#include QMK_KEYBOARD_H #include "keymap_german.h" extern keymap_config_t keymap_config; // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _QWERTZ 0 #define _LOWER 1 #define _RAISE 2 #define _ADJUST 3 enum custom_keycodes { QWERTY = SAFE_RANGE, LOWER, RAISE, ADJUST, }; // macro keys #define CALTDEL LCTL(LALT(KC_DEL)) // ctrl-alt-del #define CALTESC LCTL(LSFT(KC_ESC)) // ctrl-alt-esc #define CALT LCTL(KC_LALT) // ctrl-alt const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_QWERTZ] = LAYOUT( DE_Q, DE_W, DE_E, DE_R, DE_T, DE_Z, DE_U, DE_I, DE_O, DE_P, DE_A, DE_S, DE_D, DE_F, DE_G, DE_H, DE_J, DE_K, DE_L, KC_SPC, DE_Y, DE_X, DE_C, DE_V, DE_B, DE_N, DE_M, DE_COMM, DE_DOT, DE_MINS, KC_LCTL, MO(_LOWER), MO(_RAISE), KC_LGUI, KC_LSFT, KC_LALT ), [_RAISE] = LAYOUT( DE_EXLM, DE_QUES, DE_SECT, DE_DLR, DE_HASH, DE_PLUS, DE_7, DE_8, DE_9, DE_0, DE_CIRC, DE_QUOT, DE_DQUO, DE_GRV, DE_AMPR, DE_ASTR, DE_4, DE_5, DE_6, DE_EQL, DE_SLSH, DE_PIPE, DE_BSLS, DE_AT, DE_EURO, DE_PERC, DE_1, DE_2, DE_3, KC_TAB, _______, _______, _______, _______, _______, _______ ), [_LOWER] = LAYOUT( KC_AUDIO_MUTE, KC_AUDIO_VOL_DOWN, DE_LBRC, DE_RBRC, KC_AUDIO_VOL_UP, KC_HOME, KC_PGDN, KC_PGUP, KC_END, DE_TILD, KC_ESC, DE_LABK, DE_LPRN, DE_RPRN, DE_RABK, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_ENT, KC_BSPC, KC_DEL, DE_LCBR, DE_RCBR, KC_PSCR, _______, DE_ADIA, DE_ODIA, DE_UDIA, DE_SS, _______, _______, _______, _______, MO(_ADJUST), _______ ), [_ADJUST] = LAYOUT( _______, _______, _______, _______, _______, _______, KC_F7, KC_F8, KC_F9, KC_F10, CALTESC, CALTDEL, _______, CALT, _______, _______, KC_F4, KC_F5, KC_F6, KC_F11, QK_BOOT, _______, _______, _______, _______, _______, KC_F1, KC_F2, KC_F3, KC_F12, _______, _______, _______, _______, _______, _______ )}; void matrix_init_user(void) { set_single_persistent_default_layer(_QWERTZ); };