/* Copyright 2019 ashlar 2021 peepeetee, deadolus 2022 p4yne
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include QMK_KEYBOARD_H
#include "custom_keymap.h"
#include "sendstring_german.h"
#ifdef TAP_DANCE_ENABLE
enum {
TD_HOME_END,
};
// Tap Dance definitions
qk_tap_dance_action_t tap_dance_actions[] = {
// tap once for home, twice for end
[TD_HOME_END] = ACTION_TAP_DANCE_DOUBLE(KC_HOME, KC_END)
};
#endif
// Custom layer types
enum layertypes {
LYR_SOLID, // fullsize coloring
LYR_TRANS, // used keys in layer color, lower layer shines through on unused keys
LYR_BLACK // only used key in layer color
};
// Defines names for use in layer keycodes and the keymap
enum layers {
_LVL0_,
_LVL1_,
_LVL2_,
_LVL3_,
_LVL4_,
_LVL5_,
_LVL6_,
_LVL7_
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
* │ ` │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │ Backsp│Hom│
* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
* │ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ │PgU│
* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┐ Ent├───┤
* │ Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │ # │ │PgD│
* ├────┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴───┴┬───┼───┤
* │Shft│ \ │ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │ Shift│ ↑ │End│
* ├────┼───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬─┬───┼───┼───┤
* │Ctrl│GUI │Alt │ │ Alt│Ctrl│ │ ← │ ↓ │ → │
* └────┴────┴────┴────────────────────────┴────┴────┘ └───┴───┴───┘
*/
#ifdef TAP_DANCE_ENABLE
/* 0: ISO qwertz, SPACECADET and TAPDANCE */
/* [_LVL0_] = LAYOUT_65_iso_blocker(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, TD(TD_HOME_END),
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGUP,
SC_LSPO, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SC_RSPC, KC_UP, KC_PGDN,
KC_LCTL, KC_LGUI, SC_LAPO, KC_SPC, SC_RAPC, MO(_LVL1_), KC_LEFT, KC_DOWN, KC_RGHT
),
*/
/* 0: ISO DE qwertz, SPACECADET and TAPDANCE */
[_LVL0_] = LAYOUT_65_iso_blocker(
KC_ESC, DE_1, DE_2, DE_3, DE_4, DE_5, DE_6, DE_7, DE_8, DE_9, DE_0, DE_SS, DE_ACUT, KC_BSPC, KC_DEL,
KC_TAB, DE_Q, DE_W, DE_E, DE_R, DE_T, DE_Z, DE_U, DE_I, DE_O, DE_P, DE_UDIA, DE_PLUS, TD(TD_HOME_END),
KC_CAPS, DE_A, DE_S, DE_D, DE_F, DE_G, DE_H, DE_J, DE_K, DE_L, DE_ODIA, DE_ADIA, DE_HASH, KC_ENT, KC_PGUP,
SC_LSPO, DE_LABK, DE_Y, DE_X, DE_C, DE_V, DE_B, DE_N, DE_M, DE_COMM, DE_DOT, DE_MINS, SC_RSPC, KC_UP, KC_PGDN,
KC_LCTL, KC_LGUI, SC_LAPO, KC_SPC, SC_RAPC, MO(_LVL1_), KC_LEFT, KC_DOWN, KC_RGHT
),
#else
/* 0: ISO qwertz, SPACECADET but no TAPDANCE */
[_LVL0_] = LAYOUT_65_iso_blocker(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_ENT, KC_HOME,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_PGUP,
SC_LSPO, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SC_RSPC, KC_UP, KC_PGDN,
KC_LCTL, KC_LGUI, SC_LAPO, KC_SPC, SC_RAPC, MO(_LVL1_), KC_LEFT, KC_DOWN, KC_RGHT
),
#endif
/* 1: Function key, multimedia control, layer switching board and LEADER */
[_LVL1_] = LAYOUT_65_iso_blocker(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, LGUI(KC_END),
S(KC_GRV), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, LGUI(KC_PAUSE),
QK_BOOT, TO(_LVL2_), TO(_LVL3_), TO(_LVL4_), TO(_LVL5_), TO(_LVL6_), TO(_LVL7_), _______, _______, _______, KC_BRIU, _______, KC_MUTE, TO(_LVL0_), KC_VOLU,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BRID, _______, S(KC_MUTE), KC_MPLY, KC_VOLD,
_______, _______, _______, QK_LEAD, _______, _______, KC_MPRV, KC_MSTP, KC_MNXT
),
/* 2: Mouse layer and virtual/multiple desktop navigation */
[_LVL2_] = LAYOUT_65_iso_blocker(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_ACL0, KC_ACL1, KC_ACL2, _______, _______, _______, KC_PGDN, KC_PGUP, KC_PSCR, KC_WH_U, _______, _______, _______,
_______, _______, KC_BTN1, KC_BTN2, _______, _______, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_WH_D, _______, _______, TO(_LVL0_), _______,
_______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_END, _______, _______, _______, _______, LCA(KC_UP), LCA(KC_E),
_______, _______, _______, _______, _______, _______, LCA(KC_LEFT), LCA(KC_DOWN), LCA(KC_RGHT)
),
#ifdef DYNAMIC_MACRO_ENABLE
/* 3: Dynamic macro, NUMPAD and settings */
[_LVL3_] = LAYOUT_65_iso_blocker(
_______, DM_PLY1, DM_PLY2, _______, _______, _______, _______, _______, _______, KC_NUM, KC_PSLS, KC_PAST, KC_PMNS, _______, _______,
_______, DM_REC1, DM_REC2, _______, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, KC_P7, KC_P8, KC_P9, KC_PMNS, _______,
_______, _______, _______, _______, RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, _______, KC_P4, KC_P5, KC_P6, KC_PPLS, TO(_LVL0_), _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, KC_PENT, _______, _______,
_______, _______, _______, RGB_TOG, KC_0, KC_PCMM, _______, _______, _______
),
#else
/* 3: NUMPAD and settings */
[_LVL3_] = LAYOUT_65_iso_blocker(
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_NUM, KC_PSLS, KC_PAST, KC_PMNS, _______, _______,
_______, _______, _______, _______, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, KC_P7, KC_P8, KC_P9, KC_PMNS, _______,
_______, _______, _______, _______, RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, _______, KC_P4, KC_P5, KC_P6, KC_PPLS, TO(_LVL0_), _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, KC_PENT, _______, _______,
_______, _______, _______, RGB_TOG, KC_0, KC_PCMM, _______, _______, _______
),
#endif
/* Gaming layer no TAPDANCE no SPACECADET simple QWERTZ layout for custom coloring */
[_LVL4_] = LAYOUT_65_iso_blocker(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_HOME,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGUP,
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, TO(_LVL0_), KC_LEFT, KC_DOWN, KC_RGHT
),
/* 5: ISO qwerty DE 2 US Base Layer */
[_LVL5_] = LAYOUT_65_iso_blocker(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, DE_MINS, DE_EQL, KC_BSPC, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, DE_Y, KC_U, KC_I, KC_O, KC_P, DE_LBRC, DE_RBRC, KC_HOME,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, DE_SCLN, DE_QUOT, DE_BSLS, KC_ENT, KC_PGUP,
MO(_LVL6_), DE_GRV, DE_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, DE_COMM, DE_DOT, DE_SLSH, MO(_LVL6_), KC_UP, KC_PGDN,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, TO(_LVL0_), KC_LEFT, KC_DOWN, KC_RGHT
),
/* 6: ISO qwerty DE 2 US Shifted Layer */
[_LVL6_] = LAYOUT_65_iso_blocker(
_______, DE_EXLM, DE_AT, DE_HASH, DE_DLR, DE_PERC, DE_CIRC, DE_AMPR, DE_ASTR, DE_LPRN, DE_RPRN, DE_UNDS, DE_PLUS, _______, _______,
_______, S(KC_Q), S(KC_W), S(KC_E), S(KC_R), S(KC_T), S(DE_Y), S(KC_U), S(KC_I), S(KC_O), S(KC_P), DE_LCBR, DE_RCBR, KC_END,
KC_CAPS, S(KC_A), S(KC_S), S(KC_D), S(KC_F), S(KC_G), S(KC_H), S(KC_J), S(KC_K), S(KC_L), DE_COLN, DE_DQUO, DE_PIPE, _______, _______,
KC_LSFT, DE_TILD, S(DE_Z), S(KC_X), S(KC_C), S(KC_V), S(KC_B), S(KC_N), S(KC_M), DE_LABK, DE_RABK, DE_QUES, KC_RSFT, _______, _______,
_______, _______, _______, _______, _______, TO(_LVL0_), _______, _______, _______
),
/* Led Type Lighting Layer functionally equivalent to _LVL0_ / layer 0 */
#ifdef TAP_DANCE_ENABLE
/* 7: ISO DE qwertz, SPACECADET and TAPDANCE */
[_LVL7_] = LAYOUT_65_iso_blocker(
KC_ESC, DE_1, DE_2, DE_3, DE_4, DE_5, DE_6, DE_7, DE_8, DE_9, DE_0, DE_SS, DE_ACUT, KC_BSPC, KC_DEL,
KC_TAB, DE_Q, DE_W, DE_E, DE_R, DE_T, DE_Z, DE_U, DE_I, DE_O, DE_P, DE_UDIA, DE_PLUS, TD(TD_HOME_END),
KC_CAPS, DE_A, DE_S, DE_D, DE_F, DE_G, DE_H, DE_J, DE_K, DE_L, DE_ODIA, DE_ADIA, DE_HASH, KC_ENT, KC_PGUP,
SC_LSPO, DE_LABK, DE_Y, DE_X, DE_C, DE_V, DE_B, DE_N, DE_M, DE_COMM, DE_DOT, DE_MINS, SC_RSPC, KC_UP, KC_PGDN,
KC_LCTL, KC_LGUI, SC_LAPO, KC_SPC, SC_RAPC, TO(_LVL0_), KC_LEFT, KC_DOWN, KC_RGHT
),
#else
/* 7: ISO qwertz, SPACECADET but no TAPDANCE */
[_LVL7_] = LAYOUT_65_iso_blocker(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_HOME,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGUP,
SC_LSPO, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SC_RSPC, KC_UP, KC_PGDN,
KC_LCTL, KC_LGUI, SC_LAPO, KC_SPC, SC_RAPC, TO(_LVL0_), KC_LEFT, KC_DOWN, KC_RGHT
),
#endif
/*template
[_UL] = LAYOUT_65_iso_blocker(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(0), _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
)
*/
};
// layer color and type
const uint8_t PROGMEM ledmap[][4] = {
// LEDs off on Layer 0
//[_LVL0_] = {{0, 0, 0}, LYR_SOLID},
[_LVL0_] = {C_HSV_WINERED, LYR_SOLID},
[_LVL1_] = {HSV_RED, LYR_TRANS},
[_LVL2_] = {HSV_MAGENTA, LYR_BLACK},
[_LVL3_] = {HSV_PURPLE, LYR_BLACK},
[_LVL4_] = {C_HSV_DARKGOLD, LYR_SOLID},
[_LVL5_] = {C_HSV_DARKBLUE, LYR_SOLID},
[_LVL6_] = {HSV_BLUE, LYR_TRANS},
[_LVL7_] = {C_HSV_WINERED, LYR_SOLID}
};
void keyboard_post_init_user(void) {
// Call the post init code.
#ifdef CONSOLE_ENABLE
debug_enable=true;
debug_matrix=true;
#endif
//rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
//rgb_matrix_set_flags(LED_FLAG_NONE);
rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR);
//rgb_matrix_mode(RGB_MATRIX_SOLID_COLOR);
//rgb_matrix_sethsv(HSV_OFF);
//rgb_matrix_mode_noeeprom(RGB_MATRIX_SOLID_COLOR);
//rgb_matrix_sethsv_noeeprom(HSV_OFF);
//rgb_matrix_set_color_all(RGB_BLACK);
rgb_matrix_enable();
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
#ifdef CONSOLE_ENABLE
// useful for getting matrix right
uprintf("KL: kc: 0x%04X, col: %u, row: %u, pressed: %u, time: %u, interrupt: %u, count: %u\n", keycode, record->event.key.col, record->event.key.row, record->event.pressed, record->event.time, record->tap.interrupted, record->tap.count);
#endif
switch (keycode) {
case RGB_TOG:
if (record->event.pressed) {
switch (rgb_matrix_get_flags()) {
case LED_FLAG_ALL: {
rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR);
rgb_matrix_set_color_all(RGB_BLACK);
}
break;
case (LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR): {
rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
rgb_matrix_set_color_all(RGB_BLACK);
}
break;
case LED_FLAG_UNDERGLOW: {
rgb_matrix_set_flags(LED_FLAG_NONE);
rgb_matrix_disable_noeeprom();
}
break;
default: {
rgb_matrix_set_flags(LED_FLAG_ALL);
rgb_matrix_enable_noeeprom();
}
break;
}
}
return false;
default:
return true; // Process all other keycodes normally
}
}
void set_led_color_by_hsv(int ledkey, uint8_t h_in, uint8_t s_in, uint8_t v_in){
HSV hsv = { .h = h_in, .s = s_in, .v = v_in};
RGB rgb = hsv_to_rgb(hsv);
float f = (float)rgb_matrix_config.hsv.v / UINT8_MAX;
rgb_matrix_set_color(ledkey, f * rgb.r, f * rgb.g, f * rgb.b);
}
void set_led_color_by_layer(int layer, int ledkey){
set_led_color_by_hsv(ledkey, pgm_read_byte(&ledmap[layer][0]),
pgm_read_byte(&ledmap[layer][1]),
pgm_read_byte(&ledmap[layer][2]));
}
void set_ledkey_by_layer_type(int layer, int ledkey, uint16_t key){
if (rgb_matrix_get_flags() != LED_FLAG_ALL){
if ( key == KC_TRNS ) {
if ((pgm_read_byte(&ledmap[layer][3]) == LYR_TRANS) && (layer > 0)){
// this key is transparent and the layer below does something
// - light it up in (lower) layer-1 specific color
set_led_color_by_layer(layer-1, ledkey);
}
if (pgm_read_byte(&ledmap[layer][3]) == LYR_BLACK){
// this key is transparent but the lower layer is not intended
// to be used, it still works but not intended; type BLACK
set_led_color_by_hsv(ledkey, HSV_BLACK);
}
} else {
// this key does something - light it up in layer specific color
// regular key and SOLID or BLACK as layer type
set_led_color_by_layer(layer, ledkey);
}
}
}
void set_caps_lock(int layer) {
int caps_lock_led = 30;
led_t host_leds = host_keyboard_led_state();
if (host_leds.caps_lock) {
set_led_color_by_hsv(caps_lock_led, HSV_WHITE);
} else {
// if capslock is not pressed don't clear it,
// it might be used for displaying led pattern
if((rgb_matrix_get_flags() != LED_FLAG_ALL)) {
// or to keep the correct lighting on for the layer that use all keys
// on all other layers turn the led off, so only switch it of when
// layer is BLACK
if(pgm_read_byte(&ledmap[layer][3]) == LYR_BLACK){
set_led_color_by_hsv(caps_lock_led, HSV_BLACK);
}
}
}
}
void set_layer_color(int layer) {
// key specific lighting
int ledkey=0;
for (int keyindex=0; keyindex