// Copyright 2021 Nicolas Druoton (druotoni) // SPDX-License-Identifier: GPL-2.0-or-later #include QMK_KEYBOARD_H #include "gui_state.h" #include "draw_helper.h" // timer for the gui state uint32_t global_sleep_timer = 0; uint32_t global_waking_up_timer = 0; uint32_t global_booting_timer = 0; // timers test for states #ifdef WITH_BOOT static bool IsBooting(void) { return (timer_elapsed32(global_booting_timer) < BOOTING_TIME_TRESHOLD); } #else static bool IsBooting(void) { return false; } #endif // state test static bool IsWakingUp(void) { return (timer_elapsed32(global_waking_up_timer) < WAKING_UP_TIME_TRESHOLD); } static bool IsIdle(void) { return (timer_elapsed32(global_sleep_timer) > IDLE_TIME_TRESHOLD && timer_elapsed32(global_sleep_timer) < HALTING_TIME_TRESHOLD); } static bool IsSleep(void) { return (timer_elapsed32(global_sleep_timer) >= SLEEP_TIME_TRESHOLD); } static bool IsHalting(void) { return (timer_elapsed32(global_sleep_timer) >= HALTING_TIME_TRESHOLD && timer_elapsed32(global_sleep_timer) < SLEEP_TIME_TRESHOLD); } gui_state_t get_gui_state(void) { // get gui states by testing timers if (IsBooting()) return _BOOTING; if (IsWakingUp()) return _WAKINGUP; if (IsIdle()) return _IDLE; if (IsHalting()) return _HALTING; if (IsSleep()) return _SLEEP; return _UP; } void update_gui_state(void) { // what to do when a key is pressed gui_state_t t = get_gui_state(); #ifdef WITH_BOOT if (t == _SLEEP) { // booting global_booting_timer = timer_read32(); } if (t == _BOOTING) { // cancel booting global_booting_timer = 1000000; } #else if (t == _SLEEP) { // waking up global_waking_up_timer = timer_read32(); } #endif if (t == _IDLE || t == _HALTING || t == _BOOTING) { // waking up global_waking_up_timer = timer_read32(); } // no sleep global_sleep_timer = timer_read32(); } uint8_t get_glitch_probability(void) { // more gliches could occur when halting time is near return interpo_pourcent(IDLE_TIME_TRESHOLD, HALTING_TIME_TRESHOLD, timer_elapsed32(global_sleep_timer)); }