/* Copyright 2021 Ramon Imbao * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include QMK_KEYBOARD_H const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [0] = LAYOUT_all( KC_PSCR, KC_SLCK, KC_PAUS, KC_INS, KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_NO, KC_HOME, KC_P7, KC_P8, KC_P9, KC_PPLS, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_END, KC_P4, KC_P5, KC_P6, KC_NO, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP, KC_P1, KC_P2, KC_P3, KC_PENT, KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN, KC_P0, KC_NO, KC_PDOT, KC_NO, KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RCTL, KC_NO, KC_LEFT, KC_DOWN, KC_RGHT, KC_VOLD, KC_VOLU ), [1] = LAYOUT_all( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), }; keyevent_t encoder_ccw = { .key = (keypos_t){.row = 12, .col = 0}, .pressed = false }; keyevent_t encoder_cw = { .key = (keypos_t){.row = 12, .col = 1}, .pressed = false }; void matrix_scan_user(void) { if (IS_PRESSED(encoder_ccw)) { encoder_ccw.pressed = false; encoder_ccw.time = (timer_read() | 1); action_exec(encoder_ccw); } if (IS_PRESSED(encoder_cw)) { encoder_cw.pressed = false; encoder_cw.time = (timer_read() | 1); action_exec(encoder_cw); } } bool encoder_update_user(uint8_t index, bool clockwise) { if (clockwise) { encoder_cw.pressed = true; encoder_cw.time = (timer_read() | 1); action_exec(encoder_cw); } else { encoder_ccw.pressed = true; encoder_ccw.time = (timer_read() | 1); action_exec(encoder_ccw); } return true; } #ifdef RGBLIGHT_ENABLE // Can probably still be optimized, but I like it as is for clarity const rgblight_segment_t PROGMEM ll_none[] = RGBLIGHT_LAYER_SEGMENTS( {0,1, HSV_OFF}, {1,1, HSV_OFF}, {2,1, HSV_OFF} ); const rgblight_segment_t PROGMEM ll_nl[] = RGBLIGHT_LAYER_SEGMENTS( {1,1, HSV_OFF}, {0,1, HSV_OFF} ); const rgblight_segment_t PROGMEM ll_cl[] = RGBLIGHT_LAYER_SEGMENTS( {2,1, HSV_OFF}, {0,1, HSV_OFF} ); const rgblight_segment_t PROGMEM ll_clnl[] = RGBLIGHT_LAYER_SEGMENTS( {0,1, HSV_OFF} ); const rgblight_segment_t PROGMEM ll_sl[] = RGBLIGHT_LAYER_SEGMENTS( {2,1, HSV_OFF}, {1,1, HSV_OFF} ); const rgblight_segment_t PROGMEM ll_slnl[] = RGBLIGHT_LAYER_SEGMENTS( {1,1, HSV_OFF} ); const rgblight_segment_t PROGMEM ll_slcl[] = RGBLIGHT_LAYER_SEGMENTS( {2,1, HSV_OFF} ); const rgblight_segment_t* const PROGMEM rgb_layers[] = RGBLIGHT_LAYERS_LIST( ll_none, ll_nl, ll_cl, ll_clnl, ll_sl, ll_slnl, ll_slcl ); void keyboard_post_init_kb(void) { rgblight_layers = rgb_layers; keyboard_post_init_user(); } bool led_update_kb (led_t led_state) { bool res = led_update_user(led_state); if (res) { uint8_t lock_bits = led_state.scroll_lock << 2 | led_state.caps_lock << 1 | led_state.num_lock; for (uint8_t i=0; i<7; i++) { rgblight_set_layer_state(i, false); } if (lock_bits < 7) { rgblight_set_layer_state(lock_bits, true); } } return res; } #endif