/* Copyright 2020 Kyle McCreery * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include QMK_KEYBOARD_H #define FN1_SPC LT(1, KC_SPC) #define FN2_BSPC LT(2, KC_BSPC) #define FN3_B LT(3, KC_B) #define CTL_Z CTL_T(KC_Z) #define ALT_X ALT_T(KC_X) #define ALT_N ALGR_T(KC_N) #define CTL_M RCTL_T(KC_M) #define SFT_ENT RSFT_T(KC_ENT) #define WIN_C LGUI_T(KC_C) typedef struct { bool is_press_action; uint8_t state; } tap; enum { SINGLE_TAP = 1, SINGLE_HOLD, DOUBLE_TAP }; // Tap dance enums enum { left_enter, }; uint8_t cur_dance(tap_dance_state_t *state); void left_enter_finished(tap_dance_state_t *state, void *user_data); void left_enter_reset(tap_dance_state_t *state, void *user_data); const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [0] = LAYOUT( KC_7, KC_8, KC_9, KC_0, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_4, KC_5, KC_6, TD(left_enter), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ESC, KC_1, KC_2, KC_3, CTL_Z, ALT_X, WIN_C, KC_V, FN2_BSPC, FN1_SPC, FN3_B, ALT_N, CTL_M, SFT_ENT ), [1] = LAYOUT( KC_F7, KC_F8, KC_F9, KC_F10, _______, _______, _______, QK_BOOT, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, KC_F4, KC_F5, KC_F6, KC_TAB, _______, _______, _______, _______, _______, KC_COMM, KC_DOT, KC_SLSH, KC_SCLN, KC_QUOT, KC_F1, KC_F2, KC_F3, _______, _______, KC_LGUI, _______, KC_DEL, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT ), [2] = LAYOUT( _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LABK, KC_RABK, KC_QUES, KC_COLN, KC_DQUO, KC_F11, KC_F12, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_HOME, KC_PGDN, KC_PGUP, KC_END ), [3] = LAYOUT( RGB_M_G, RGB_M_T, _______, RGB_M_P, RGB_HUI, RGB_SAI, RGB_VAI, RGB_MOD, _______, _______, _______, _______, _______, _______, RGB_M_SN, RGB_M_K, RGB_M_X, RGB_TOG, RGB_HUD, RGB_SAD, RGB_VAD, RGB_RMOD, _______, _______, _______, _______, _______, _______, RGB_M_B, RGB_M_R, RGB_M_SW, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ) }; uint8_t cur_dance(tap_dance_state_t *state) { if (state->count == 1) { if (state->interrupted || !state->pressed) return SINGLE_TAP; // Key has not been interrupted, but the key is still held. Means you want to send a 'HOLD'. else return SINGLE_HOLD; } else return DOUBLE_TAP; //} else if (state->count >= 2) { // return DOUBLE_TAP; //}else return 8; // Magic number. At some point this method will expand to work for more presses } static tap left_enter_tap_state = { .is_press_action = true, .state = 0 }; void left_enter_finished(tap_dance_state_t *state, void *user_data) { left_enter_tap_state.state = cur_dance(state); switch (left_enter_tap_state.state) { //case SINGLE_TAP: register_code(KC_ENT); break; case SINGLE_HOLD: register_code(KC_LSFT); break; case DOUBLE_TAP: register_code(KC_ENT); break; } } void left_enter_reset(tap_dance_state_t *state, void *user_data) { switch (left_enter_tap_state.state) { //case SINGLE_TAP: unregister_code(KC_ENT); break; case SINGLE_HOLD: unregister_code(KC_LSFT); break; case DOUBLE_TAP: unregister_code(KC_ENT); break; } left_enter_tap_state.state = 0; } tap_dance_action_t tap_dance_actions[] = { [left_enter] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, left_enter_finished, left_enter_reset) };