/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) * Copyright 2019 Sunjun Kim * Copyright 2020 Ploopy Corporation * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include QMK_KEYBOARD_H // used for tracking the state bool is_drag_scroll = false; enum custom_keycodes { DRAG_SCROLL = SAFE_RANGE, }; bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case DRAG_SCROLL: if (record->event.pressed) { // this toggles the state each time you tap it is_drag_scroll ^= 1; } break; } return true; } // The real magic is here. // This function is called to translate the processed sensor movement // from the mouse sensor and translates it into x and y movement for // the mouse report. Normally. So if "drag scroll" is toggled on, // moving the ball scrolls instead. You could remove the x or y here // to only scroll in one direction, if you wanted, as well. In fact, // there is no reason that you need to send this to the mouse report. // You could have it register a key, instead. void process_mouse_user(report_mouse_t* mouse_report, int8_t x, int8_t y) { if (is_drag_scroll) { mouse_report->h = x; mouse_report->v = y; } else { mouse_report->x = x; mouse_report->y = y; } } const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [0] = LAYOUT( /* Base */ KC_BTN1, KC_BTN3, KC_BTN2, KC_BTN4, LT(1, KC_BTN5) ), [1] = LAYOUT( DRAG_SCROLL, _______, _______, _______, _______ ) };