// Copyright 2022 zzeneg (@zzeneg) // SPDX-License-Identifier: GPL-2.0-or-later #include QMK_KEYBOARD_H enum layer_number { _QWERTY = 0, _GAME, _NAV, _NUMBER, _SYMBOL, _FUNC }; // Left-hand home row mods #define HOME_A LGUI_T(KC_A) #define HOME_S LALT_T(KC_S) #define HOME_D LCTL_T(KC_D) #define HOME_F LSFT_T(KC_F) // Right-hand home row mods #define HOME_J RSFT_T(KC_J) #define HOME_K RCTL_T(KC_K) #define HOME_L LALT_T(KC_L) #define HOME_SCLN RGUI_T(KC_SCLN) // bottom mods #define SYM_SPC LT(_SYMBOL, KC_SPC) #define NUM_TAB LT(_NUMBER, KC_TAB) #define FUNC_ESC LT(_FUNC, KC_ESC) #define FUNC_ENT LT(_FUNC, KC_ENT) #define NAV_BSPC LT(_NAV, KC_BSPC) #define RALT_DEL RALT_T(KC_DEL) // game layer mods #define LALT_EQL LALT_T(KC_EQL) #define LSFT_MINS LSFT_T(KC_MINS) #define LCTL_ESC LCTL_T(KC_ESC) #define LGUI_QUOT LGUI_T(KC_QUOT) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* QWERTY * .----------------------------------. ,----------------------------------. * | Q | W | E | R | T | | Y | U | I | O | P | * .------+------+------+------+------+------| |------+------+------+------+------+------. * | = | A | S | D | F | G | | H | J | K | L | ; | ' | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | - | Z | X | C | V | B |-------. .-------| N | M | , | . | / | ` | * `-----------------------------------------/ / \ \-----------------------------------------' * | Esc | Tab | / Space / \ Enter \ | Bsps | Del | * |_FUNC | _NUM | /_SYMBOL/ \ _FUNC \ | _NAV | RAlt | * `-------------''-------' '-------''-------------' */ [_QWERTY] = LAYOUT( KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_EQL, HOME_A, HOME_S, HOME_D, HOME_F, KC_G, KC_H, HOME_J, HOME_K, HOME_L, HOME_SCLN, KC_QUOT, KC_MINS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_GRV, FUNC_ESC, NUM_TAB, SYM_SPC, FUNC_ENT, NAV_BSPC, RALT_DEL ), [_GAME] = LAYOUT( KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, LALT_EQL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, LGUI_QUOT, LSFT_MINS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, TG(_GAME), LCTL_ESC, NUM_TAB, SYM_SPC, FUNC_ENT, NAV_BSPC, RALT_DEL ), [_NAV] = LAYOUT( XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PGDN, KC_PGUP, XXXXXXX, XXXXXXX, KC_LGUI, KC_LALT, KC_LCTL, KC_LSFT, XXXXXXX, LALT(KC_UP), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_INS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, LALT(KC_DOWN), KC_HOME, KC_END, KC_APP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX ), [_NUMBER] = LAYOUT( KC_BSLS, KC_7, KC_8, KC_9, KC_0, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LCTL, KC_COMM, KC_4, KC_5, KC_6, KC_LBRC, XXXXXXX, KC_RSFT, KC_RCTL, KC_LALT, KC_RGUI, XXXXXXX, KC_ENT, KC_DOT, KC_1, KC_2, KC_3, KC_RBRC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_BSPC, _______, TG(_GAME), XXXXXXX, XXXXXXX, XXXXXXX ), [_SYMBOL] = LAYOUT( LSFT(KC_BSLS), LSFT(KC_7), LSFT(KC_8), LSFT(KC_9), LSFT(KC_0), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LCTL, LSFT(KC_COMM), LSFT(KC_4), LSFT(KC_5), LSFT(KC_6), LSFT(KC_LBRC), XXXXXXX, KC_RSFT, KC_RCTL, KC_LALT, KC_RGUI, XXXXXXX, KC_ENT, LSFT(KC_DOT), LSFT(KC_1), LSFT(KC_2), LSFT(KC_3), LSFT(KC_RBRC), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_BSPC, _______, XXXXXXX, XXXXXXX, XXXXXXX ), [_FUNC] = LAYOUT( KC_F12, KC_F7, KC_F8, KC_F9, KC_PSCR, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LCTL, KC_F11, KC_F4, KC_F5, KC_F6, KC_PAUS, XXXXXXX, KC_RSFT, KC_RCTL, KC_LALT, KC_RGUI, XXXXXXX, KC_DEL, KC_F10, KC_F1, KC_F2, KC_F3, KC_CAPS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, KC_MNXT, KC_MPLY, _______, XXXXXXX, XXXXXXX ) }; bool get_tapping_force_hold(uint16_t keycode, keyrecord_t *record) { switch (keycode) { // allow multiple space, backspace, delete case SYM_SPC: case NAV_BSPC: case RALT_DEL: return false; default: return true; } } uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) { // different tapping term for different fingers switch (keycode) { // pinkies case HOME_A: case HOME_SCLN: return TAPPING_TERM + 70; // ring case HOME_S: case HOME_L: return TAPPING_TERM + 40; // middle case HOME_D: case HOME_K: return TAPPING_TERM + 20; // index and thumb default: return TAPPING_TERM; } } #ifdef ENCODER_MAP_ENABLE const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = { [_QWERTY] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU) }, [_GAME] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU) }, [_NAV] = { ENCODER_CCW_CW(KC_MPRV, KC_MNXT) }, [_NUMBER] = { ENCODER_CCW_CW(KC_MPRV, KC_MNXT) }, [_SYMBOL] = { ENCODER_CCW_CW(KC_MPRV, KC_MNXT) }, [_FUNC] = { ENCODER_CCW_CW(KC_MPRV, KC_MNXT) } }; #endif // ENCODER_MAP_ENABLE #if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_LAYERS) const rgblight_segment_t PROGMEM game_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, 1, HSV_ORANGE}); const rgblight_segment_t PROGMEM capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, 1, HSV_PURPLE}); const rgblight_segment_t PROGMEM capslockword_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, 1, HSV_MAGENTA}); const rgblight_segment_t* const PROGMEM rgb_layers[] = RGBLIGHT_LAYERS_LIST(game_layer, capslock_layer, capslockword_layer); bool led_update_user(led_t led_state) { rgblight_set_layer_state(1, led_state.caps_lock); return true; } layer_state_t layer_state_set_user(layer_state_t state) { rgblight_set_layer_state(0, layer_state_cmp(state, _GAME)); return state; } void caps_word_set_user(bool active) { rgblight_set_layer_state(2, active); } void keyboard_post_init_user(void) { rgblight_layers = rgb_layers; } #endif // defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_LAYERS) #ifdef OLED_ENABLE void render_layer(void) { switch (get_highest_layer(layer_state)) { case _NUMBER: oled_write_ln_P(PSTR("NMBR"), false); break; case _SYMBOL: oled_write_ln_P(PSTR("SMBL"), false); break; case _NAV: oled_write_ln_P(PSTR("NAV"), false); break; case _FUNC: oled_write_ln_P(PSTR("FUNC"), false); break; default: oled_write_ln_P(PSTR(" "), false); break; } } bool oled_task_user(void) { render_layer(); return true; } #endif // OLED_ENABLE