/* Copyright 2021 Jay Greco This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include QMK_KEYBOARD_H enum layer_names { _BASE, _VIA1, _VIA2, _VIA3 }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_BASE] = LAYOUT( KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6 ), [_VIA1] = LAYOUT( _______, _______, _______, _______, _______, _______ ), [_VIA2] = LAYOUT( _______, _______, _______, _______, _______, _______ ), [_VIA3] = LAYOUT( _______, _______, _______, _______, _______, _______ ) }; void matrix_init_user(void) { set_scramble_LED(LED_OFF); } bool encoder_update_user(uint8_t index, bool clockwise) { if (clockwise) { tap_code(KC_VOLU); } else { tap_code(KC_VOLD); } return true; }