// Copyright 2021-2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. /** * @file custom_shift_keys.c * @brief Custom Shift Keys implementation * * For full documentation, see * */ #include "custom_shift_keys.h" bool process_custom_shift_keys(uint16_t keycode, keyrecord_t *record) { static uint16_t registered_keycode = KC_NO; // If a custom shift key is registered, then this event is either releasing // it or manipulating another key at the same time. Either way, we release // the currently registered key. if (registered_keycode != KC_NO) { unregister_code16(registered_keycode); registered_keycode = KC_NO; } if (record->event.pressed) { // Press event. const uint8_t mods = get_mods(); #ifndef NO_ACTION_ONESHOT if ((mods | get_weak_mods() | get_oneshot_mods()) & MOD_MASK_SHIFT) { #else if ((mods | get_weak_mods()) & MOD_MASK_SHIFT) { // Shift is held. #endif // NO_ACTION_ONESHOT // Search for a custom key with keycode equal to `keycode`. for (int i = 0; i < NUM_CUSTOM_SHIFT_KEYS; ++i) { if (keycode == custom_shift_keys[i].keycode) { // Continue default handling if this is a tap-hold key being held. if (((QK_MOD_TAP <= keycode && keycode <= QK_MOD_TAP_MAX) || (QK_LAYER_TAP <= keycode && keycode <= QK_LAYER_TAP_MAX)) && record->tap.count == 0) { return true; } #ifndef NO_ACTION_ONESHOT del_oneshot_mods(MOD_MASK_SHIFT); #endif // NO_ACTION_ONESHOT del_mods(MOD_MASK_SHIFT); del_weak_mods(MOD_MASK_SHIFT); send_keyboard_report(); registered_keycode = custom_shift_keys[i].shifted_keycode; register_code16(registered_keycode); set_mods(mods); // Restore the mods. return false; } } } } return true; // Continue with default handling. }