/* Copyright 2015-2017 Jack Humbert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include QMK_KEYBOARD_H #include "muse.h" #include "kuatsure.h" #define LAYOUT_planck_grid_wrapper(...) LAYOUT_planck_grid(__VA_ARGS__) enum planck_layers { _QWERTY, _GAME, _GAME_LOWER, _GAME_RAISE, _MOUSE, _LOWER, _RAISE, _ADJUST }; enum planck_keycodes { QWERTY = USER_SAFE_RANGE, GAME, }; #define LOWER MO(_LOWER) #define RAISE MO(_RAISE) #define MOUSE TG(_MOUSE) #define G_LOWER MO(_GAME_LOWER) #define G_RAISE MO(_GAME_RAISE) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Qwerty * ,-----------------------------------------------------------------------------------. * | Tab/M| Q | W | E | R | T | Y | U | I | O | P | Bksp | * |------+------+------+------+------+-------------+------+------+------+------+------| * | Esc/C| A | S | D | F | G | H | J | K | L | ; | ' | * |------+------+------+------+------+------|------+------+------+------+------+------| * | Shift| Z | X | C | V | B | N | M | , | . | / | Ent | * |------+------+------+------+------+------+------+------+------+------+------+------| * | Mute | Ldr | Alt | GUI |Lower | RSE | SPC | Left | Down | Up |Right | * `-----------------------------------------------------------------------------------' */ [_QWERTY] = LAYOUT_planck_grid_wrapper( KT_MTAB, _________________QWERTY_L1_________________, _________________QWERTY_R1_________________, KC_BSPC, KT_CESC, _________________QWERTY_L2_________________, _________________QWERTY_R2_________________, KC_QUOT, KT_LSFT, _________________QWERTY_L3_________________, _________________QWERTY_R3_________________, KC_ENT, KC_MPLY, KC_LEAD, KC_LALT, KC_LGUI, LOWER, RAISE, KC_SPC, KC_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT ), /* Lower * ,-----------------------------------------------------------------------------------. * | | ! | & | Up | | ` | | { | } | _ | | | | * |------+------+------+------+------+-------------+------+------+------+------+------| * | | Del | Left | Down | Right| ~ | = | ( | ) | + | : | " | * |------+------+------+------+------+------|------+------+------+------+------+------| * | | VolD | Prev | Play | Next | VolU | - | [ | ] | | ? |Mouse | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | Home | PgDn | PgUp | End | * `-----------------------------------------------------------------------------------' */ [_LOWER] = LAYOUT_planck_grid_wrapper( _______, KC_EXLM, KC_AMPR, KC_UP, _______, KC_GRV, _______, ____CRBRACES____, KC_UNDS, _______, KC_PIPE, _______, KC_DEL, KC_LEFT, KC_DOWN, KC_RIGHT, KC_TILD, KC_EQL, _____PARENS_____, KC_PLUS, KC_COLN, KC_DQT , _______, KC_VOLD, KC_MPRV, KC_MPLY, KC_MNXT, KC_VOLU, KC_MINS, ___SQBRACKETS___, _______, KC_QUES, MOUSE , _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END ), /* Raise * ,-----------------------------------------------------------------------------------. * | | F9 | F10 | F11 | F12 | | * | 7 | 8 | 9 | 0 | \ | * |------+------+------+------+------+-------------+------+------+------+------+------| * | | F5 | F6 | F7 | F8 | | = | 4 | 5 | 6 | + | | * |------+------+------+------+------+------|------+------+------+------+------+------| * | | F1 | F2 | F3 | F4 | | - | 1 | 2 | 3 | / | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | 0 | 0 | | | * `-----------------------------------------------------------------------------------' */ [_RAISE] = LAYOUT_planck_grid_wrapper( _______, ____________FUNCTION_3____________, _______, KC_ASTR, KC_7, KC_8, KC_9, KC_0, KC_BSLS, _______, ____________FUNCTION_2____________, _______, KC_EQL, KC_4, KC_5, KC_6, KC_PLUS, _______, _______, ____________FUNCTION_1____________, _______, KC_MINS, KC_1, KC_2, KC_3, KC_SLASH, _______, _______, _______, _______, _______, _______, _______, _______, KC_0, KC_0, _______, _______, _______ ), /* Mouse * ,-----------------------------------------------------------------------------------. * | | | Btn1 | mUP | Btn2 | | | | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | mLEFT| mDWN | mRGHT| | | | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | Btn3 | Btn4 | Btn5 | | | | | | |Mouse | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | | | | | * `-----------------------------------------------------------------------------------' */ [_MOUSE] = LAYOUT_planck_grid_wrapper( _______, _______, KC_BTN1, KC_MS_U, KC_BTN2, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BTN3, KC_BTN4, KC_BTN5, _______, _______, _______, _______, _______, _______, MOUSE , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), /* Adjust (Lower + Raise) * ,-----------------------------------------------------------------------------------. * | | MAKE | FLSH | | | | | | | | | Del | * |------+------+------+------+------+-------------+------+------+------+------+------| * | | RESET| DEBUG| | |Aud on|AudOff| Game |Mouse | | | | * |------+------+------+------+------+------|------+------+------+------+------+------| * | | VRSN | | |MusMod|Mus on|MusOff| | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | | | | | * `-----------------------------------------------------------------------------------' */ [_ADJUST] = LAYOUT_planck_grid_wrapper( _______, KB_MAKE, KB_FLSH, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, _______, RESET, DEBUG, _______, _______, AU_ON, AU_OFF, GAME, MOUSE, _______, _______, _______, _______, KB_VRSN, _______, _______, MU_MOD, MU_ON, MU_OFF, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), /* Game * * Mostly transparent, but wanted to disable gui key. * Also give a key to get back to qwerty layout. * * Disabling the `Controlled ESC` key is also plus. * Think BDO / Monster Hunter / D2 * * ,-----------------------------------------------------------------------------------. * | Tab | | | | | | | | | | | | * |------+------+------+------+------+-------------+------+------+------+------+------| * | Ctrl | | | | | | | | | | | | * |------+------+------+------+------+------|------+------+------+------+------+------| * | Shft | | | | | | | | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | |Qwerty| F14 | Spc | gLWR | gRSE | ESC | | | | | * `-----------------------------------------------------------------------------------' */ [_GAME] = LAYOUT_planck_grid_wrapper( KC_TAB, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QWERTY, KC_F14, KC_SPC, G_LOWER, G_RAISE, KC_ESC, KC_ESC, _______, _______, _______, _______ ), /* Game Lower * ,-----------------------------------------------------------------------------------. * | | 1 | 2 | 3 | 4 | ` | | F9 | F10 | F11 | F12 | | * |------+------+------+------+------+-------------+------+------+------+------+------| * | | 5 | 6 | 7 | 8 | | | F5 | F6 | F7 | F8 | | * |------+------+------+------+------+------|------+------+------+------+------+------| * | | 9 | 0 | - | = | | | F1 | F2 | F3 | F4 | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | | | | | * `-----------------------------------------------------------------------------------' */ [_GAME_LOWER] = LAYOUT_planck_grid_wrapper( _______, KC_1, KC_2, KC_3, KC_4, KC_GRV, _______, ____________FUNCTION_3____________, _______, _______, KC_5, KC_6, KC_7, KC_8, _______, _______, ____________FUNCTION_2____________, _______, _______, KC_9, KC_0, KC_MINS, KC_EQL, _______, _______, ____________FUNCTION_1____________, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), /* Game Raise * ,-----------------------------------------------------------------------------------. * | | p7 | p8 | p9 | p0 | ` | | F9 | F10 | F11 | F12 | | * |------+------+------+------+------+-------------+------+------+------+------+------| * | | p4 | p5 | p6 | p+ | | | F5 | F6 | F7 | F8 | | * |------+------+------+------+------+------|------+------+------+------+------+------| * | | p1 | p2 | p3 | pE | | | F1 | F2 | F3 | F4 | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | | | | | * `-----------------------------------------------------------------------------------' */ [_GAME_RAISE] = LAYOUT_planck_grid_wrapper( _______, KC_P7, KC_P8, KC_P9, KC_P0, KC_GRV, _______, ____________FUNCTION_3____________, _______, _______, KC_P4, KC_P5, KC_P6, KC_PPLS, _______, _______, ____________FUNCTION_2____________, _______, _______, KC_P1, KC_P2, KC_P3, KC_PENT, _______, _______, ____________FUNCTION_1____________, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), }; #ifdef AUDIO_ENABLE float plover_song[][2] = SONG(PLOVER_SOUND); float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND); #endif layer_state_t layer_state_set_user(layer_state_t state) { return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); } bool process_record_keymap(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case QWERTY: if (record->event.pressed) { print("mode just switched to qwerty and this is a huge string\n"); set_single_persistent_default_layer(_QWERTY); } return false; break; case GAME: if (record->event.pressed) { set_single_persistent_default_layer(_GAME); } return false; break; } return true; } bool muse_mode = false; uint8_t last_muse_note = 0; uint16_t muse_counter = 0; uint8_t muse_offset = 70; uint16_t muse_tempo = 50; void encoder_update(bool clockwise) { if (muse_mode) { if (IS_LAYER_ON(_RAISE)) { if (clockwise) { muse_offset++; } else { muse_offset--; } } else { if (clockwise) { muse_tempo+=1; } else { muse_tempo-=1; } } } else { if (clockwise) { if (IS_LAYER_ON(_MOUSE)) { tap_code(KC_MS_WH_UP); } else { tap_code(KC_VOLU); } } else { if (IS_LAYER_ON(_MOUSE)) { tap_code(KC_MS_WH_DOWN); } else { tap_code(KC_VOLD); } } } } void dip_update(uint8_t index, bool active) { switch (index) { case 0: if (active) { #ifdef AUDIO_ENABLE PLAY_SONG(plover_song); #endif layer_on(_ADJUST); } else { #ifdef AUDIO_ENABLE PLAY_SONG(plover_gb_song); #endif layer_off(_ADJUST); } break; case 1: if (active) { muse_mode = true; } else { muse_mode = false; #ifdef AUDIO_ENABLE stop_all_notes(); #endif } } } void matrix_scan_keymap(void) { #ifdef AUDIO_ENABLE if (muse_mode) { if (muse_counter == 0) { uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()]; if (muse_note != last_muse_note) { stop_note(compute_freq_for_midi_note(last_muse_note)); play_note(compute_freq_for_midi_note(muse_note), 0xF); last_muse_note = muse_note; } } muse_counter = (muse_counter + 1) % muse_tempo; } #endif } bool music_mask_user(uint16_t keycode) { switch (keycode) { case RAISE: case LOWER: return false; default: return true; } }