#pragma once #define TAPPING_TERM 150 #define PERMISSIVE_HOLD // Disable all RGB effects #define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT #define DISABLE_RGB_MATRIX_ALPHAS_MODS #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN #define DISABLE_RGB_MATRIX_BREATHING #define DISABLE_RGB_MATRIX_BAND_SAT #define DISABLE_RGB_MATRIX_BAND_VAL #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL #define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT #define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL #define DISABLE_RGB_MATRIX_CYCLE_ALL #define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT #define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL #define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON #define DISABLE_RGB_MATRIX_DUAL_BEACON #define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL #define DISABLE_RGB_MATRIX_CYCLE_SPIRAL #define DISABLE_RGB_MATRIX_RAINBOW_BEACON #define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS #define DISABLE_RGB_MATRIX_RAINDROPS #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS #define DISABLE_RGB_MATRIX_TYPING_HEATMAP #define DISABLE_RGB_MATRIX_DIGITAL_RAIN #define DISABLE_RGB_MATRIX_SOLID_REACTIVE #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS #define DISABLE_RGB_MATRIX_SPLASH #define DISABLE_RGB_MATRIX_MULTISPLASH #define DISABLE_RGB_MATRIX_SOLID_SPLASH #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH // Most tactile encoders have detents every 4 stages #define ENCODER_RESOLUTION 4