--------| |--------+--------+ ) }; // define variables for reactive RGB bool TOG_STATUS = false; int RGB_current_mode; #ifdef ENCODER_ENABLE bool encoder_update_user(uint8_t index, bool clockwise) { if (index == 0) { /* First encoder */ if (clockwise) { tap_code(KC_VOLU); } else { tap_code(KC_VOLD); } } else if (index == 1) { /* Second encoder*/ if (clockwise) { tap_code(KC_UP); } else { tap_code(KC_DOWN); } } return true; } #endif bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case QWERTY: if (record->event.pressed) { set_single_persistent_default_layer(_QWERTY); } return false; break; case FN: if (record->event.pressed) { layer_on(_FN); } else { layer_off(_FN); } return false; break; case ADJ: if (record->event.pressed) { layer_on(_ADJ); } else { layer_off(_ADJ); } return false; break; //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released case RGBRST: #ifdef RGBLIGHT_ENABLE if (record->event.pressed) { eeconfig_update_rgblight_default(); rgblight_enable(); RGB_current_mode = rgblight_config.mode; } #endif break; } return true; } void matrix_init_user(void) { #ifdef RGBLIGHT_ENABLE RGB_current_mode = rgblight_config.mode; #endif } // OLED Driver Logic #ifdef OLED_ENABLE oled_rotation_t oled_init_user(oled_rotation_t rotation) { if (!is_keyboard_master()) return OLED_ROTATION_180; // flip 180 for offhand return rotation; } static void render_logo(void) { static const char PROGMEM sol_logo[] = { 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94, 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4, 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0}; oled_write_P(sol_logo, false); } //assign the right code to your layers for OLED display #define L_BASE 0 #define L_FN (1<<_FN) #define L_ADJ (1<<_ADJ) #define L_ADJ_TRI (L_ADJ|L_FN) static void render_status(void) { // Render to mode icon static const char PROGMEM mode_logo[4][4] = { {0x95,0x96,0x0a,0}, {0xb5,0xb6,0x0a,0}, {0x97,0x98,0x0a,0}, {0xb7,0xb8,0x0a,0} }; if (keymap_config.swap_lalt_lgui != false) { oled_write_P(mode_logo[0], false); oled_write_P(mode_logo[1], false); } else { oled_write_P(mode_logo[2], false); oled_write_P(mode_logo[3], false); } // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below oled_write_P(PSTR("Layer: "), false); switch (layer_state) { case L_BASE: oled_write_P(PSTR("Laser \n"), false); break; case L_FN: oled_write_P(PSTR("Function \n"), false); break; case L_ADJ: case L_ADJ_TRI: oled_write_P(PSTR("Adjustment\n"), false); break; default: oled_write_P(PSTR("Undefined \n"), false); } // Host Keyboard LED Status uint8_t led_usb_state = host_keyboard_leds(); oled_write_P(led_usb_state & (1<