// Copyright 2021 Nicolas Druoton (druotoni) // SPDX-License-Identifier: GPL-2.0-or-later #include QMK_KEYBOARD_H #include "gui_state.h" #include "layer_frame.h" #include "draw_helper.h" #define ANIM_LAYER_FRAME_DURATION 2 #define ANIM_LAYER_FRAME_MAX 7 // current layer uint8_t current_layer = _QWERTY; // layer animation stuff uint16_t anim_layer_frame_timer = 0; uint8_t current_layer_frame = ANIM_LAYER_FRAME_MAX; uint8_t layer_frame_destination = ANIM_LAYER_FRAME_MAX; // layer name for display const char* layer_name; static const char* layer_ref[3] = {LAYER_NAME_0, LAYER_NAME_1, LAYER_NAME_2}; void update_layer_frame(layer_state_t state) { // reset timer anim_layer_frame_timer = timer_read(); // direction for animation base on layer selected current_layer = get_highest_layer(state); if (current_layer == _QWERTY) { layer_frame_destination = 0; } else { layer_frame_destination = ANIM_LAYER_FRAME_MAX; } } static void draw_black_screen(void) { // clean frame center draw_rectangle_fill(3, 42, 26, 20, false); drawline_hr(17, 62, 12, false); } void render_gears(void) { // 64 bytes, 8x8 font, 8 characters, 32x16 image, 4 columns, 2 rows static const char PROGMEM raw_logo[] = { 0, 6, 6, 54, 118, 96, 230, 192, 192, 128, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 18, 226, 2, 18, 226, 2, 18, 226, 2, 1, 0, 0, 0, 0, 0, 128, 128, 128, 185, 187, 187, 131, 128, 184, 128, 128, 128, 128, 128, 128, 128, 128, 128, 191, 128, 128, 191, 128, 128, 191, 128, 0, }; // extra line for complete the gui oled_write_raw_P_cursor(0, 8, raw_logo, sizeof(raw_logo)); } void render_layer_frame(gui_state_t t) { // 96 bytes, 8x8 font, 12 characters, 32x24 image, 4 columns, 3 rows static const char PROGMEM raw_logo[] = { 62, 1, 0, 56, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 124, 248, 241, 226, 4, 8, 240, 0, 28, 28, 28, 0, 0, 127, 4, 8, 16, 127, 0, 124, 18, 17, 18, 124, 0, 31, 32, 64, 32, 31, 0, 0, 0, 0, 255, 255, 0, 0, 255, 62, 64, 64, 78, 78, 78, 78, 78, 78, 78, 78, 78, 78, 78, 142, 30, 62, 126, 126, 70, 70, 126, 70, 70, 126, 70, 70, 127, 127, 0, 0, 255, }; oled_write_raw_P_cursor(0, 5, raw_logo, sizeof(raw_logo)); // extra line for complete the gui drawline_hr(2, 39, 25, 1); if (current_layer_frame != layer_frame_destination) { if (timer_elapsed(anim_layer_frame_timer) > ANIM_LAYER_FRAME_DURATION) { anim_layer_frame_timer = timer_read(); if (layer_frame_destination > current_layer_frame) { current_layer_frame++; } else { current_layer_frame--; } } // black screen draw_black_screen(); // gradient animation on layer selection draw_gradient(3, 42, current_layer_frame * 4, 10, 0, 255, 7); draw_gradient(3 + (27 - current_layer_frame * 4), 57, current_layer_frame * 4, 6, 255, 0, 7); drawline_hr(3, 46, 22, false); drawline_hr(3, 47, 23, false); draw_rectangle_fill(3, 55, 24, 2, false); draw_rectangle_fill(24, 48, 3, 7, false); draw_rectangle_fill(3, 60, 12, 2, false); oled_write_pixel(15, 61, false); drawline_hr(14, 62, 3, false); drawline_hr(14, 62, 3, false); drawline_hr(3, 62, 11, true); } // get current layer name layer_name = layer_ref[current_layer]; // gui on pause : no layer name on screen if (t == _IDLE || t == _SLEEP || t == _WAKINGUP) { layer_name = " "; } // display layer name in the frame oled_write_cursor(1, 6, layer_name, false); }