#pragma once #include "quantum.h" /* This a shortcut to help you visually see your layout. * * The first section contains all of the arguments representing the physical * layout of the board and position of the keys. * * The second converts the arguments into a two-dimensional array which * represents the switch matrix. */ #define LAYOUT_ortho_5x4( \ K00, K01, K02, K03, \ K10, K11, K12, K13, \ K20, K21, K22, K23, \ K30, K31, K32, K33, \ K40, K41, K42, K43 \ ) \ { \ { K00, K01, K02, K03 }, \ { K10, K11, K12, K13 }, \ { K20, K21, K22, K23 }, \ { K30, K31, K32, K33 }, \ { K40, K41, K42, K43 }, \ } #define LAYOUT_numpad_5x4( \ K00, K01, K02, K03, \ K10, K11, K12, \ K20, K21, K22, K13, \ K30, K31, K32, \ K40, K42, K33 \ ) \ { \ { K00, K01, K02, K03 }, \ { K10, K11, K12, K13 }, \ { K20, K21, K22, KC_NO }, \ { K30, K31, K32, K33 }, \ { K40, KC_NO, K42, KC_NO }, \ }