/* Copyright 2023 Paulo Pereira * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "custom_shift_keys.h" bool process_custom_shift_keys(uint16_t keycode, keyrecord_t *record) { static uint16_t registered_keycode = KC_NO; // If a custom shift key is registered, then this event is either // releasing it or manipulating another key at the same time. Either way, // we release the currently registered key. if (registered_keycode != KC_NO) { unregister_code16(registered_keycode); registered_keycode = KC_NO; } if (record->event.pressed) { // Press event. const uint8_t mods = get_mods(); #ifndef NO_ACTION_ONESHOT if ((mods | get_weak_mods() | get_oneshot_mods()) & MOD_MASK_SHIFT) { #else if ((mods | get_weak_mods()) & MOD_MASK_SHIFT) { // Shift is held. #endif // NO_ACTION_ONESHOT // Continue default handling if this is a tap-hold key being held. if ((IS_QK_MOD_TAP(keycode) || IS_QK_LAYER_TAP(keycode)) && record->tap.count == 0) { return true; } // Search for a custom shift key whose keycode is `keycode`. for (int i = 0; i < NUM_CUSTOM_SHIFT_KEYS; ++i) { if (keycode == custom_shift_keys[i].keycode) { registered_keycode = custom_shift_keys[i].shifted_keycode; if (IS_QK_MODS(registered_keycode) && // Should key be shifted? (QK_MODS_GET_MODS(registered_keycode) & MOD_LSFT) != 0) { register_code16(registered_keycode); // If so, press directly. } else { // If not, cancel shift mods, press the key, and restore mods. del_weak_mods(MOD_MASK_SHIFT); #ifndef NO_ACTION_ONESHOT del_oneshot_mods(MOD_MASK_SHIFT); #endif // NO_ACTION_ONESHOT unregister_mods(MOD_MASK_SHIFT); register_code16(registered_keycode); set_mods(mods); } return false; } } } } return true; // Continue with default handling. }