/* Copyright 2020 lmlask * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #define MOUSEKEY_DELAY 50 #define MIDI_ADVANCED #define TAPPING_TERM 175 //For fast typing #define QUICK_TAP_TERM 0 //No autorepeat in tap-hold keys #define HOLD_ON_OTHER_KEY_PRESS //For fast typing // Min 0, max 32 #define JOYSTICK_BUTTON_COUNT 32 // Min 0, max 6: X, Y, Z, Rx, Ry, Rz #define JOYSTICK_AXIS_COUNT 0 // Min 8, max 16 #define JOYSTICK_AXIS_RESOLUTION 8 #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended //#undef ENABLE_RGB_MATRIX_ALPHAS_MODS // Enables RGB_MATRIX_ALPHAS_MODS #undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Enables RGB_MATRIX_GRADIENT_UP_DOWN #undef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Enables RGB_MATRIX_GRADIENT_LEFT_RIGHT //#undef ENABLE_RGB_MATRIX_BREATHING // Enables RGB_MATRIX_BREATHING //#undef ENABLE_RGB_MATRIX_BAND_SAT // Enables RGB_MATRIX_BAND_SAT //#undef ENABLE_RGB_MATRIX_BAND_VAL //Enables RGB_MATRIX_BAND_VAL #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Enables RGB_MATRIX_BAND_PINWHEEL_SAT #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Enables RGB_MATRIX_BAND_PINWHEEL_VAL #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Enables RGB_MATRIX_BAND_SPIRAL_SAT #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Enables RGB_MATRIX_BAND_SPIRAL_VAL #undef ENABLE_RGB_MATRIX_CYCLE_ALL // Enables RGB_MATRIX_CYCLE_ALL #undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Enables RGB_MATRIX_CYCLE_LEFT_RIGHT #undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Enables RGB_MATRIX_CYCLE_UP_DOWN #undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Enables RGB_MATRIX_RAINBOW_MOVING_CHEVRON #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN //Enables RGB_MATRIX_CYCLE_OUT_IN #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Enables RGB_MATRIX_CYCLE_OUT_IN_DUAL #undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Enables RGB_MATRIX_CYCLE_PINWHEEL #undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Enables RGB_MATRIX_CYCLE_SPIRAL #undef ENABLE_RGB_MATRIX_DUAL_BEACON //Enables RGB_MATRIX_DUAL_BEACON #undef ENABLE_RGB_MATRIX_RAINBOW_BEACON// Enables RGB_MATRIX_RAINBOW_BEACON #undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Enables RGB_MATRIX_RAINBOW_PINWHEELS #undef ENABLE_RGB_MATRIX_RAINDROPS //Enables RGB_MATRIX_RAINDROPS #undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS// Enables RGB_MATRIX_JELLYBEAN_RAINDROPS //#undef ENABLE_RGB_MATRIX_HUE_BREATHING // Enables RGB_MATRIX_HUE_BREATHING #undef ENABLE_RGB_MATRIX_HUE_PENDULUM //Enables RGB_MATRIX_HUE_PENDULUM #undef ENABLE_RGB_MATRIX_HUE_WAVE //Enables RGB_MATRIX_HUE_WAVE #undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL //Enables RGB_MATRIX_PIXEL_FRACTAL #undef ENABLE_RGB_MATRIX_PIXEL_FLOW //Enables RGB_MATRIX_PIXEL_FLOW #undef ENABLE_RGB_MATRIX_PIXEL_RAIN //Enables RGB_MATRIX_PIXEL_RAIN //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Enables RGB_MATRIX_SOLID_REACTIVE_SIMPLE //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE // Enables RGB_MATRIX_SOLID_REACTIVE //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE //Enables RGB_MATRIX_SOLID_REACTIVE_WIDE //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Enables RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Enables RGB_MATRIX_SOLID_REACTIVE_CROSS #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Enables RGB_MATRIX_SOLID_REACTIVE_MULTICROSS //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS //Enables RGB_MATRIX_SOLID_REACTIVE_NEXUS #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS //Enables RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS //#undef ENABLE_RGB_MATRIX_SPLASH //Enables RGB_MATRIX_SPLASH #undef ENABLE_RGB_MATRIX_MULTISPLASH // Enables RGB_MATRIX_MULTISPLASH //#undef ENABLE_RGB_MATRIX_SOLID_SPLASH //Enables RGB_MATRIX_SOLID_SPLASH #undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Enables RGB_MATRIX_SOLID_MULTISPLASH