#pragma once #include "quantum.h" typedef struct RGB_Color { uint16_t red; uint16_t green; uint16_t blue; } RGB_Color; typedef struct Layer_Info { uint32_t layer; uint32_t mask; RGB_Color color; } Layer_Info; extern const uint32_t layer_count; extern const Layer_Info layer_info[]; #define CLICK_HZ 500 #define CLICK_MS 2 #define CLICK_ENABLED 0 void reset_keyboard_kb(void); void clicking_notes(uint16_t freq, uint16_t duration);