#include QMK_KEYBOARD_H extern keymap_config_t keymap_config; #define _QWERTY 0 #define _COLEMAK 1 #define _GAME 2 #define _NUMB 3 #define _CODE 4 #define _SYS 5 #define _FN4 6 #define _ADJUST 16 enum custom_keycodes { QWERTY = SAFE_RANGE, COLEMAK, GAME, NUMB, CODE, SYS, FN4, ADJUST, }; #define KC_X1 CODE #define KC_X2 NUMB #define KC_X3 MO(_SYS) #define KC_X4 MT(MOD_LSFT, KC_ENT) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_QWERTY] = LAYOUT( //,----+----+----+----+----+----. ,----+----+----+----+----+----. KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P ,KC_MINS, //|----+----+----+----+----+----| |----+----+----+----+----+----| KC_BSPC, KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L ,KC_SCLN,KC_QUOT, //|----+----+----+----+----+----| |----+----+----+----+----+----| KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M ,KC_COMM,KC_DOT ,KC_SLSH, KC_X4 , //|----+----+----+----+----+----| |----+----+----+----+----+----| KC_X3 ,KC_LCTL,KC_LALT,KC_LGUI, KC_X1 ,KC_LALT, KC_SPC , KC_X2 ,KC_LEFT,KC_DOWN, KC_UP ,KC_RGHT //`----+----+----+----+----+----' `----+----+----+----+----+----' ), [_COLEMAK] = LAYOUT( //,----+----+----+----+----+----. ,----+----+----+----+----+----. KC_TAB , KC_Q , KC_W , KC_F , KC_P , KC_G , KC_J , KC_L , KC_U , KC_Y ,KC_SCLN,KC_MINS, //|----+----+----+----+----+----| |----+----+----+----+----+----| KC_BSPC, KC_A , KC_R , KC_S , KC_T , KC_D , KC_H , KC_N , KC_E , KC_I , KC_O ,KC_QUOT, //|----+----+----+----+----+----| |----+----+----+----+----+----| KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_K , KC_M ,KC_COMM,KC_DOT ,KC_SLSH, KC_X4 , //|----+----+----+----+----+----| |----+----+----+----+----+----| KC_X3 ,KC_LCTL,KC_LALT,KC_LGUI, KC_X1 ,KC_LALT, KC_SPC , KC_X2 ,KC_LEFT,KC_DOWN, KC_UP ,KC_RGHT //`----+----+----+----+----+----' `----+----+----+----+----+----' ), [_GAME] = LAYOUT( //,----+----+----+----+----+----. ,----+----+----+----+----+----. KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P ,KC_MINS, //|----+----+----+----+----+----| |----+----+----+----+----+----| KC_ESC , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L ,KC_SCLN,KC_QUOT, //|----+----+----+----+----+----| |----+----+----+----+----+----| KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M ,KC_COMM,KC_DOT , KC_UP ,KC_ENT , //|----+----+----+----+----+----| |----+----+----+----+----+----| KC_LCTL, KC_X3 ,KC_LGUI,KC_LALT,KC_SPC , KC_X2 , KC_BSPC, KC_X1 ,KC_SLSH,KC_LEFT,KC_DOWN,KC_RGHT //`----+----+----+----+----+----' `----+----+----+----+----+----' ), [_NUMB] = LAYOUT( //,----+----+----+----+----+----. ,----+----+----+----+----+----. KC_TILD,KC_EXLM, KC_AT ,KC_HASH,KC_DLR ,KC_PERC, KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN, KC_DEL, //|----+----+----+----+----+----| |----+----+----+----+----+----| KC_GRV , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 ,KC_UNDS, //|----+----+----+----+----+----| |----+----+----+----+----+----| _______,_______,KC_MPRV,KC_MNXT,KC_MPLY,_______, _______,KC_VOLD,KC_VOLU,KC_MUTE,_______,_______, //|----+----+----+----+----+----| |----+----+----+----+----+----| _______,_______,_______,_______,_______,KC_LALT, _______,_______,_______,_______,_______,_______ //`----+----+----+----+----+----' `----+----+----+----+----+----' ), [_CODE] = LAYOUT( //,----+------+----+----+----+----. ,----+----+----+----+----+----. KC_ESC , _______,_______, KC_UP ,_______,_______, KC_PGUP,KC_HOME,KC_LPRN,KC_RPRN,KC_BSLS,KC_PIPE, //|----+------+----+----+----+----| |----+----+----+----+----+----| KC_CAPS,KC_SELECT,KC_LEFT,KC_DOWN,KC_RGHT,KC_DEL , KC_PGDN, KC_END,KC_LBRC,KC_RBRC,KC_MINS,KC_UNDS, //|----+------+----+----+----+----| |----+----+----+----+----+----| KC_LSFT, KC_UNDO ,KC_CUT ,KC_COPY,KC_PASTE, _______, KC_LEFT,KC_RGHT,KC_LCBR,KC_RCBR,KC_PLUS, KC_EQL, //|----+------+----+----+----+----| |----+----+----+----+----+----| _______, _______,_______,_______,_______,KC_LALT, _______,_______,_______,_______,_______,_______ //`----+------+----+----+----+----' `----+----+----+----+----+----' ), [_SYS] = LAYOUT( //,----+----+----+----+----+----. ,----+----+----+----+----+----. _______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______, //|----+----+----+----+----+----| |----+----+----+----+----+----| KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 ,KC_F10 ,KC_F11 , //|----+----+----+----+----+----| |----+----+----+----+----+----| _______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______, //|----+----+----+----+----+----| |----+----+----+----+----+----| _______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______ //`----+----+----+----+----+----' `----+----+----+----+----+----' ), /* Adjust (Lower + Raise) * ,-----------------------------------------------------------------------------------. * | | Reset|RGB Tg|RGB Md|Hue Up|Hue Dn|Sat Up|Sat Dn|Val Up|Val Dn| | | * |------+------+------+------+------+-------------+------+------+------+------+------| * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | | * |------+------+------+------+------+------|------+------+------+------+------+------| * | | | | | | | | | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | | | | * `-----------------------------------------------------------------------------------' */ [_ADJUST] = LAYOUT_ortho_4x12( \ _______, QK_BOOT, RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, _______, \ _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, GAME , _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \ ) }; bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case QWERTY: if (record->event.pressed) { set_single_persistent_default_layer(_QWERTY); } return false; break; case COLEMAK: if (record->event.pressed) { set_single_persistent_default_layer(_COLEMAK); } return false; break; case GAME: if (record->event.pressed) { set_single_persistent_default_layer(_GAME); } return false; break; case NUMB: if (record->event.pressed) { layer_on(_NUMB); update_tri_layer(_NUMB, _CODE, _ADJUST); } else { layer_off(_NUMB); update_tri_layer(_NUMB, _CODE, _ADJUST); } return false; break; case CODE: if (record->event.pressed) { layer_on(_CODE); update_tri_layer(_NUMB, _CODE, _ADJUST); } else { layer_off(_CODE); update_tri_layer(_NUMB, _CODE, _ADJUST); } return false; break; case ADJUST: if (record->event.pressed) { layer_on(_ADJUST); } else { layer_off(_ADJUST); } return false; break; } return true; }