/* * ---------------------------------------------------------------------------- * "THE BEER-WARE LICENSE" (Revision 42): * wrote this file. As long as you retain this * notice you can do whatever you want with this stuff. If we meet some day, and * you think this stuff is worth it, you can buy me a beer in return. David Rauseo * ---------------------------------------------------------------------------- */ #include QMK_KEYBOARD_H #include "common_oled.h" enum keymap_layers { _BASE, _LHAND, _FUNC }; //Layers and special keys. #define SPC_LHND LT(_LHAND, KC_SPC) #define BSP_FUNC LT(_FUNC, KC_BSPC) #define DEL_FUNC LT(_FUNC, KC_DEL) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* QWERTY * .--------------------------------------------------------------. .--------------------------------------------------------------. * | Esc | 1 | 2 | 3 | 4 | 5 | ` | | = | 6 | 7 | 8 | 9 | 0 | - | * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| * | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \ | * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| * | LCtrl | A | S | D | F | G | Home | | End | H | J | K | L | : | ' | * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| * | Shift/(| Z | X | C | V | B | Play | | Mute | N | M | , | . | / | Shift/)| * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| * | LCtrl | Win | Alt | MO(3) | L2/Del | Space | Space | | Bcksp | Bcksp | Left | Down | Up | Right | Ctrl | * '--------+--------+--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------+--------+--------' * Encoder 1 Encoder 2 Encoder 3 Encoder 4 * .-----------------------------------. .-----------------------------------. * | VolUp | VolDn | VolUp | VolDn | | PgUp | PgDn | PgUp | PgDn | * |--------+--------+--------+--------+--------. .--------+--------+--------+--------+--------| * | VolDn | VolUp | Next | Play | Prev | Touch Encoder Touch Encoder | RgbHuI | RgbHuD | RgbMdD | RgbTog | RgbMdI | * '--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------' */ [_BASE] = LAYOUT( KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_GRV, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_HOME, KC_END, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, SC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_MPLY, KC_MUTE, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SC_RSPC, KC_LCTL, KC_LGUI, KC_LALT, MO(3), DEL_FUNC, SPC_LHND, SPC_LHND, BSP_FUNC, BSP_FUNC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_RCTL, // Here we have the encoder setup. Encoder 0 clockwise, Encoder 0 counter-clockwise, Encoder 1 clockwise, Encoder 1 counter-clockwise , then right side KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_PGDN, KC_PGUP, KC_PGDN, KC_PGUP, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV, RGB_HUI, RGB_HUD, RGB_RMOD, RGB_TOG, RGB_MOD ), [_LHAND] = LAYOUT( QK_BOOT, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PSCR, KC_SCRL, KC_PAUS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_TRNS, KC_PGUP, KC_PGDN, KC_TRNS, KC_TRNS, KC_INS, KC_HOME, KC_PGUP, KC_TRNS, KC_LSFT, KC_CALC, KC_MYCM, KC_TRNS, KC_ENT, KC_BSPC, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_DEL, KC_END, KC_PGDN, KC_RSFT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_TRNS, // Encoders. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS ), [_FUNC] = LAYOUT( KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_SPI, QK_BOOT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, // Encoders. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS ), // Placeholder layer! [3] = LAYOUT( KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, // Encoders. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO ) };