/* Copyright 2020 Andrew Liaw * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include QMK_KEYBOARD_H enum planck_layers { _BASE, _LOWER, _RAISE, _ADJUST, }; enum planck_keycodes { L_RESET = SAFE_RANGE, }; #ifdef AUDIO_ENABLE float planck_sound[][2] = SONG(PLANCK_SOUND); #endif #define LOWER MO(_LOWER) #define RAISE MO(_RAISE) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Base * ,-----------------------------------------------------------------------------------. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp | * |------+------+------+------+------+------+------+------+------+------+------+------| * | Esc | A | S | D | F | G | H | J | K | L | ; | " | * |------+------+------+------+------+------+------+------+------+------+------+------| * | Shift| Z | X | C | V | B | N | M | , | . | / | Shift| * |------+------+------+------+------+------+------+------+------+------+------+------| * |Leader| Ctrl | Alt | GUI | Lower| Enter| Space| Raise| GUI | Alt | Ctrl | Del | * `-----------------------------------------------------------------------------------' */ [_BASE] = LAYOUT_planck_grid( KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, QK_LEAD, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_ENT, KC_SPC, RAISE, KC_RGUI, KC_RALT, KC_RCTL, KC_DEL ), /* Lower * ,-----------------------------------------------------------------------------------. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | | * |------+------+------+------+------+-------------+------+------+------+------+------| * | Caps | | | | | | Left | Down | Up | Right| | \ | * |------+------+------+------+------+------|------+------+------+------+------+------| * | | | | | | | | Home | End | Pg Up| Pg Dn| | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | | | | | * `-----------------------------------------------------------------------------------' */ [_LOWER] = LAYOUT_planck_grid( KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, KC_CAPS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, XXXXXXX, KC_BSLS, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_END, KC_PGUP, KC_PGDN, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), /* Raise * ,-----------------------------------------------------------------------------------. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | | * |------+------+------+------+------+-------------+------+------+------+------+------| * | | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | | | * |------+------+------+------+------+------|------+------+------+------+------+------| * | | F7 | F8 | F9 | F10 | F11 | F12 | _ | + | { | } | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | | | | | * `-----------------------------------------------------------------------------------' */ [_RAISE] = LAYOUT_planck_grid( KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_PIPE, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), /* Adjust (Lower + Raise) * ,-----------------------------------------------------------------------------------. * | | Reset| Debug| Clear| RGB | HUE+ | HUE- | SAT+ | SAT- |BRGTH+|BRGTH-| | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | |Aud on|Audoff| Swap | Norm | | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | |Mus on|Musoff| NKRO | 6KRO | | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | | | | | * `-----------------------------------------------------------------------------------' */ [_ADJUST] = LAYOUT_planck_grid( _______, L_RESET, DB_TOGG, EE_CLR, RGB_TOG, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, XXXXXXX, XXXXXXX, AU_ON, AU_OFF, AG_SWAP, AG_NORM, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, MU_ON, MU_OFF, NK_ON, NK_OFF, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ) }; const rgblight_segment_t PROGMEM base_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, 9, 0, 0, 0}); const rgblight_segment_t PROGMEM lower_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, 8, HSV_RED}); const rgblight_segment_t PROGMEM raise_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, 8, HSV_GREEN}); const rgblight_segment_t PROGMEM adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, 8, HSV_BLUE}); const rgblight_segment_t PROGMEM capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS({4, 5, HSV_WHITE}); // Later layers take precedence. const rgblight_segment_t* const PROGMEM rgb_layers[] = RGBLIGHT_LAYERS_LIST( base_layer, lower_layer, raise_layer, adjust_layer, capslock_layer ); bool audio_disable = false; void keyboard_pre_init_user(void) { // If the audio is off during hardware init, // it causes problem when the audio is turn on later. // The workaround is to always set the audio on during hardware init, // then toggle audio back to the setting. #ifdef AUDIO_ENABLE if (!is_audio_on()) { audio_disable = true; audio_on(); } #endif } void matrix_init_user(void) { // To fix a audio related problem. See comments in keyboard_pre_init_user(). #ifdef AUDIO_ENABLE if (audio_disable) { audio_off(); } #endif } void keyboard_post_init_user(void) { rgblight_layers = rgb_layers; rgblight_set_layer_state(0, true); } bool leader_found; void leader_end_user(void) { leader_found = false; if (leader_sequence_one_key(L_RESET)) { leader_found = true; reset_keyboard(); } else if (leader_sequence_one_key(KC_DEL)) { leader_found = true; layer_clear(); } else if (leader_sequence_one_key(LOWER)) { leader_found = true; layer_on(_LOWER); } else if (leader_sequence_one_key(RAISE)) { leader_found = true; layer_on(_RAISE); } // Plays sound on if leader sequence found. if (leader_found) { #ifdef AUDIO_ENABLE PLAY_SONG(planck_sound); #endif } } bool led_update_user(led_t led_state) { // Turn on RBG for capslock. rgblight_set_layer_state(4, led_state.caps_lock); return true; } layer_state_t layer_state_set_user(layer_state_t state) { // Set RBG layer according to active keymap layer. rgblight_set_layer_state(1, layer_state_cmp(state, 1)); rgblight_set_layer_state(2, layer_state_cmp(state, 2)); rgblight_set_layer_state(3, layer_state_cmp(state, 1) && layer_state_cmp(state, 2)); return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); } bool music_mask_user(uint16_t keycode) { switch (keycode) { case RAISE: case LOWER: return false; default: return true; } }