/* Copyright 2020 LFKeyboards This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include #include #include #include "revb.h" #include "debug.h" #include "issi.h" #include "TWIlib.h" #include "lighting.h" uint16_t click_hz = CLICK_HZ; uint16_t click_time = CLICK_MS; uint8_t click_toggle = CLICK_ENABLED; void matrix_init_kb(void) { matrix_init_user(); #ifdef AUDIO_ENABLE // audio_init() sets PB5 to output and drives it low, which breaks our matrix // so reset PB5 to input setPinInput(B5); writePinHigh(B5); #else // If we're not using the audio pin, drive it low setPinOutput(C6); writePinLow(C6); #endif #ifdef ISSI_ENABLE issi_init(); #endif } void matrix_scan_kb(void) { #ifdef WATCHDOG_ENABLE wdt_reset(); #endif matrix_scan_user(); } void click(uint16_t freq, uint16_t duration){ #ifdef AUDIO_ENABLE if(freq >= 100 && freq <= 20000 && duration < 100){ play_note(freq, 10); for (uint16_t i = 0; i < duration; i++){ _delay_ms(1); } stop_all_notes(); } #endif } bool process_record_kb(uint16_t keycode, keyrecord_t* record) { // Test code that turns on the switch led for the key that is pressed // set_backlight_by_keymap(record->event.key.col, record->event.key.row); if (click_toggle && record->event.pressed){ click(click_hz, click_time); } if (keycode == QK_BOOT) { reset_keyboard_kb(); } else { } return process_record_user(keycode, record); } void reset_keyboard_kb(void){ #ifdef WATCHDOG_ENABLE MCUSR = 0; wdt_disable(); wdt_reset(); #endif reset_keyboard(); } // LFK lighting info const uint8_t switch_matrices[] = {0, 1}; const uint8_t rgb_matrices[] = {6, 7}; // const uint8_t rgb_sequence[] = { // 14, 24, 23, 22, 21, 20, 19, 18, 26, 25, 28, 29, // 30, 31, 32, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 // }; const uint8_t rgb_sequence[] = { 25, 28, 29, 30, 31, 32, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 }; // Maps switch LEDs from Row/Col to ISSI matrix. // Value breakdown: // Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | // / \ ISSI Col | ISSI Row | // matrix idx // const uint8_t switch_leds[MATRIX_ROWS][MATRIX_COLS] = // KEYMAP( // 0x19, 0x18, 0x17, 0x16, 0x15, 0x14, 0x13, 0x12, 0x11, 0x99, 0x98, 0x97, 0x96, 0x95, 0x94, 0x93, 0x92, 0x91, // 0x29, 0x28, 0x27, 0x26, 0x25, 0x24, 0x23, 0x22, 0x21, 0xA9, 0xA8, 0xA7, 0xA6, 0xA5, 0xA4, 0xA3, 0xA2, 0xA1, // 0x39, 0x38, 0x37, 0x36, 0x35, 0x34, 0x33, 0x32, 0x31, 0xB9, 0xB8, 0xB7, 0xB6, 0xB5, 0xB3, // 0x49, 0x48, 0x47, 0x45, 0x44, 0x43, 0x42, 0x41, 0xC9, 0xC8, 0xC7, 0xC6, 0xC5, 0xC4, 0xC2, // 0x59, 0x58, 0x57, 0x56, 0x55, 0x51, 0xD6, 0xE5, 0xE4, 0xE3, 0xE2, 0xE1);