/* * Copyright 2021 foxx1337 at yahoo dot com * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ // !!! DO NOT ADD #pragma once !!! // // Step 1. // Declare custom effects using the RGB_MATRIX_EFFECT macro // (note the lack of semicolon after the macro!) RGB_MATRIX_EFFECT(hid_effect) // Step 2. // Define effects inside the `RGB_MATRIX_CUSTOM_EFFECT_IMPLS` ifdef block #ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS RGB rgb_matrix_led_state[RGB_MATRIX_LED_COUNT]; // e.g: A simple effect, self-contained within a single method static bool hid_effect(effect_params_t* params) { RGB_MATRIX_USE_LIMITS(led_min, led_max); for (uint8_t i = led_min; i < led_max; i++) { rgb_matrix_set_color(i, rgb_matrix_led_state[i].r, rgb_matrix_led_state[i].g, rgb_matrix_led_state[i].b); } return led_max < RGB_MATRIX_LED_COUNT; } #endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS