/* Copyright 2022 Momokai * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #define MATRIX_ROWS 1 #define MATRIX_COLS 6 #define MATRIX_ROW_PINS { E0 } #define MATRIX_COL_PINS { E6, B2, B7, D1, D2, D3 } #define DIODE_DIRECTION COL2ROW //TODO: implement RGB Matrix #define RGB_DI_PIN F0 #define RGBLED_NUM 5 #define RGBLIGHT_HUE_STEP 8 #define RGBLIGHT_SAT_STEP 8 #define RGBLIGHT_VAL_STEP 8 #define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_RAINBOW_SWIRL #define RGBLIGHT_EFFECT_BREATHING #define RGBLIGHT_EFFECT_RAINBOW_MOOD #define RGBLIGHT_EFFECT_RAINBOW_SWIRL #define RGBLIGHT_EFFECT_SNAKE #define RGBLIGHT_EFFECT_KNIGHT #define RGBLIGHT_EFFECT_CHRISTMAS #define RGBLIGHT_EFFECT_STATIC_GRADIENT #define RGBLIGHT_EFFECT_RGB_TEST #define RGBLIGHT_EFFECT_ALTERNATING /*== customize breathing effect ==*/ /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/ #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64 /*==== use exp() and sin() ====*/ #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7 #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255 // #ifdef RGB_DI_PIN // #define RGB_MATRIX_LED_COUNT 5 // #define RGB_MATRIX_KEYPRESSES // reacts to keypresses // // # define RGBLIGHT_LIMIT_VAL 180 // Limit to vendor-recommended value // #endif // #ifdef RGB_MATRIX_ENABLE // // # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // Limit to vendor-recommended value // // RGB Matrix Animation modes. Explicitly enabled // // For full list of effects, see: // // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects // #define ENABLE_RGB_MATRIX_SOLID_COLOR // #define ENABLE_RGB_MATRIX_ALPHAS_MODS // #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // #define ENABLE_RGB_MATRIX_BREATHING // // #define ENABLE_RGB_MATRIX_BAND_SAT // // #define ENABLE_RGB_MATRIX_BAND_VAL // // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // #define ENABLE_RGB_MATRIX_CYCLE_ALL // #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // // #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // // #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // // #define ENABLE_RGB_MATRIX_DUAL_BEACON // #define ENABLE_RGB_MATRIX_RAINBOW_BEACON // // #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // #define ENABLE_RGB_MATRIX_RAINDROPS // #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // #define ENABLE_RGB_MATRIX_HUE_BREATHING // #define ENABLE_RGB_MATRIX_HUE_PENDULUM // #define ENABLE_RGB_MATRIX_HUE_WAVE // #define ENABLE_RGB_MATRIX_PIXEL_RAIN // #define ENABLE_RGB_MATRIX_PIXEL_FLOW // #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined // // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP // // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN // // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined // // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // #define ENABLE_RGB_MATRIX_SPLASH // // #define ENABLE_RGB_MATRIX_MULTISPLASH // #define ENABLE_RGB_MATRIX_SOLID_SPLASH // // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // #endif