#include QMK_KEYBOARD_H // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. enum pad_layers { _L1, _FUNC }; // Defines for task manager and such #define CALTDEL LCTL(LALT(KC_DEL)) #define TSKMGR LCTL(LSFT(KC_ESC)) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Layer 1 * ,------. * | 1 | * |------| * | 2 | * |------| * | FN | * `------' */ [_L1] = LAYOUT( KC_1, KC_2, MO(_FUNC) ), [_FUNC] = LAYOUT( CALTDEL, TSKMGR, _______ ) };